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  1. #731
    Player
    zeth07's Avatar
    Join Date
    Aug 2013
    Posts
    269
    Character
    Zeth Hiryu
    World
    Adamantoise
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kicoe View Post
    Assuming we will use the Allagan weapon in 2.1, we will need to make up for the loss of accuracy (37).
    Pretty sure it was already done with the BiS Solver that was posted since it already gave the scenario of using the Allagan weapon instead. It came to 476 acc instead of 475 acc and not using food, so you could still use Buttons In A Blanket.
    http://xivdb.com/?wardrobe/4734/Opti...allagan-weapon

    Changes:
    Allagan Earrings of Striking -> Hero's Earrings of Slaying or Allagan Earrings of Maiming since they're the same.
    Allagan Bracelets of Maiming -> Hero's Bracelets of Slaying
    Hero's Ring of Slaying -> Allagan Ring of Maiming

    Source: http://forum.square-enix.com/ffxiv/t...oon-set-Solver
    (0)

  2. #732
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kicoe View Post
    Assuming we will use the Allagan weapon in 2.1
    Please excuse my ignorance. What changes in 2.1 will make us want to go with Allagan weapon?

    Unrelated: This is my first time posting here, and I want to thank you guys for doing an incredible job posting all this relevant DRG info. I read this thread everyday, haha.
    (0)

  3. #733
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    Quote Originally Posted by JetBrooks View Post
    Please excuse my ignorance. What changes in 2.1 will make us want to go with Allagan weapon?

    Unrelated: This is my first time posting here, and I want to thank you guys for doing an incredible job posting all this relevant DRG info. I read this thread everyday, haha.
    Allagan weapons are getting bumped up to ilv95 in 2.1.
    (0)

  4. 12-05-2013 06:45 AM
    Reason
    2slow

  5. #734
    Relief to be a dragoon : jump just before a landslide is about to be done, preferably in front of your tank, prey that youll be targeted, and enjoy seein your tank beein pushed out of the arena.

    /message from the meanie dragoon company
    (0)

  6. #735
    Player
    Ozpa's Avatar
    Join Date
    Oct 2013
    Posts
    52
    Character
    Change Name
    World
    Odin
    Main Class
    Archer Lv 50
    Is it only the allagan weapon that gets the ilvl bump?
    (0)

  7. #736
    Allagan gear in general ? I think
    (0)

  8. #737
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    "Also, we will be increasing the item level of the Allagan weapons obtained from the Binding Coil of Bahamut from 90 to 95. The Binding Coil of Bahamut is extremely difficult, so we would like to create a slight difference between these weapons and upgraded relic weapons. Again, only the level of weapons is being increased." ~Letter from the Producer Live X
    (1)

  9. #738
    Thanks ! wasn't sure
    (0)

  10. #739
    Player
    Zupra's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Reido Neri
    World
    Hyperion
    Main Class
    Gladiator Lv 26
    Hey guys, I have been testing this rotation (HT-ID-Dis-CT-Ph-TT-VT-FT-HT-TT-VT-FT-Ph-ID-Dis-CT-HT-TT-VT-FT-Ph-TT-VT-FT) but how it looks like with all in between abilities like blood for blood, jumps, internal realease, etc. Can someone post it with all in betweens pls
    (0)

  11. #740
    Player
    Sir_Maxwell's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Nobu All
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zupra View Post
    Hey guys, I have been testing this rotation (HT-ID-Dis-CT-Ph-TT-VT-FT-HT-TT-VT-FT-Ph-ID-Dis-CT-HT-TT-VT-FT-Ph-TT-VT-FT) but how it looks like with all in between abilities like blood for blood, jumps, internal realease, etc. Can someone post it with all in betweens pls
    The one I've been using...

    Quote Originally Posted by EasymodeX View Post
    In terms of using oGCDs in the opening of the fight, my general pattern is:

    HT [BFB] ID [IR] DE [Leg Sweep] CT [Power Surge]
    PH [Jump] TT [SSD] VT [LS] FT [DFD]

    Proper execution of this sequence with any decent crits will have a good chance of pulling threat off a tank.

    The timing for all of the above is intentional:

    1. BFB and IR up ASAP so all your oGCDs (aka bonus damage) are buffed (buffed bonus damage > unbuffed bonus damage).
    2. No damage oGCDs used until after DE. Again, buffed bonus damage > unbuffed.
    3. Leg Sweep used as soon as possible to get it off cooldown faster. This may be counter-intuitive if you are focused on JUMPJUMPJUMP. The concept is that Jumps require some care, so it's extremely likely you will not use Jump exactly when it's off cooldown anyways. Leg Sweep, on the other hand, can almost always be used immediately off cooldown. So get it off cooldown sooner.
    4. Life Surge before FT.
    5. Jump spam in general to space out the rotation so you don't need to add Fracture to avoid a CT clip the next cycle. Note: this means never jump before DE or before CT. Always jump after CT where possible.
    6. The DFD will launch with the last 0.5-1.0 seconds of the HT buff. If you use all 3 jumps prior to FT, then FT will miss the HT buff.
    (0)

  12. 12-10-2013 06:36 AM

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