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  1. #111
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Paikis View Post
    Yes and No, depending on what you're fighting and your gear level. For me, this change (Inner Beast specifically, the rest is good) is a straight up nerf on all content that isn't Twintania or a 6+ stack Caduceus, and that is before we factor in Inner Beast critting.
    At 1500 heal, the maximum achievable without severely damaging tanking ability, you would need to block 1000 damage to reach equivalence. That is 5000 incoming damage over 6 seconds. That will be Titan HM and above. If you do not include Storm's Eye, which will likely be removed from your rotation due to the changes to Storm's Path, then the point of equivalence is 4500 incoming damage. If you're geared only for Titan HM (Garuda axe + darklight), you'll be looking at closer to 1050 healed without Storm's Eye. This means you have to block 3500 damage to reach equivalence. This can only be a nerf, really, in certain low-damage 4-player content. CC Chimera won't be so easy to solo anymore. The Tonberry King will be easier unless you were massively overgeared and built for strength.

    //EDIT:

    Quote Originally Posted by Paikis View Post
    Worst case Inner Beast is a 1.5k heal... Assuming the worst case though, 1.5k heal means that in those 6 seconds of DR from the new IB, I'd have to be taking 7.5k damage...
    Worst case is your design case. Otherwise, you're putting your life in the hands of the RNG. Additionally, IB is still a heal, it just heals for 1/3 of what it did (the 300% modifier will be removed).
    (0)
    Last edited by Gamemako; 11-26-2013 at 10:13 AM.

  2. #112
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Gamemako View Post
    Worst case is your design case. Otherwise, you're putting your life in the hands of the RNG. Additionally, IB is still a heal, it just heals for 1/3 of what it did (the 300% modifier will be removed).
    True. I had forgot about the 100% heal still applying. So for me, worst case its a small buff, but at the top end it's quite a large nerf. And for people who are still trying to play the WAR like a PLD, its a buff I guess.
    (0)
    Last edited by Paikis; 11-26-2013 at 10:29 AM.

  3. #113
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Paikis View Post
    Yeah, I don't count the STR pots. But just as you can't really count things that aren't always available, you also can't discount them entirely. It seems like most people here always assume worst case, no berserk, no crit, no pots and pure VIT gear.
    no, i mean no STR pots ever

    Use X-potions or HQ X-potions (the heal version). STR potions only might be better if you both berserk and crit on the next hit, they're more expensive and they have over twice the cooldown of HP restore potions. STR pots are only a clear win if you're using berserk and infuriate to double up (provided the 4.5min cooldown isn't going to hurt you).
    (0)

  4. #114
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Paikis View Post
    True. I had forgot about the 100% heal still applying. So for me, worst case its a small buff, but at the top end it's quite a large nerf. And for people who are still trying to play the WAR like a PLD, its a buff I guess.
    Well, in terms of maximum heal, it's pretty difficult to match up. It is feasible to exceed 3300 heal with a proper tanking setup (no need for obtuse gearing or stat distribution). That would require over 11,000 damage in 6 seconds, which is unlikely. Twintania will, however, exceed anything that is not a combination of both a critical hit and Berserk.

    The important part of the change, however, is not really the mitigation, it's the eHP. One of the main problems with WAR currently is that it has pathetic eHP and keels over well before PLD. As I said in my analysis of current WAR, using a reactive heal setup like current Inner Beast requires that you have the eHP to withstand the hits natively. I suggested that +50% instead of +25% on Defiance would be needed (and I stand by this evaluation), but I predicted at the time that the devs would not be willing to implement such a large boost to passive HP. They did the next best thing, which is put WAR in control of its own eHP in a unique way.
    (2)

  5. #115
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Gamemako View Post
    Well, in terms of maximum heal, it's pretty difficult to match up. It is feasible to exceed 3300 heal with a proper tanking setup (no need for obtuse gearing or stat distribution). That would require over 11,000 damage in 6 seconds, which is unlikely. Twintania will, however, exceed anything that is not a combination of both a critical hit and Berserk.

    The important part of the change, however, is not really the mitigation, it's the eHP. One of the main problems with WAR currently is that it has pathetic eHP and keels over well before PLD. As I said in my analysis of current WAR, using a reactive heal setup like current Inner Beast requires that you have the eHP to withstand the hits natively. I suggested that +50% instead of +25% on Defiance would be needed (and I stand by this evaluation), but I predicted at the time that the devs would not be willing to implement such a large boost to passive HP. They did the next best thing, which is put WAR in control of its own eHP in a unique way.
    Death Sentence is the only thing that will come close to that kind of damage, but it will come close. 8k is honestly enough eHP for anything in the game, anything more than that is just extra insurance in case you aren't topped up, good to have, but not required. Like I have said in other threads, my preference would be for Steel Cyclone to get the DR and Inner Beast stay at 300% healed. I get the feeling these changes are here to stay though.
    (0)

  6. #116
    Player
    Liiswyer's Avatar
    Join Date
    Jun 2012
    Posts
    6
    Character
    Eliiswyaux Normont
    World
    Ravana
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Jaaaaaaaaaaaaaaaaaaaaaaaaaaaam View Post
    Wrath stacks in general require absolutely no thought now, there's no trade off to using them.
    That there is the entire point. WAR never used their skills except when infuriate was off cooldown. WAR skills are actually useful now.
    (2)

  7. #117
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Liiswyer View Post
    That there is the entire point. WAR never used their skills except when infuriate was off cooldown. WAR skills are actually useful now.
    People who did this are called 'BAD'. You should use Inner Beast EVERY TIME you need a heal.
    (0)

  8. #118
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Paikis View Post
    People who did this are called 'BAD'. You should use Inner Beast EVERY TIME you need a heal.
    The definition of a, "oh shit" button. Otherwise, why use Inner Beast? Or any other Wrath skill?

    Hint: You don't.
    (0)

  9. #119
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Paikis View Post
    Death Sentence is the only thing that will come close to that kind of damage, but it will come close. 8k is honestly enough eHP for anything in the game, anything more than that is just extra insurance in case you aren't topped up, good to have, but not required. Like I have said in other threads, my preference would be for Steel Cyclone to get the DR and Inner Beast stay at 300% healed. I get the feeling these changes are here to stay though.
    Having more health = less stress for the healers.
    They don't need to heal you as often which means more mana can be preserved and less overhealing will occur.
    Stacking strength to improve your own, weaker self heals is a poor reason to choose str over vitality.

    As a tank, you should never aim for the minimum amount of health required. Our DPS is just too poor to warrant even considering such an option.
    (1)
    Last edited by Leiron; 11-26-2013 at 01:47 PM.

  10. #120
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    I've been there and know that self healing through AK bosses/Chimera/Whatever is awfully fun and those big crits do look pretty on the screen but I really can't believe the lunacy of these STR build tanks.

    Here's a few of my favourite quotes from the last 12 pages...

    "I traded all my Vitality for STR to run through content I was over geared for 2 months ago"

    "I'd rather buff PLD and pretend like i'm actually contributing to the DPS of the group, I can't tank anything meaningful in the game anyway!"

    "What do those guys with the staffs and wands do?"
    (2)
    Last edited by Grembo; 11-26-2013 at 02:43 PM.

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