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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    196
    Here is an idea based off TheVedis's idea...

    Rank & Class specific Repair Kits

    Examples...

    Repair Kit - 10 (Blacksmith)
    Repair Kit - 40 (Leatherworker)
    Repair Kit - 30 (Armorer)

    Now every craft would have these repair kits (except cooking, unless they start to do repairs) The numbers next to the repair kit is the maximum rank it will repair. So a repair kit 40 can repair 1 to 40... This helps with how many different ranked repair kits you need to carry around if you chose to do so. These would also work based on Optimal Rank (not repairable rank)

    The requirement would be (if you were using the repair kit) Would be to have the repair material on you. This gives non-crafter's the ability to repair anywhere. Now these cant be 100% repair, just like normal crafters, as even if we are 40 ranks above an item, we still fail sometimes... But maybe we make them 75% success rates.

    This insures that rare repair materials are still needed, while giving people the ability to repair at any location at their expense whenever. This also gives crafter's something to craft and sell, still making us useful. This will probably end up costing the end user more gil in the long run, but it brings convenience into the equation.
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  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by AuctionGirl View Post
    Here is an idea based off TheVedis's idea...

    Rank & Class specific Repair Kits

    Examples...

    Repair Kit - 10 (Blacksmith)
    Repair Kit - 40 (Leatherworker)
    Repair Kit - 30 (Armorer)

    Now every craft would have these repair kits (except cooking, unless they start to do repairs) The numbers next to the repair kit is the maximum rank it will repair. So a repair kit 40 can repair 1 to 40... This helps with how many different ranked repair kits you need to carry around if you chose to do so. These would also work based on Optimal Rank (not repairable rank)

    The requirement would be (if you were using the repair kit) Would be to have the repair material on you. This gives non-crafter's the ability to repair anywhere. Now these cant be 100% repair, just like normal crafters, as even if we are 40 ranks above an item, we still fail sometimes... But maybe we make them 75% success rates.

    This insures that rare repair materials are still needed, while giving people the ability to repair at any location at their expense whenever. This also gives crafter's something to craft and sell, still making us useful. This will probably end up costing the end user more gil in the long run, but it brings convenience into the equation.
    personaly this sounds like more then is needed

    why make a kit that doesnt repair, only lets you try to repair?

    easier to make kits based on mats and let people just use them as is from there rather then complicating it further
    Iron Nugget kits
    Iron Rivet Kits

    id also make them 100% success(another reason for the 75% repair only cuz you never fail)

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