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  1. #1
    Player
    GreyZiiX's Avatar
    Join Date
    Nov 2013
    Posts
    10
    Character
    Gunjin Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 32
    They may have said they won't nerf FATE exp but they sure seem to have no problem with stealth nerfing Fate spawn rates. Least that's how it seems with the latest hot fix.
    (0)

  2. #2
    Player
    WiseWolfHolo's Avatar
    Join Date
    Jan 2012
    Posts
    281
    Character
    Holo Wisewolf
    World
    Excalibur
    Main Class
    Archer Lv 80
    Thank the lord I would rather level through spamming dungeons than mindlessly fate grinding.
    (0)

  3. #3
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    FATE is better xp the more people are doing it since it takes shorter to both finish and spawn a fate with more people doing a FATE, but the amount of effort you need to get gold is relatively constant. For example when the server was new, it took less than 5 minutes to kill Svara. Now it can easily take 7.5 minutes or more to kill Svara just because less people are doing FATE, so your XP for doing that FATE is reduced by 33%. It really won't take too much XP for doing dungeons for it to be better than FATE because FATE xp decreases linearly as the number of people doing the said FATE decreases. If you ever tried to solo a FATE, you'll know that it's pretty bad XP for the time and effort needed to finish it.
    (1)

  4. #4
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    This news is good if you're not a dps but if you are... Dem queue times. -_-
    (0)

  5. #5
    Player
    NoRyoKu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    220
    Character
    Noryoku Nory
    World
    Siren
    Main Class
    Gladiator Lv 80
    With the new system in the DF (Roulette and iLvl requirement and XP buff) I hope it will reduce queue time. This is mandatory because when I can only run 1 or 2 dungeons a night due tu queue time... it's pretty bad. In my 45 min queue, i could have done a whole dungeons!!!!
    (0)
    NoRyoKu

  6. #6
    Player
    UrbanLucrece's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    69
    Character
    Urban Lucrece
    World
    Odin
    Main Class
    Gladiator Lv 50
    It will be great with addition to MVP system etc. Also queues will remain, and will be long sometimes for certain jobs and FATEs is a nice sidekick while "waiting"
    (0)

  7. #7
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    I'm just hoping that leveling doesn't end up being even easier with the boost to dungeon experience points. I already felt as though it was too easy and too fast to level multiple jobs.

    I'm also a bit bothered that, yet again, players are looking to be forced into running dungeons for progression. I'm not sure if this is the right solution to the problem with FATEs. People already complain about having to run dungeons over and over again. On top of that, it will only serve to make places in the world look more empty as well as having people just sit around in safe zones waiting for their dungeon queue to pop. I think this could actually be more harmful than good. It seems like all it's going to do is remove players from the actual world.
    (1)
    Last edited by Amused; 11-26-2013 at 01:52 AM.

  8. #8
    Player
    Pooky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    233
    Character
    Skeksis Poloma
    World
    Leviathan
    Main Class
    Archer Lv 90
    People are still gonna do FATEs because in FATEs you don't have to be accountable for gear or your ability to play the game. Its just a zerg where no one really has a role and you just do whatever. In a dungeon, you have a defined role and its much easier to see if you are actually being competent or not. I feel that there will be many people who will not want that responsibility and scrutiny and would rather just still do FATEs where they can be lone wolfs doing whatever they want.
    (0)

  9. #9
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Pooky View Post
    People are still gonna do FATEs because in FATEs you don't have to be accountable for gear or your ability to play the game. Its just a zerg where no one really has a role and you just do whatever. In a dungeon, you have a defined role and its much easier to see if you are actually being competent or not. I feel that there will be many people who will not want that responsibility and scrutiny and would rather just still do FATEs where they can be lone wolfs doing whatever they want.
    You're assuming a lot of things, there.

    Maybe people are just bored of doing dungeons. They already do them over and over as a level 50, might as well do something else while leveling.
    (0)

  10. #10
    Player
    Jonny_Tapas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    197
    Character
    Jonny Tapas
    World
    Faerie
    Main Class
    Archer Lv 50
    +1 for dungeons! I like fates, I'm glad they are in the game... but...

    running with a hoard of people and tactlessly mowing them down to exp burn was not the idea. Giving them such a large advantage over dungeons effectively killed dungeons.

    (My latest 3 queues on a DPS role for low level dungeons were all over an hour.) I'm just glad to see that dungeons will be back into the game.
    (1)

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