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  1. #51
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Can't blame Titan kill sells completely. Those contributed to only a fraction of the populace in getting their relics...the baddies or the ones that group with baddies. I dont think anyone can even begin to guess how many people actually bought their win. While it plays a part, I think it was just a small part of the overall picture.
    (2)

  2. #52
    Player
    Darkshneider's Avatar
    Join Date
    Dec 2013
    Posts
    81
    Character
    Darkshneider Arcannus
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Im fine with them making them i95.gives me a greater psush to do twintania..also some people are so melodramatic "oh,now my relic is useless" useless means 0 dmg,0 stats.Im perfectly happy with my relic,and it will serve me well nontheless.
    (1)

  3. #53
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Pellegri View Post
    if it's horizontal you wanted this is not the game for that.
    Yeah I know, and I'm sad for that, because the FFXIV I played and loved was vertical and horizontal.

    Now this game is a joke of it's former self, and I can assure you that when any other game launches that offers me what the original version offered me, I'll be leaving, but for now I'll stay because there's nothing better to play.
    (3)

  4. #54
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Fusionx View Post
    Maybe this is an old FFXI mentality, but shouldn't "relic" weapons be the ultimate weapons that players can acquire?
    Yes, it's the old FFXI mentality. If these weapons would be called AF weapons (as they where tentatively called) no one would never argue about being "something there should be exclusive, best in slot forever"
    (3)

  5. #55
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Fusionx View Post
    Maybe this is an old FFXI mentality, but shouldn't "relic" weapons be the ultimate weapons that players can acquire? What's the point if these allagan weapons get an ilvl boost? At least add something in with the extreme mode primals to let us +2 our relics or something.
    Hopefully they've learned their lesson with how pitifully easy +1 relic was to acquire. The mist should have dropped in turn 4, at around 3-4 of them per week. Relic +2 shouldn't drop anywhere before turn 8 and preferably turn 9 come 2.2.

    If you want them to be the absolute best in the game, then they should drop from the hardest content. In that case turn 5 for +1 and turn 10 (supposedly) for +2 and absolutely no earlier.
    (0)

  6. #56
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Dannythm View Post
    Yeah I know, and I'm sad for that, because the FFXIV I played and loved was vertical and horizontal.

    Now this game is a joke of it's former self, and I can assure you that when any other game launches that offers me what the original version offered me, I'll be leaving, but for now I'll stay because there's nothing better to play.
    the original ffxiv wasn't this linear, but it wasn't even near the concept of horizontal progression. Lol
    (0)

  7. #57
    Player
    Twiddle's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    354
    Character
    Amelia Inverse
    World
    Excalibur
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Camate View Post
    Greetings,

    Since the number of adventurers that are earning the relic +1 weapons is higher than we originally anticipated, the team felt that increasing the item level of the Binding Coil weapons would prove to be a nice motivational boost that would encourage more players to challenge this difficult content.
    What OP is saying is, are you planing to spread none weapon loot from T5 to T's 1-4, and have only weapons as possible T5 loot. If my armor is from T5 i would expect it same ilvl as anything else that drops from there.
    My ilvl90 armor from coil should be no more out of reach, then armor for the next job over. Make all T5 loot ilvl95, or remove it from T5 and spread it in T1-4.
    (2)

  8. #58
    Player
    Luminessence's Avatar
    Join Date
    Aug 2013
    Location
    Southern San D' Oria [S]
    Posts
    22
    Character
    Quiescent Symphony
    World
    Cerberus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Fusionx View Post
    Maybe this is an old FFXI mentality, but shouldn't "relic" weapons be the ultimate weapons that players can acquire? What's the point if these allagan weapons get an ilvl boost? At least add something in with the extreme mode primals to let us +2 our relics or something.
    I can agree with this, even a unique weapon skill hailing from the symbolic reference (Excalibur - Knights of The Round, for example) would be a pretty nice way to spruce up Relics. Or even an "Occasionally enhances Jump effect" or "Cure effect" would be interesting.

    I feel they're losing their value quite quickly, I understand the game is still getting onto its feet, but relics are meant to be the ultimate manifestations of strength of the soul of the job one is playing.
    (1)

  9. #59
    Player
    Synra's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Synra Nightwalker
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    I don't like this coming weapon change.

    I like how this game is giving me multiple options for equipmet. There is no single option. Darklight vs Vanya. AF+1 vs Coil armor. Relic +1 vs Coil weapon.

    Your Relic (80) should be the requirement for starting coil. From there, you have two options for obtaining a level 90 weapon. Either spend three weeks worth of Myths to upgrade your relic (instead of buying armor), or you can obtain the weapon from Coil. It's a matter of time vs difficulty.

    If these two costs are disproportionate, then you should fix the cost, NOT upgrade one weapon to 95. Either increase the Myth cost on the relic +1, or reduce the difficulty of Coil, so that it's more practical for players to obtain that weapon instead.

    This is why I feel upgrading the Coil weapon to 95 is not the right way of going about this.
    (5)

  10. #60
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Luminessence View Post
    I can agree with this, even a unique weapon skill hailing from the symbolic reference (Excalibur - Knights of The Round, for example) would be a pretty nice way to spruce up Relics. Or even an "Occasionally enhances Jump effect" or "Cure effect" would be interesting.

    I feel they're losing their value quite quickly, I understand the game is still getting onto its feet, but relics are meant to be the ultimate manifestations of strength of the soul of the job one is playing.
    Yeah, the Relics in 1.2x used to do this and we had gear which originally enhances effects, i.e original Darklight for mages enhanced Regen effect and regen didn't originally make monsters want to hate you outright (it worked like regen in XI.)

    (1)
    Last edited by Tupsi; 12-14-2013 at 10:42 AM.

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