Quote Originally Posted by Greywizaqrd View Post
Sadly this MMO is making the same mistake as countless others. It is becoming tedious to do the same thing over and over, week after week. It speaks volumes that all of the best equipment in the game is linear and gated. There is not enough unique content to go around. Because of that, SE and Yoshida had to create time barriers to keep the carrot in front of the players. Unfortunately the sparkle of a new game world is wearing thin.

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This game was designed with assembly line workers in mind. If you enjoy doing the same thing over and over again until it looses all meaning, this game is for you. If you enjoy mind-numbing content that is just a rehash of the same existing content, this game is for you.
What really kills me is the chore-like weekly token grind for every modern MMO. If I don't feel like playing for a week, I'll forever be 300 myth behind. But if one week I feel like doing 600 myth worth of content, I only get 300. I can never make up for however many number of weeks I decide not to cap.

The system is designed for people who log in every week, like a job. Personally, I like playing for a whole day, doing lots of content, then taking a break for 2 weeks. I dont like things like dailies/weeklies which seem more aimed at people who play every day and make the game a part of their life.

I don't need content to keep me in-game every day, and I especially don't need artificial filler/gating to milk the game into keeping me logging in every day. I'd be happy just being able to log in and complete all content at my leisure instead of being told I'm playing too much this week but not enough next week.