Results 1 to 10 of 616

Dev. Posts

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    37
    Ability aesthetics will be improved, great I feel happy about that except I have my doubts at the same time...

    I have a feeling there will be a fair amount of "this is already unique" going on, instead of striving to make animations more powerful/flashier?

    What's my main set of examples? I'm pretty sure you've guessed... Ancient Magic and even Elemental Magic.

    I've said this time and time again, add some flare into these key elements (no pun intended) and staples of the FF name... jeez the last thing I want to see going from Fire I -> Fire II is a particle size increase, maybe a little extra glow. Hell even FFXI made nicer effects going upwards through spell tiers, and the -ga spells as well.

    I will make a new paragraph for Ancient magic alone, because they are HORRIBLE. My god, I don't know how someone could even allow these pity little animations into the game branded with an FF label. Seriously these sorts of staples can't disappoint, and they are seriously lacking at the moment.

    With that all being said I hope that spell animations are being looked at with the aim more towards a "animation revamp" instead of a "unique casting animation" addition.

    That is all... I hope SE never hears the end of this until it is something that is looked at, because right now I don't feel way more excited casting Fire II instead of Fire I for example, (especially because of the not worthwhile casting/cd/damage changes between the tiers... however I know that's being addressed so I am thankful for that)

    - Hellsoul out
    (2)

  2. #2
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Hellsoul-Sama View Post
    Ability aesthetics will be improved, great I feel happy about that except I have my doubts at the same time...

    I have a feeling there will be a fair amount of "this is already unique" going on, instead of striving to make animations more powerful/flashier?

    What's my main set of examples? I'm pretty sure you've guessed... Ancient Magic and even Elemental Magic.

    I've said this time and time again, add some flare into these key elements (no pun intended) and staples of the FF name... jeez the last thing I want to see going from Fire I -> Fire II is a particle size increase, maybe a little extra glow. Hell even FFXI made nicer effects going upwards through spell tiers, and the -ga spells as well.

    I will make a new paragraph for Ancient magic alone, because they are HORRIBLE. My god, I don't know how someone could even allow these pity little animations into the game branded with an FF label. Seriously these sorts of staples can't disappoint, and they are seriously lacking at the moment.

    With that all being said I hope that spell animations are being looked at with the aim more towards a "animation revamp" instead of a "unique casting animation" addition.

    That is all... I hope SE never hears the end of this until it is something that is looked at, because right now I don't feel way more excited casting Fire II instead of Fire I for example, (especially because of the not worthwhile casting/cd/damage changes between the tiers... however I know that's being addressed so I am thankful for that)

    - Hellsoul out
    This one I guess.

    There are some pretty cool spell animations in the .dat that aren't being used yet.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

Tags for this Thread