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  1. #1
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    I think for SC to ever see real use it would need some sort of damage management buff/debuff that increases in benefit the more mobs it hits, scaling so when you hit say 4+ mobs it outshines Inner Beast's DR.

    EDIT:
    Steel Cyclone
    Delivers an attack with a potency of 200 to all nearby enemies and reduces damage taken by 5% for 2 seconds, reduce damage taken by an additional 5% (up to 15%) and increase duration by 2 (up to 8) seconds for each enemy hit beyond the first. Ignores the 35% damage penalty inflicted by Defiance. Can only be executed when Infuriated. All Wrath is lost when used. Additional Effect: Increased Enmity.

    (A)
    Overpower
    Delivers an attack with a potency of 120 to all enemies in a cone before you. 50% chance to grant Wrath when used with Defiance. Chance to grant Wrath is increased by 5% for each enemy hit beyond the first up to an additional 20%. Duration: 30s.
    Additional Effect: Increased enmity.

    OR

    (B)
    Overpower
    Delivers an attack with a potency of 120 to all enemies in a cone before you. 15% Chance your next Steel Cyclone can be executed without being Infuriated. Duration: 10s.
    Additional Effect: Increased enmity.

    The stacking buff for Steel Cyclone would have a cap. Totals would come out to 20% DR and 10s Duration.

    Overpower would have a 70% chance on use to grant Wrath @ 5+ enemies.

    This would probably be the easiest way to balance the 2 albeit it's a little wordy and follows the same plain DR buff.

    Please don't take these % as fact, it's just an idea. Giving it a base % and a % on mob hit gives them 2 sides to balance this ability from.
    (6)
    Last edited by Phreak; 11-28-2013 at 11:17 AM. Reason: Adjusted chance % on OP proc to be more in line with 8 GCD wrath generation

  2. #2
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Phreak View Post

    EDIT:
    reduce damage taken by an additional 5% and increase duration by 2 seconds for each additional enemy hit.
    While it may not be breaking for endgame raids, your proposed additonal 5% defense and 2 second length per mob would be almost too powerful for 4 man content. As an expample warrior in WP could pull to the first bug "ambush", hit SC and approach a 100% damage reduction for nearly 30 seconds (sorry can't remember exactly how many bugs spawn there). The effect would still be going as the next next two groups could be easily pulled within that time frame. I'm not saying your idea is bad, but the added conditional would be too good for the small man stuff.

    Quote Originally Posted by Phreak View Post
    That's why in later posted we added in a cap to it's benefit, ill edit my first post.
    I must've missed that post. Found it. Definately would need to cap it, though.

    Quote Originally Posted by Naelle View Post
    Bring back the heal on critical and the stun. The only thing broken about 1.0 cyclone was the damage.
    I would like that, too.
    (0)
    Last edited by mythicrose; 11-27-2013 at 05:07 AM.
    Error 3102 Survivor

  3. #3
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by mythicrose View Post
    While it may not be breaking for endgame raids, your proposed additonal 5% defense and 2 second length per mob would be almost too powerful for 4 man content. As an expample warrior in WP could pull to the first bug "ambush", hit SC and approach a 100% damage reduction for nearly 30 seconds (sorry can't remember exactly how many bugs spawn there). The effect would still be going as the next next two groups could be easily pulled within that time frame. I'm not saying your idea is bad, but the added conditional would be too good for the small man stuff.
    That's why in later posts we added in a cap to it's benefit, ill edit my first post.
    (0)
    Last edited by Phreak; 11-27-2013 at 05:17 AM. Reason: spelling

  4. #4
    Player
    LunaChild's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Belmont Blanc
    World
    Masamune
    Main Class
    Warrior Lv 90
    I like this idea
    Quote Originally Posted by Phreak View Post
    Overpower
    Delivers an attack with a potency of 120 to all enemies in a cone before you. 20% Chance your next Steel Cyclone can be executed without being Infuriated. Duration: 10s.
    Additional Effect: Increased Enmity
    and perhaps modify SC like this
    Steel Cyclone
    Delivers an attack with a potency of 150 to all nearby enemies. Ignores the 35% damage penalty inflicted by Defiance. Can only be executed when Infuriated. Consume all Wrath when used.
    Additional Effect: Increase potency by 20 for each Wrath consumed. Increased Enmity.
    (0)

  5. #5
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
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    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by LunaChild View Post
    I like this idea

    Steel Cyclone
    Delivers an attack with a potency of 150 to all nearby enemies. Ignores the 35% damage penalty inflicted by Defiance. Can only be executed when Infuriated. Consume all Wrath when used.
    Additional Effect: Increase potency by 20 for each Wrath consumed. Increased Enmity.
    Maybe for the DPS version of MRD but as a tank I'm not looking to do extra damage I'm looking to take less damage, the whole point of the original suggestions were to put Steel Cyclone on an equal or a slightly better level than Inner Beast (in 2.1) when presented with multiple targets to hit/tank. So that were not spending our stacks in almost every single tanking scenario on Inner Beast while making a lackluster ability feel useful again.
    (0)
    Last edited by Phreak; 11-27-2013 at 12:31 PM.

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