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  1. #1
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Dlewis1986 View Post
    imo I think it should apply fracture on all targets after use so it could be used with blood bath for a bunch of small heals to help keep you up.
    DoT ticks do not trigger Blood Bath healing.
    (0)

  2. #2
    Player
    Dlewis1986's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Raging Bull
    World
    Balmung
    Main Class
    Marauder Lv 50
    If I'm correct and I could be wrong as long as bloodbath is activated before you use fracture you get the small heals for each tic.
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  3. #3
    Player
    LunaChild's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Belmont Blanc
    World
    Masamune
    Main Class
    Warrior Lv 90
    I understand your point, I just lower SC potency to match the 20% freebie proc from Overpower and have it stronger when performed in normal way with full Wrath stack.

    Since it's like we blow strong gust to enemies, maybe applying Slow effect on each of them may help a little for mitigation?
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  4. #4
    Player
    Sybreed's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Silvaire Gerraldieux
    World
    Malboro
    Main Class
    Marauder Lv 50
    I completely agree that just throwing extra enmity onto SC is not enough of a buff to make me use it in any situation other than one where I can do w/e for the lulz (see stuff that doesn't matter). I'd love for it to do something like apply an 8 second blind to all enemies hit by it, in addition to the extra enmity (and keep it at 200 potency and ignores the damage penalty of Def). That way, it hits hard, produces tons of aggro, and lessens the damage we take from a ton of small incoming hits. That way it's our go to button for locking down and weathering large packs of trash mobs, isn't completely worthless for damage reduction, and also isn't something we'd use on single targets. Then again, I'm not a number cruncher, and I don't know how 8 seconds of blind on x targets would stack up to the DR of IB vs. the same amount of targets. But even if it is a little less, with the damage and extra enmity thrown in, maybe it would be worthwhile, ONLY for trash packs.
    (0)

  5. #5
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Sybreed View Post
    I completely agree that just throwing extra enmity onto SC is not enough of a buff to make me use it in any situation other than one where I can do w/e for the lulz (see stuff that doesn't matter). I'd love for it to do something like apply an 8 second blind to all enemies hit by it, in addition to the extra enmity (and keep it at 200 potency and ignores the damage penalty of Def). That way, it hits hard, produces tons of aggro, and lessens the damage we take from a ton of small incoming hits. That way it's our go to button for locking down and weathering large packs of trash mobs, isn't completely worthless for damage reduction, and also isn't something we'd use on single targets. Then again, I'm not a number cruncher, and I don't know how 8 seconds of blind on x targets would stack up to the DR of IB vs. the same amount of targets. But even if it is a little less, with the damage and extra enmity thrown in, maybe it would be worthwhile, ONLY for trash packs.
    The thing I dislike about this is that it seems like a copy/paste from PLD (their bread and butter AoE tool, Flash, blinds for 12s). Not to mention that @ 8 seconds and having the requirement of 5 Wrath, this ability would undoubtedly be weaker than IB. I'd much rather keep with the new theme of on-demand short DR that IB is going to introduce.

    If SC isn't buffed to be equal or better than IB in certain scenarios it will never be used outside of 'Hey! Look what I can do!' -Stuart
    (0)

  6. #6
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sybreed View Post
    I completely agree that just throwing extra enmity onto SC is not enough of a buff to make me use it in any situation other than one where I can do w/e for the lulz (see stuff that doesn't matter). I'd love for it to do something like apply an 8 second blind to all enemies hit by it, in addition to the extra enmity (and keep it at 200 potency and ignores the damage penalty of Def). That way, it hits hard, produces tons of aggro, and lessens the damage we take from a ton of small incoming hits. That way it's our go to button for locking down and weathering large packs of trash mobs, isn't completely worthless for damage reduction, and also isn't something we'd use on single targets.
    I'll echo what Phreak said, in that an 8 second blind is in no way worth 5 wrath. 20% DR just weighs too much on the scale. PLD already have a free blind, and in a blind scenario you'll run into a couple things pretty easy: PLD AoEing with you won't stack, diminishing returns, and blind resist. There are actually a lot of things in Coil that flat out resist blind, making it trivial unless tacked on to a spammable move such as Flash or Overpower. In any situation you are dual tanking a pack, a PLD will simply have the buff up no matter what.

