Quote Originally Posted by Paikis View Post
True. I had forgot about the 100% heal still applying. So for me, worst case its a small buff, but at the top end it's quite a large nerf. And for people who are still trying to play the WAR like a PLD, its a buff I guess.
Well, in terms of maximum heal, it's pretty difficult to match up. It is feasible to exceed 3300 heal with a proper tanking setup (no need for obtuse gearing or stat distribution). That would require over 11,000 damage in 6 seconds, which is unlikely. Twintania will, however, exceed anything that is not a combination of both a critical hit and Berserk.

The important part of the change, however, is not really the mitigation, it's the eHP. One of the main problems with WAR currently is that it has pathetic eHP and keels over well before PLD. As I said in my analysis of current WAR, using a reactive heal setup like current Inner Beast requires that you have the eHP to withstand the hits natively. I suggested that +50% instead of +25% on Defiance would be needed (and I stand by this evaluation), but I predicted at the time that the devs would not be willing to implement such a large boost to passive HP. They did the next best thing, which is put WAR in control of its own eHP in a unique way.