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  1. #1
    Player
    dark494's Avatar
    Join Date
    Aug 2013
    Posts
    295
    Character
    D'momo Pascal
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Mitski View Post
    In regards to the "blurring" between PLD and WAR... that isn't the problem, that was the solution. Post-patch, their abilities have different forms but similar functions, which is the best way to maintain the identity of each class while equalizing job performance.
    You lost me. How is making them similar help them maintain their identity? Because that's the issue I have with it: They're not supposed to be more alike now. I want war to do excellent things, but not be borrowing ideas from pld to do said excellent things.
    (1)

  2. #2
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by dark494 View Post
    You lost me. How is making them similar help them maintain their identity? Because that's the issue I have with it: They're not supposed to be more alike now. I want war to do excellent things, but not be borrowing ideas from pld to do said excellent things.

    Mitigation is the most effective method to do this, it scales with content. In order to make sure War can do the same content as Pld, there has to be mitigation involved. Incoming heals do not count as much for mitigation as straight up damage reduction.

    If SE wanted to make self heals prominent, they would have to add astronomical numbers to them that would make the self healing broken without a doubt.
    (2)

  3. #3
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by dark494 View Post
    You lost me. How is making them similar help them maintain their identity? Because that's the issue I have with it: They're not supposed to be more alike now. I want war to do excellent things, but not be borrowing ideas from pld to do said excellent things.
    A majority of Warrior's actions will be based on building/consuming Wrath V and actively working on our mitigation - rather than the current practice of holding on to it (Wrath V) and hoping our Healer saves us (I don't like being baby sat - hold Wrath V and pray is not exactly how I like identifying as a WAR, but that's what we do right now because our mitigation sucks). Alternating combos to maintain buffs and debuffs is becoming even more of a thing with these changes.

    Changing a few effects so that WAR scales just as well as PLD does nothing to it's identity - well other than doing away with the "not as good as a PLD" identity it's got currently.
    (2)

  4. #4
    Player
    Machineglow's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Dark Snider
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Dhex View Post
    A majority of Warrior's actions will be based on building/consuming Wrath V and actively working on our mitigation - rather than the current practice of holding on to it (Wrath V) and hoping our Healer saves us (I don't like being baby sat - hold Wrath V and pray is not exactly how I like identifying as a WAR, but that's what we do right now because our mitigation sucks). Alternating combos to maintain buffs and debuffs is becoming even more of a thing with these changes.

    Changing a few effects so that WAR scales just as well as PLD does nothing to it's identity - well other than doing away with the "not as good as a PLD" identity it's got currently.
    Nope , instead , with superior HP/DMG and soon equal mitigation , it will be " not as good as a WAR".
    (0)