


I'm glad I will finally be able to meaningfully help speed up the XP process for friends that are new to the game.
what is the point to sidequests and exploring when all you do is fates. you lvl 1 class to 50 and the rest of the time sit in town. at least with Fates you go out for some fresh air.



Fates are fun and I still have not done them all yet so I like it for leveling for now...Dungeons will be a nice change of pace though to level alts with FC members and do something not so mind numbingly repetive like FATES can get...Oh...I killed that damn black sheep for the tenth time now...LOL
Server: BEHEMOTH
FC: CASCADIA
Playing since Beta phase 3

Good bye FATEs, the worst way to level, besides questing in history. Now give me back XP parties and mobs that can kill me solo.


This is about the only thing coming in the patch that I am looking forward to.
It will only be a short while before you all complain about how boring it is to redo the same dungeons.
Dungeons never needed more exp to begin with, you just needed more dungeons to choose from because running same dungeon 3 times makes it so boring you want to kill yourself. (Though if 3 runs in 1 dungeon gives you enough exp to reach next dungeon, which is about 2-3 levels, then all is well)
I doubt dungeons will exceed FATEs unless FATEs are nerfed. I previously tested FATE and dungeon experience rates. In the final case, I see as much as 3411/min at level 21. If Halatali takes 39 minutes, then mere equivalence requires that Halatali give 133,029 experience. Level 21 is 63,900 and level 22 is 71,400 EXP. This means that you are practically guaranteed two levels per dungeon run if the buff reaches mere equivalence. You will outlevel dungeon equipment drops before you even reach the end of the dungeon to acquire them.
//EDIT:
If they are truly trying to make dungeons competitive with FATEs... well, for Sastasha up to Halatali, 1 run will suffice -- you'll probably even have to skip one of the three. Halatali to HM should take roughly 2 runs to outlevel the dungeon. Brayflox to Stone Vigil would be three runs each. With Dzemael Darkhold and Aurum Vale, you will have to do 4 runs.Dungeons never needed more exp to begin with, you just needed more dungeons to choose from because running same dungeon 3 times makes it so boring you want to kill yourself. (Though if 3 runs in 1 dungeon gives you enough exp to reach next dungeon, which is about 2-3 levels, then all is well)
Last edited by Gamemako; 11-23-2013 at 08:05 AM.

No more Dragonhead, please no more Dragonhead x(

Super happy! Maybe it'll give players a better sense on how to play their classes.
"Only the victors are allowed to live. This world is merciless like that."-Mikasa Ackerman
"Wouldn't it be good to forget everything even if it's just for tonight? Indulge in pleasure...breathe a sweet poison deep into your lungs."
"Hatred and sorrow are power. They are yours to control. All you have to do is turn them into strength and use that strength to move forward." ~Sebastian Michaelis
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