Quote Originally Posted by Jaaaaaaaaaaaaaaaaaaaaaaaaaaaam View Post
I was kinda hoping you'd chime in. It's true that in coil this is undeniably a buff. With stand alone usage it's more than likely gonna result in more mitigation than the old IB (even in crit/zerk cases), but it did lose some utility with Infuriate (2x buffed IB).The argument about not needing IB on Titan is kind of silly, you can sit there and soak up everything in coil the same way (including Twin if you're properly preshielding and running a virus rotation), that doesn't mean it's how you should be operating. I can't help but feel like your healers just aren't used to healing you on WAR if you constantly feel like you're tip-toeing around overhealing. Overhealing may become an issue tanking pre-split Cad (our SCH usually just DoTs until it starts to stack), but when you're dealing with a single healer post split it's never been something we've had to skirt around. ADS our SCH DoTs on tank swap and I hold wrath by the time I'm hitting 3 stacks and getting bombed. Turn 4 we split heals aside from aoe waves (where I'm not IBing anyway), overhealing is again not an issue. Twin does enough damage that a Cure 2, Physick and IB post-DS aren't going to overheal you either, especially when Infirmiry comes in to play.
We did everything with me on Warrior while it was still hard, before I swapped to Paladin. There are definitely times in Coil where current IB isn't in danger of being wasted, but some of those situations have become so with time/gear or aren't very optimal situations for a Warrior to be tanking anyway. I've never denied that Warrior can do all of the content a Paladin can currently do, just that Warrior doesn't do it as proficiently. I've never claimed that Warrior doesn't do more damage (in fact, you know that I am #1 Earth Warrior critdpsgogo) but Warrior doesn't do more damage while also main tanking if you take into account the differences between the two classes. I can run full DPS/Sword Oath and still tank, I can't run full DPS/No Defiance and do DPS combos while still tanking on Warrior, at least not past WP/AK.

That's why I think one of the bigger changes may end up being the enmity buff to Defiance - whether or not it is only to account for permanent increased healing, or to actually account for the -loss of damage from Defiance, it may allow for some full DPS/No Defiance toggle situations where before you would get handled. Add in Vengeance and IB shielding, you have the ability to get some of the CD rotation Paladin has while also doing more damage.

In full tank gear w/tank stances up, Warrior does more damage anyway as long as they can manage uptime on their DPS rotation and not lose hate. If you can survive and your healers can take the extra burden then obviously Warrior is going to be better for anything you don't need massive CD rotations to beat, but I don't see it as so much better that every group in the game will want to take a Warrior because even when Warrior was overpowered, plenty of bads still did content with only Paladins. (In 1.0)