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  1. #31
    Player
    BlackPriest's Avatar
    Join Date
    Jul 2011
    Posts
    59
    Character
    Sammy Twinskins
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoRyoKu View Post
    You are right, even if the XP is better in dungeons, we must calcultate it per minutes and we don't know the data yet. I would be interrested in knowing of much XP per dungeon is given away.

    For exemple, with the XP Buff, a dongeons gives you 100K

    For 15 min = 6.6K a minute
    For 30 min = 3.3K a minute
    For 60 min = 1.6K a minute

    If a FATE party gives you on average 2K a minute, well it is still better FATE grinding than doing dungeons in a slow pace
    If fates give an average of 2k a minute... dungeons are already better.
    (0)

  2. #32
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by BlackPriest View Post
    If fates give an average of 2k a minute... dungeons are already better.
    FATEs near Aleport at level 15 are better than 2k/min. Again, you don't have to assume; I've already done the testing.
    (0)

  3. #33
    Player
    Orihara_Izaya's Avatar
    Join Date
    Oct 2013
    Posts
    85
    Character
    Orihara Izaya
    World
    Spriggan
    Main Class
    Scholar Lv 70
    Does anyone know how much the exp will be increased by? I mean they would have to at the very least triple the exp to make it worth while.
    (0)

  4. #34
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Orihara_Izaya View Post
    Does anyone know how much the exp will be increased by? I mean they would have to at the very least triple the exp to make it worth while.
    They haven't said yet, nah. We can only assume that if dungeon grinding will be better for XP than FATE grinding that it will be a pretty... significant increase. Hopefully, at least!
    (1)

  5. #35
    Player
    BlackPriest's Avatar
    Join Date
    Jul 2011
    Posts
    59
    Character
    Sammy Twinskins
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gamemako View Post
    FATEs near Aleport at level 15 are better than 2k/min. Again, you don't have to assume; I've already done the testing.
    Ok cool tam tara gave me 1k+ exp per mob. Killed 3 in about a min. So doing math to make fates look awesome is a way to defend things i hear. Oh you did darkhold? Seriously you based you "test" off of darkhold?
    (0)

  6. #36
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    I'm happy to hear that dungeon exp is getting a buff, since I really prefer dungeon leveling to mindlessly grinding FATEs.

    That being said, you guys are delusional if you think this will kill off FATE parties. They are not nerfing FATE exp, so it'll still be fast, and there are a ton of people who will keep doing it because it's easier.

    Quote Originally Posted by Orihara_Izaya View Post
    Does anyone know how much the exp will be increased by? I mean they would have to at the very least triple the exp to make it worth while.
    Even having the +50% bonus from rested exp makes dungeon grinding a lot faster. Double exp would be pretty good, triple exp would be completely nuts (and quite welcome) but I don't think they'll go that far.

    Dungeon running is decently quick leveling when you're at the same level of the dungeon because of the chain bonus. The problem is that it really slows down when you level up once, because you lose out on a ton of chain exp then. Maybe they're not going to touch the exp gains and instead will just allow exp chaining in dungeons regardless of what level you are? That'd be pretty nice.
    (0)
    Last edited by Ninix; 11-24-2013 at 06:21 AM.

  7. #37
    Player
    GreyZiiX's Avatar
    Join Date
    Nov 2013
    Posts
    10
    Character
    Gunjin Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 32
    They may have said they won't nerf FATE exp but they sure seem to have no problem with stealth nerfing Fate spawn rates. Least that's how it seems with the latest hot fix.
    (0)

  8. #38
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by BlackPriest View Post
    Ok cool tam tara gave me 1k+ exp per mob. Killed 3 in about a min. So doing math to make fates look awesome is a way to defend things i hear. Oh you did darkhold? Seriously you based you "test" off of darkhold?
    You should read the entire thread. I also ran Copperbell Mines and Halatali for comparison, and I ran the entire dungeon in all tests and ran nearly an hour in FATEs for comparison.
    (0)

  9. #39
    Player
    GreyZiiX's Avatar
    Join Date
    Nov 2013
    Posts
    10
    Character
    Gunjin Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 32
    Quote Originally Posted by Gamemako View Post
    You should read the entire thread. I also ran Copperbell Mines and Halatali for comparison, and I ran the entire dungeon in all tests and ran nearly an hour in FATEs for comparison.
    Have you done a test with the just recent spawn rate Nerf of Fates?
    (0)

  10. #40
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by GreyZiiX View Post
    Have you done a test with the just recent spawn rate Nerf of Fates?
    I wasn't aware that there was one, but I can certainly go ahead and try. Was this a blanket nerf or just one area?
    (0)

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