If fates give an average of 2k a minute... dungeons are already better.You are right, even if the XP is better in dungeons, we must calcultate it per minutes and we don't know the data yet. I would be interrested in knowing of much XP per dungeon is given away.
For exemple, with the XP Buff, a dongeons gives you 100K
For 15 min = 6.6K a minute
For 30 min = 3.3K a minute
For 60 min = 1.6K a minute
If a FATE party gives you on average 2K a minute, well it is still better FATE grinding than doing dungeons in a slow pace
FATEs near Aleport at level 15 are better than 2k/min. Again, you don't have to assume; I've already done the testing.
Does anyone know how much the exp will be increased by? I mean they would have to at the very least triple the exp to make it worth while.
They haven't said yet, nah. We can only assume that if dungeon grinding will be better for XP than FATE grinding that it will be a pretty... significant increase. Hopefully, at least!
Ok cool tam tara gave me 1k+ exp per mob. Killed 3 in about a min. So doing math to make fates look awesome is a way to defend things i hear. Oh you did darkhold? Seriously you based you "test" off of darkhold?FATEs near Aleport at level 15 are better than 2k/min. Again, you don't have to assume; I've already done the testing.
I'm happy to hear that dungeon exp is getting a buff, since I really prefer dungeon leveling to mindlessly grinding FATEs.
That being said, you guys are delusional if you think this will kill off FATE parties. They are not nerfing FATE exp, so it'll still be fast, and there are a ton of people who will keep doing it because it's easier.
Even having the +50% bonus from rested exp makes dungeon grinding a lot faster. Double exp would be pretty good, triple exp would be completely nuts (and quite welcome) but I don't think they'll go that far.
Dungeon running is decently quick leveling when you're at the same level of the dungeon because of the chain bonus. The problem is that it really slows down when you level up once, because you lose out on a ton of chain exp then. Maybe they're not going to touch the exp gains and instead will just allow exp chaining in dungeons regardless of what level you are? That'd be pretty nice.
Last edited by Ninix; 11-24-2013 at 06:21 AM.
They may have said they won't nerf FATE exp but they sure seem to have no problem with stealth nerfing Fate spawn rates. Least that's how it seems with the latest hot fix.
You should read the entire thread. I also ran Copperbell Mines and Halatali for comparison, and I ran the entire dungeon in all tests and ran nearly an hour in FATEs for comparison.
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