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  1. #1
    Player
    Greywizaqrd's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Grey Shadows
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Sadly this MMO is making the same mistake as countless others. It is becoming tedious to do the same thing over and over, week after week. It speaks volumes that all of the best equipment in the game is linear and gated. There is not enough unique content to go around. Because of that, SE and Yoshida had to create time barriers to keep the carrot in front of the players. Unfortunately the sparkle of a new game world is wearing thin. It's bound to happen no matter what a developer does. However, there are things that should be happening that are not.

    We have all been informed that what we see now is what we will have all the way through 2.3. There will be no new major content goals, no new area expansions, no new races, and no new classes. We will have this same grind for tomes, primals, Coil, and the laughable ragefest that Crystal Tower is going to be. FFXIV is in a rut of repetitious content for the foreseeable future.

    This game was designed with assembly line workers in mind. If you enjoy doing the same thing over and over again until it looses all meaning, this game is for you. If you enjoy mind-numbing content that is just a rehash of the same existing content, this game is for you.

    If you enjoy sideways progression, full-immersion content, expansive story, or crafting that matters; good luck. You won't find it here in the next 6-8 months.
    (7)
    Last edited by Greywizaqrd; 11-25-2013 at 02:02 AM.

  2. #2
    Funny, crafting gonna be absolutely relevant at 2.2 , when will people be able to find informations and be patient ... /alwaysthesamestory
    (1)

  3. #3
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Greywizaqrd View Post
    Sadly this MMO is making the same mistake as countless others. It is becoming tedious to do the same thing over and over, week after week. It speaks volumes that all of the best equipment in the game is linear and gated. There is not enough unique content to go around. Because of that, SE and Yoshida had to create time barriers to keep the carrot in front of the players. Unfortunately the sparkle of a new game world is wearing thin.

    ...

    This game was designed with assembly line workers in mind. If you enjoy doing the same thing over and over again until it looses all meaning, this game is for you. If you enjoy mind-numbing content that is just a rehash of the same existing content, this game is for you.
    What really kills me is the chore-like weekly token grind for every modern MMO. If I don't feel like playing for a week, I'll forever be 300 myth behind. But if one week I feel like doing 600 myth worth of content, I only get 300. I can never make up for however many number of weeks I decide not to cap.

    The system is designed for people who log in every week, like a job. Personally, I like playing for a whole day, doing lots of content, then taking a break for 2 weeks. I dont like things like dailies/weeklies which seem more aimed at people who play every day and make the game a part of their life.

    I don't need content to keep me in-game every day, and I especially don't need artificial filler/gating to milk the game into keeping me logging in every day. I'd be happy just being able to log in and complete all content at my leisure instead of being told I'm playing too much this week but not enough next week.
    (5)

  4. #4
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by BlueMage View Post
    What really kills me is the chore-like weekly token grind for every modern MMO. If I don't feel like playing for a week, I'll forever be 300 myth behind. But if one week I feel like doing 600 myth worth of content, I only get 300. I can never make up for however many number of weeks I decide not to cap.

    You know, I really don't know why games with caps on currency don't just make it so there is a cap each week, but if you don't cap out one week, the next week you can reach the combined cap. So if you don't get any tokens for 2 weeks, then the 3rd week you can get 900 tokens for that week. This way the people that don't get the cap every week can always have the ability to catch up to people that have been doing it every week. Or if you started playing at a later time or reached level cap later than someone else, your max tokens should be the same than someone that's been doing it from day one. So say I started playing in the first week and started capping out myth since the very beginning and capped out every week making my total myth gotten equal 2100, someone that just starts getting myth today should have their cap be 2100. Granted, it would take a long time for them to get that 2100, but they should still have the ability to get the same amount.
    (1)
    Last edited by Genesiser; 11-25-2013 at 08:37 PM.