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  1. #1
    Player

    Join Date
    Mar 2011
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    Gridania
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    123
    #1: We need more repair NPCs
    #2: We need an efficient/planned repair system which we just need one or two craft class for self repairs.
    #3: Maybe we could see upgradeable weapons/armors like Poison Dagger being repaired by BSM and ALC.(repair by more than one class)
    #4: A kit of auto-repair by rank.
    #5: Complete the list or change something we need.
    (1)
    Last edited by Sanlord; 06-01-2011 at 04:53 AM.

  2. #2
    Player

    Join Date
    May 2011
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    55
    Quote Originally Posted by Verecund View Post
    Also, I will say that the Repair NPCs are the only real gil sink in the game right now. XD
    This is true!
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    #1: We need more repair NPCs (Everyone seems to agree)
    #2: We need an efficient/planned repair system which we just need one or two craft class for self repairs, and if we can see auto-repair kits we should need or not a rebuild on materials?
    #3: Maybe we could see upgradeable weapons/armors like Poison Dagger being repaired by BSM and ALC. (repair by more than one class) I'd like to see it.
    #4: A kit of auto-repair by rank. [Materials not Rank by TheVedis Idea.]
    #5: Complete the list or change something we need.

    Updated....
    (1)
    Last edited by Sanlord; 06-01-2011 at 04:59 AM.

  4. #4
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I completely agree with the OP. We need faster and more efficient options for repairs, as well as just more choice/oppertunity. I'll be the first to admit that I am not a fan of crafting or anything related to it, but that doesn't mean that I would not be willing to compromise. In my opinion, its just way too skewed towards crafters right now. However, its not like I am asking to make crafters irrelevant.

    I love the idea about repair kits. Though I do believe they should repair to 100%, and they should be more commonly standardized (i.e. rank 1-10, rank 11 to 20 etc.) and this should apply to all gear with in that rank range, and be according to a general type (i.e. armorer, carpenter etc.). This way it would offer enough specification so that everyone cant just get a stack of the same repair kit any use it for anything no matter type/rank. But it would also be standardized enough so that it wouldnt be a pain in the butt to look for very specific repair kits for specific pieces of gear.

    The other idea I like less, but still has merit is the idea of more repair NPCs at camps, and that they repair at all things to 75% or even 100% (doesnt have to be 100%) but at a reasonable price (maybe half as much more than a player would charge?)

    Or as someone else suggested, if wearing proper rank/class gear then maybe the durability could be locked from decay or very greatly slowed down.

    I think anyone of these ideas is completely reasonable, and none of them are really issues as far as lessening the roles of crafters. Crafters will still be needed to make gear, and they will still be able to repair their own gear, as well as others. Lets not forget that crafters will soon have steady work for attaching materia to gear soon as well. This will likely be an ever changing need to, as people will want to change out materia...... I might be incorrect but I think in this way, no piece of gear will truly ever be complete.

    Devs please consider these types of ideas, and crafters please try to meet non-crafters in the middle.
    (2)

  5. #5
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    Quote Originally Posted by Amsai View Post
    , and crafters please try to meet non-crafters in the middle.
    most of the crafters are willing to meet a middle ground
    weve made it very simple too as far as getting repairs


    we ask the following

    1) pay a decent and fair price for the repair(none of this 1k crap that makes us take a loss)
    2) if you really want the repair, carry the material yourself, most of us would be happy to do it if you do, especialy since you showed the intiiative to get the material
    3) dont disrespect your crafters(eva) and talk trash about how we are all so greedy, greed goes every way, people who dont craft aer just as greedy as those who do


    Repair kits also, BAD idea to make them rank based and not material based. Let me explain
    Some repairs are supposed to require odd/rare materials, by making a rank based kit, youd eliminate the need to get that material, and can even abuse it to get cheaper repairs in the process(its mostly NM gear that this happens with)

    But by making "item repair kits" based on material, you make it more universal

    Repair Kit: Iron Nugget
    Repair Kit: Linen Fent
    Repair Kit: Brass Rivets

    to make them is simple...and in some cases youll be able to get them made well before the rank of the actual item needing to be repaired

    the reasoning to go along with this, behind my stating they should be 75% repairs is also simple

    the fact you can get them made with crafters well below the item levels using this concept. The fact you can also be a non crafter and just click a consumable to repair your gear says alot in itself too.
    If you want a full repair, get a real crafter, a kit is a kit to help you, not make you an expert in that craft, therefore the 75% makes sense.

