Quote Originally Posted by Traek View Post
While I agree it needs damage management, outshining IB 20% DR would be OP. I was thinking a little more sustained but lower % DR to put us more in line with shield blocking. Numbers can be tweaked of course but we are getting some powerful tools to put us in line with PLDs come 2.1, I don't want to step over the line, just nudge us closer.
The problem I see with it never becoming better but only matching IBs DR is from a pure tanking perspective do I really want to blow 5 wrath for a little extra damage and DR? or do I want a self heal (which im bound to get full use out of AoE tanking) and the exact same DR?

Quote Originally Posted by Traek View Post
I like what you did thar! Again depending on the DR and numbers. Capping at 20% and 8 sec would be a max IMO. Honestly even 15% DR on 8 seconds would seem very reasonable. Without knowing relative damage mitigation on PLDs/WARs in this scenario I am hesitant for the higher DR %s. If people could do the math I'd be interested.
The problem is when a WAR looks to spend their Wrath they're going to be looking between SC and IB not wondering about PLD cooldowns. If SC is never better than IB there's no reason to use it outside of cases where you're using it for the sake of using it. I think capping it somewhere between 25-30% would be fine considering it would take us 15-20 seconds to get another stack built which even then is unrealisticly short in AoE situations because we are likely using Over Power frequently giving little time to build wrath without losing AoE threat.

I think 8-12 seconds of 20-30% DR in an AoE situation roughly every 30 seconds isn't too OP given our inability to block which sees an increased value when tanking multiple mobs.

Now I would however take a weaker version (capping @ 20% & 8 seconds) if Over Power generated a stack of Wrath when hitting 3+ mobs. 5 GCDs to re-apply SC so about 12.5 seconds (64% uptime). This would bring the trade off between IB and SC a self heal vs raw damage + higher DR uptime when fighting multiple mobs.