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  1. #421
    Player
    Warrlordd's Avatar
    Join Date
    Nov 2013
    Posts
    337
    Character
    Genji Xiii
    World
    Hyperion
    Main Class
    Lancer Lv 90
    I have it bound to certain keybinds, this one in particular I have set on a regular ability (forget which) since it's not really a gamebreaker. Math comes to 5% physical mitigation. Kind of how i feel about bloodbath. What i meant was, its not really all that lovable of a CD and instead of the weirdish changes made to other abilities, this one stands out as... kind of a clean slate to help improve warrior gameplay.
    (0)

  2. #422
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by C-croft View Post
    WARs already had to rely on extra healing from others and the extra DPS was an illusion.
    WAR was originally designed to psuedo "self-heal" by regaining health through attacking. This mechanic was intended to be the WAR survivability tactic versus the PLD straight mitigation, ie PLD wouldn't take as much damage right off the bat and WAR would regain the difference in damage through self-heals. They both still relied mainly on healers to keep their health up.

    We all know that the original WAR mechanics didn't really work, so now WAR will be getting 20% buff to cures used on them while decreasing the health they get back through their self heal mechanic.
    To me this change makes sense as getting more from heals with a slightly bigger HP pool is more inline with PLD mitigation.

    As for more DPS, I've seen arguments for both sides and I'm going to have to go with my experience in the game which is that WAR tends to do more damage, not a bunch more but some, which when I look at the original design and intent of the WAR class made sense. With the new changes it doesn't.
    (0)

  3. #423
    Player
    Lex_Luger's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Lex Luger
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Warrlordd View Post
    I have it bound to certain keybinds, this one in particular I have set on a regular ability (forget which) since it's not really a gamebreaker. Math comes to 5% physical mitigation. Kind of how i feel about bloodbath. What i meant was, its not really all that lovable of a CD and instead of the weirdish changes made to other abilities, this one stands out as... kind of a clean slate to help improve warrior gameplay.
    Ah ok. The only thing I don't have bound to a comfortable key on my PLD is raise.

    http://i.imgur.com/Kbs8sxh.jpg This is my current PLD UI/Key bind Setup. Bar #2 the "num pad" binds, are activated via the Razer naga. I cringe every time I see a PLD post his UI and his Hallowed Ground is some insane shit like CTRL+= .

    If you click abilities, you are gimping your ability, and gimping your team (this is not directed at you, but just anyone in general). Same goes for keyboard turning.

    I've reached my daily post limit, so I'll edit this post in hopes that you see it.

    Take a look at the SCH in the BG Video.

    Take a look at this SCH in this turn 5 Clear: http://www.youtube.com/watch?v=19m-j...vCVNmVXE5aptpQ

    Tell me who is the better sch? It's not even up for debate, as hands down, the SCH in the video posted has a much faster reaction time, much more fluid movements, and is on top of stuff before his FC mates even ask for it. I don't care if some content was cleared and some clicker was carried by people with better skill. It does nothing to disprove the fact that clicking is VASTLY inferior to optimal key binds. There is a reason terms like "Clicker" "Keyboard turner" and "back peddler" exist, and its because those things are all laughable in how much they diminish your ability.
    (0)
    Last edited by Lex_Luger; 11-21-2013 at 10:31 AM.

  4. #424
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Lex_Luger View Post
    Waste of clicking energy? You mean as in, clicking to activate an ability? You mean, as in, not having it hotkeyd? My god please tell me this not what you meant. If you are clicking abilities to use them, (again, I'll reserve judgement until you respond) then you have no business discussing high level tanking.
    Oh, this again. Are you going to go to war with clicking like one person did against the Blue Garter member whose view was used for the first Twintania kill?
    (2)

  5. #425
    Player
    fuzz's Avatar
    Join Date
    May 2013
    Posts
    102
    Character
    Adomus Prime
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ZakJenkins View Post
    So basically they have pretty much completely destroyed paladins and made them not useful for end-game raiding compared to a warrior if any of this stuff actually makes it in and they don't buff paladins damage and give them atleast a 20% reduced damage defensive cooldown for every death sentence like warriors will have then there is no point in playing the game as a paladin and as a player that only wants to play a paladin and doesn't want to re-roll when i have just gotten full paladin myth gear i guess if these changes actually make it in its time for me to quit this cause they clearly have no idea how to balance makes me sad was really enjoying the game as it was
    Kinda like how groups refuse to take WAR because of the difference between WAR-PLD... PLD now dont get the automatic go ahead because of their CDs, now the player with better mastery of their class will get the nod.