    Also, repair NPCs/vendors at ALL the main camps please! Not just the first camp in each zone, that would help alot too.

  6. #6
    Player
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    Mar 2011
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    リムサ ロミンサ
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    1,084
    Quote Originally Posted by TheVedis View Post
    most of the crafters are willing to meet a middle ground
    weve made it very simple too as far as getting repairs


    we ask the following

    1) pay a decent and fair price for the repair(none of this 1k crap that makes us take a loss)
    2) if you really want the repair, carry the material yourself, most of us would be happy to do it if you do, especialy since you showed the intiiative to get the material
    3) dont disrespect your crafters(eva) and talk trash about how we are all so greedy, greed goes every way, people who dont craft aer just as greedy as those who do


    Repair kits also, BAD idea to make them rank based and not material based. Let me explain
    Some repairs are supposed to require odd/rare materials, by making a rank based kit, youd eliminate the need to get that material, and can even abuse it to get cheaper repairs in the process(its mostly NM gear that this happens with)

    But by making "item repair kits" based on material, you make it more universal

    Repair Kit: Iron Nugget
    Repair Kit: Linen Fent
    Repair Kit: Brass Rivets

    to make them is simple...and in some cases youll be able to get them made well before the rank of the actual item needing to be repaired

    the reasoning to go along with this, behind my stating they should be 75% repairs is also simple

    the fact you can get them made with crafters well below the item levels using this concept. The fact you can also be a non crafter and just click a consumable to repair your gear says alot in itself too.
    If you want a full repair, get a real crafter, a kit is a kit to help you, not make you an expert in that craft, therefore the 75% makes sense.

    Also, repair NPCs/vendors at ALL the main camps please! Not just the first camp in each zone, that would help alot too.
    +1 I'm not big crafter, but I do believe we shouldn't just scrap the repair system. It creates a gil sink and a more "alive" market. Your post is the best one I read about improving the repair system but keeping it fair for crafters.
    (1)

  7. #7
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    Mar 2011
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    Quote Originally Posted by Sonic_the_Hedgehog View Post
    +1 I'm not big crafter, but I do believe we shouldn't just scrap the repair system. It creates a gil sink and a more "alive" market. Your post is the best one I read about improving the repair system but keeping it fair for crafters.
    Kill the crafters = no thanks... we need everything working properly and quickly.
    (0)

  8. #8
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    Quote Originally Posted by TheVedis View Post
    1) pay a decent and fair price for the repair(none of this 1k crap that makes us take a loss)
    2) if you really want the repair, carry the material yourself, most of us would be happy to do it if you do, especialy since you showed the intiiative to get the material
    Haha... people still price at 1k and are surprised by not getting any repairs? XD

    I usually build the cost of the material in with the price myself
    (0)

  9. #9
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    Quote Originally Posted by Verecund View Post
    Haha... people still price at 1k and are surprised by not getting any repairs? XD

    I usually build the cost of the material in with the price myself
    i can walk around uldah and find at least 100 repairs being asked for, at 1k or less gil

    you usualy only ever see these cuz everyone else gets their repairs in a timely manner

  10. #10
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    Quote Originally Posted by Verecund View Post
    Haha... people still price at 1k and are surprised by not getting any repairs? XD

    I usually build the cost of the material in with the price myself
    Funny? ok finished? can you give us some idea now?...
    (1)

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