Quote Originally Posted by Gamemako View Post
Well, in terms of maximum heal, it's pretty difficult to match up. It is feasible to exceed 3300 heal with a proper tanking setup (no need for obtuse gearing or stat distribution). That would require over 11,000 damage in 6 seconds, which is unlikely. Twintania will, however, exceed anything that is not a combination of both a critical hit and Berserk.

The important part of the change, however, is not really the mitigation, it's the eHP. One of the main problems with WAR currently is that it has pathetic eHP and keels over well before PLD. As I said in my analysis of current WAR, using a reactive heal setup like current Inner Beast requires that you have the eHP to withstand the hits natively. I suggested that +50% instead of +25% on Defiance would be needed (and I stand by this evaluation), but I predicted at the time that the devs would not be willing to implement such a large boost to passive HP. They did the next best thing, which is put WAR in control of its own eHP in a unique way.
Death Sentence is the only thing that will come close to that kind of damage, but it will come close. 8k is honestly enough eHP for anything in the game, anything more than that is just extra insurance in case you aren't topped up, good to have, but not required. Like I have said in other threads, my preference would be for Steel Cyclone to get the DR and Inner Beast stay at 300% healed. I get the feeling these changes are here to stay though.