    -fuzz
    (4)
    #donteventrip

  6. #426
    Player
    Warrlordd's Avatar
    Join Date
    Nov 2013
    Posts
    337
    Character
    Genji Xiii
    World
    Hyperion
    Main Class
    Lancer Lv 90
    lol keyboard turning.

    I'm currently adjusting things so that it is easier to click abilities i need. Warriors have lots of buttons that could be clicked so its not always easy to bind them all. I have 3 min CD (all i can think of is unchained) on click because practically speaking its not gonna be my go to button, unless i pull big aoe trash in WP, pop unchained, vengeance, and bloodbath and proceed to overpower. Lots and lots of green numbers, btw.

    I also like the added enmity on SC. This means I won't have to choose between aoe threat OR wrath stacking. Very difficult choice since my gear is only AF1+AK/WP Greens.

    I'm glad i finished my DL grind for DRG before this now i can have a ready to go tank before or soon after 2.1

    Comparing my UI to yours, my defensives are to the left of my character, rare clicks on a vertical further to the left, pre-combat (defiance, food, yada yada) on a vertical far to the right. It's more like what i've seen on Mr Happy vids
    (0)

  7. #427
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Gamemako View Post
    Oh, this again. Are you going to go to war with clicking like one person did against the Blue Garter member whose view was used for the first Twintania kill?

    You are wrong and should stop talking. World firsts don't count if you click. N00bl37. /sarcasm
    (2)
    You should have bought an authenticator.....



    Your tears feed me....

  8. #428
    Player
    dark494's Avatar
    Join Date
    Aug 2013
    Posts
    295
    Character
    D'momo Pascal
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    I'll just mourn for pld's everywhere. Gonna hang up that class now and start pouring myth tomes into drg or something. At least that will continue to be useful and appreciated post-patch.
    (0)

  9. #429
    Player
    Ontaros's Avatar
    Join Date
    Nov 2013
    Posts
    1
    Character
    Ontaros Stormcaller
    World
    Malboro
    Main Class
    Marauder Lv 50
    All this "Reduces % damage" is a paladin's gig, All war has is parry, healing, and higher HP and that's fine, STICK WITH THAT THEME. Make our parry better, making our self healing abilities work with convalescence would help, but you can reduce incoming damage by letting the war increase a mobs swing/cast time, or reduce acc maybe temporary hit points (our abilities or incoming heals) just a flat armor percentage increase could make a world of difference, just giving flat damage redux is an easy out. We can do better guys and we NEED better, PLEASE don't just throw away my warriors identity in this game just because of what works for paladin. Problems I see here are all this added threat to our abilities are going to make tank swap fights (Coil Turn 2) overly complicated. All this extra damage down with all the other things we have (high HP, self heals, etc) are really going to put us again miles ahead of paladin. I don't want superiority I just want equality but with our own identity.
    (1)

  10. #430
    Player
    Warrlordd's Avatar
    Join Date
    Nov 2013
    Posts
    337
    Character
    Genji Xiii
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Warrlordd View Post

    That being said I would rather have seen our 20% defense buff(or, rather, waste of clicking energy) changed to increase HP, or heal some damage taken. Then IB could be adjusted to not be a PLD buff (maybe, 100% of dmg is a heal, +50% increased healing taken for 6 seconds). <== don't lol at the numbers, just keep in mind the theory of what i suggested. Would that not seem more berserker/warrior tanking style than 20% damage reduction for 6 seconds, available every 7.5 second? comments please
    Would like to bump this up. Seeing as we got sidetracked and it never got talked about, last post on page syndrome yknow
    (0)

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