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  1. #1
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Traek View Post
    txt limit
    But the weight after the change is no way as heavy as it is currently. Critical rate increase is no where near as powerful as the healing increase so now that only the critical buff on the line 20% DR we can agree on is exceptionally to high unless it comes with a debuff in exchange for that buff. On that point dmg reduction at all would be to strong.

    I for one do like the enmity boost more so then damage over time, as it will save TP and MP and has more range then flash and overpower (A great starter in some fights). I think what would be more inline would be a blood tap/drain effect for all damage done built in. So it gives a small heal tacked on which is powerful and easily effected by your other buffs but would no way equal the potential 50% DR on command like its single target alternative gives.Plus a potential to infuriate to stack vengence inner and steel would break it in half.
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    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  2. #2
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sakasa View Post
    -snip-
    I'm not sure what you are trying to say. 20% DR is on Inner Beast come 2.1, not 50%. Blowing Wrath stacks isn't weighted on our healing received anymore, however it is weighted against our new 20% DR. As I explained earlier in the thread, SC will be worthless in comparison to this without an added DR effect. Even a heal drain would be sub-optimal as over heals, and timing come into play that would make the 20% DR better suited. It is the same argument of current IB with proposed 2.1 20% DR.

    Phreak and I already hashed out 20% DR with 6 second CD, with wrath regen in place (some form of overpower wrath gen), would put it on par with 2.1 inner beast change (which isn't OP) and wouldn't side line SC for IB, like 2.1 proposed changes would. There are of course a few other good ideas being floated about to make SC usable on a regular basis, which is what we are truly after.
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  3. #3
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Sakasa View Post
    stuff about 50% DR
    Damage reductions are multiplicative not additive so 50% is incorrect and somewhat makes stacking them inefficient (you don't see PLDs stacking all their CDs together, they stagger them to maintain a constant high eHP that's manageable to heal without grossly over doing it for the first 10 seconds then dropping like a rock afterwards. As far as 'stacking' the buffs from Steel Cyclone and Inner Beast together you would have to somehow start the fight magically with 5 stacks of Wrath AND have Infuriate off CD. To even do this you would've had to carry over stacks from the last pull and pull that new pack within 30 seconds on top of the fact since you were holding your Wrath to begin with you wouldn't have been maintaining your DR on the group prior meaning you're taking more damage on that pull but less on the next, it's all a wash.

    The buffs would also only last 6 and 8 seconds respectively, that's hardly OP considering it would be a full minute before you could pull that stunt again and if your AoE pulls are lasting up to a minute something else is going horribly wrong.

    Your example is one of poor play not over powered design.
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