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  1. #1
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Seif View Post
    I thought the battle system is going to be re-built but this looks like a bunch of minor tweaks. Oh well lets hope they're at least good tweaks when we see it all in action.

    99% of those answers we're just "I heard the question but we're not doing anything about it here's a stock-political-not-going-to-say-no-answer"
    It is being rebuilt. Auto attack for default attacks, new animations, rebalanced skills, new skills with jobs that refine character classes into specific categories (making way for eventual branch offs), enemies stats and drops are going to be rebalanced/adjusted, battle regimen system is going to be completely redone (at some point), enmity calculations and player equipment are going to be adjusted and character stats are going to be adjusted.

    Its pretty much a new system from the ground up just going by whats been mentioned already.
    (0)


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  2. #2
    Player

    Join Date
    Mar 2011
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    37

    Boooo...

    I guess no one cares about the spell animations I posted about haha....

    oh well, the debate you guys have got going on is also quite interesting...
    (0)

  3. #3
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Teknoman View Post
    It is being rebuilt. Auto attack for default attacks, new animations, rebalanced skills, new skills with jobs that refine character classes into specific categories (making way for eventual branch offs), enemies stats and drops are going to be rebalanced/adjusted, battle regimen system is going to be completely redone (at some point), enmity calculations and player equipment are going to be adjusted and character stats are going to be adjusted.

    Its pretty much a new system from the ground up just going by whats been mentioned already.
    It's more then that, just less then we want it to be. Basically they're half-ass-ing it, because for reasons in or out of their control, they can't develop the full system in time.

    What we have "known" at this point is going back to FF11. Auto attack in, stamina out. Physical level out, class level in, etc.

    There's still going to be some of FF14, and probably "twists" that they haven't revealed or haven't implemented yet, but that's what it is in a nutshell, FF11 with more running around and faster zerging.

    Which isn't the worse start for a reboot. Not the most elegant, but I'll rather play that then currently.

    We still got the BR replacement, the job replacement, the targetting/claim replacements that are going to change things around.

    From there they probably have one of two directions. More action oriented (gimmicky aka tera, with charge attack dodges, enemies getting stun locked, fall down, spikes, enviormentals etc) or more tactical oriented (party combos, skill follow ups, (de)buff types)

    Both have their pitfalls so once we can probably evaluate their first attempt at a "fun" battle system, we can then look at the direction.

    I'm sure what we see in a few weeks will be quite boring...since they obviously haven't put all their ideas in yet.
    (0)

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