    The idea of spreading AoE fracture was interesting from a mechanic stand point. I do like that, but it'd have to be a free skill. Again blowing 5 wrath has weight, and 20% DR is the only *REAL* option as a tank. People get all frothy at the mouth at damage and different applications, but Warrior is a tank first and foremost.
    (0)

  7. #7
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Traek View Post
    txt limit
    But the weight after the change is no way as heavy as it is currently. Critical rate increase is no where near as powerful as the healing increase so now that only the critical buff on the line 20% DR we can agree on is exceptionally to high unless it comes with a debuff in exchange for that buff. On that point dmg reduction at all would be to strong.

    I for one do like the enmity boost more so then damage over time, as it will save TP and MP and has more range then flash and overpower (A great starter in some fights). I think what would be more inline would be a blood tap/drain effect for all damage done built in. So it gives a small heal tacked on which is powerful and easily effected by your other buffs but would no way equal the potential 50% DR on command like its single target alternative gives.Plus a potential to infuriate to stack vengence inner and steel would break it in half.
    (0)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  8. #8
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sakasa View Post
    -snip-
    I'm not sure what you are trying to say. 20% DR is on Inner Beast come 2.1, not 50%. Blowing Wrath stacks isn't weighted on our healing received anymore, however it is weighted against our new 20% DR. As I explained earlier in the thread, SC will be worthless in comparison to this without an added DR effect. Even a heal drain would be sub-optimal as over heals, and timing come into play that would make the 20% DR better suited. It is the same argument of current IB with proposed 2.1 20% DR.

    Phreak and I already hashed out 20% DR with 6 second CD, with wrath regen in place (some form of overpower wrath gen), would put it on par with 2.1 inner beast change (which isn't OP) and wouldn't side line SC for IB, like 2.1 proposed changes would. There are of course a few other good ideas being floated about to make SC usable on a regular basis, which is what we are truly after.
    (0)

  9. #9
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Sakasa View Post
    stuff about 50% DR
    Damage reductions are multiplicative not additive so 50% is incorrect and somewhat makes stacking them inefficient (you don't see PLDs stacking all their CDs together, they stagger them to maintain a constant high eHP that's manageable to heal without grossly over doing it for the first 10 seconds then dropping like a rock afterwards. As far as 'stacking' the buffs from Steel Cyclone and Inner Beast together you would have to somehow start the fight magically with 5 stacks of Wrath AND have Infuriate off CD. To even do this you would've had to carry over stacks from the last pull and pull that new pack within 30 seconds on top of the fact since you were holding your Wrath to begin with you wouldn't have been maintaining your DR on the group prior meaning you're taking more damage on that pull but less on the next, it's all a wash.

    The buffs would also only last 6 and 8 seconds respectively, that's hardly OP considering it would be a full minute before you could pull that stunt again and if your AoE pulls are lasting up to a minute something else is going horribly wrong.

    Your example is one of poor play not over powered design.
    (0)

  10. #10
    Player
    civilpaw's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Captain Yesterday
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Not sure if this was mentioned, but maybe just make Steel Cyclone not use all 5 wrath. Maybe 2 wrath, so that you can pop it, do 1 combo and be back to full for a use of Inner Beast.

    Tack on a short CD to it... 15 seconds or something, iunno, and it prevents it from being abused for epic aoe DPS.

    edit: could also increase its damage to make it a worthwhile button to hit single target, but if it hits multiple targets, its damage is split among them. Would have to add a threat multiplier to compensate for the loss of damage in AoE situations, but this could be a means of balancing it without a cooldown attached.
    (0)
    Last edited by civilpaw; 11-29-2013 at 02:03 AM.

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