Quote Originally Posted by Traek View Post
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But the weight after the change is no way as heavy as it is currently. Critical rate increase is no where near as powerful as the healing increase so now that only the critical buff on the line 20% DR we can agree on is exceptionally to high unless it comes with a debuff in exchange for that buff. On that point dmg reduction at all would be to strong.

I for one do like the enmity boost more so then damage over time, as it will save TP and MP and has more range then flash and overpower (A great starter in some fights). I think what would be more inline would be a blood tap/drain effect for all damage done built in. So it gives a small heal tacked on which is powerful and easily effected by your other buffs but would no way equal the potential 50% DR on command like its single target alternative gives.Plus a potential to infuriate to stack vengence inner and steel would break it in half.