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  1. #1
    Player
    Arakatos's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Arakatos Evereign
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Thriar View Post
    RIP FATE PARITES! Good riddance.
    I totally agree. Fates should be nice incidental XP while your questing, exploring, farming or just don't feel like Dungeon crawling. Dungeons which takes more attention and skill to play makes more sense for XP grinding.

    Anyone know if 2.1 will include a Gil and Seals completion reward for Dungeons too? OR do I have to grind fates still for Seal rewards lol.
    (1)

  2. #2
    Player
    ItsJanHi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    77
    Character
    Yuu Jin
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Now if they could only change the gil drops for lower level dungeons...
    (1)

  3. #3
    Player
    Invz's Avatar
    Join Date
    Jun 2011
    Posts
    181
    Character
    Zero Life
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by NoRyoKu View Post
    Is Dungeons is going to plain better than FATE for levelling up?? If so, Fate parties will completly disappear?
    I am excited about this. I can finally level other classes without being bored to death in FATEs. Hopefully this will lower queue times in lower level dungeons since more people will be playing them again.
    (8)

  4. #4
    Player
    XainTheGreat's Avatar
    Join Date
    Nov 2013
    Posts
    47
    Character
    Xain Ryuchi
    World
    Cactuar
    Main Class
    Lancer Lv 50
    fate party will always exist even if its not the fastest way to lvl, because it will still be the easiest and laziest method to lvl, so quit your crying about how fate will die, not gonna happen
    (2)

  5. #5
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Its good exp/min assuming you can clear the dungeons in a proper time. We have to keep in mind that if we made dungeons the only way to gain quick exp, we will have people complaining that they have to do dungeons which become very redundant after a few runs. Unlike fates, you can't just say,"Thanks!" and leave the party after the fate is complete. Dungeons = You must invest a solid 20-30 mins on average.

    So fates will remain.

    Also, fates are easier and can be a better exp/min when you have those really tough parties in DF.
    (2)

  6. #6
    Player
    NoRyoKu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    220
    Character
    Noryoku Nory
    World
    Siren
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Xystic View Post
    Its good exp/min assuming you can clear the dungeons in a proper time. We have to keep in mind that if we made dungeons the only way to gain quick exp, we will have people complaining that they have to do dungeons which become very redundant after a few runs. Unlike fates, you can't just say,"Thanks!" and leave the party after the fate is complete. Dungeons = You must invest a solid 20-30 mins on average.
    You are right, even if the XP is better in dungeons, we must calcultate it per minutes and we don't know the data yet. I would be interrested in knowing of much XP per dungeon is given away.

    For exemple, with the XP Buff, a dongeons gives you 100K

    For 15 min = 6.6K a minute
    For 30 min = 3.3K a minute
    For 60 min = 1.6K a minute

    If a FATE party gives you on average 2K a minute, well it is still better FATE grinding than doing dungeons in a slow pace
    (1)
    NoRyoKu

  7. #7
    Player
    BlackPriest's Avatar
    Join Date
    Jul 2011
    Posts
    59
    Character
    Sammy Twinskins
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoRyoKu View Post
    You are right, even if the XP is better in dungeons, we must calcultate it per minutes and we don't know the data yet. I would be interrested in knowing of much XP per dungeon is given away.

    For exemple, with the XP Buff, a dongeons gives you 100K

    For 15 min = 6.6K a minute
    For 30 min = 3.3K a minute
    For 60 min = 1.6K a minute

    If a FATE party gives you on average 2K a minute, well it is still better FATE grinding than doing dungeons in a slow pace
    If fates give an average of 2k a minute... dungeons are already better.
    (0)

  8. #8
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by BlackPriest View Post
    If fates give an average of 2k a minute... dungeons are already better.
    FATEs near Aleport at level 15 are better than 2k/min. Again, you don't have to assume; I've already done the testing.
    (0)

  9. #9
    Player
    BlackPriest's Avatar
    Join Date
    Jul 2011
    Posts
    59
    Character
    Sammy Twinskins
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gamemako View Post
    FATEs near Aleport at level 15 are better than 2k/min. Again, you don't have to assume; I've already done the testing.
    Ok cool tam tara gave me 1k+ exp per mob. Killed 3 in about a min. So doing math to make fates look awesome is a way to defend things i hear. Oh you did darkhold? Seriously you based you "test" off of darkhold?
    (0)

  10. #10
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I think you guys seriously underestimate the laziness of people. A lot of people are still going to defer to FATEs because they don't want to wait on queue times and would rather spam one button than have to actually coordinate within a group to grind out xp on a class.

    I personally will lean towards dungeons for leveling, but by no means will FATEs just die out.
    (3)

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