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Thread: The Monk Temple

  1. #1031
    Player
    Allyrion's Avatar
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    Allyrion Windwalker
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    Yojimbo
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    Samurai Lv 70
    I think I'm just bitter that my dummy dps is usually 280-285 while I don't think there's anything wrong with my rotation.

    I've realized though that my dps is still rising past the 5 min mark (when I usually run out of TP, even w/o fracture). If I cut the parse at 4 mins, I'm down to like 275 overall.

    The realtime dps thing for logrep puts me over 300 after 3 minutes, so I'm thinking maybe I need to bring a bard friend for a proper parse.

    Since there's no WoL for this game, I want to make sure I'm hitting the numbers I should be. There's not really a lot of dps information based on the fights, just dummies.

    For reference, I usually get 240-245dps on turn 1, not sure about turn 2 and 275 dps on turn 4.
    220 or so dps on Titan.

    Quote Originally Posted by EasymodeX View Post
    There was a troll with the DRG threads who was posting his ultimate rotation backed by a parse where he RNG'd a 40-100% crit rate on all the major attacks (44% on autoattacks!!). Lols.
    Was it with ffxivapp? I think it's been undergoing some changes ever since they added the history tab. Some of its numbers have been ridiculous. I've especially been seeing myself do like a super low dps figure like 60 (or sometimes even single digits!), while the damage done is more than someone who's doing more appropriate dps like in the 200's. Only been happening recently.

    Also, he might not have set the intervals so that parse was for like 3 moves (or just mostly under IR, lol). The default is very short and if you pick "damage only" as the refresh, you might change to a new parse while buffing yourself.
    (0)

  2. #1032
    Player
    EasymodeX's Avatar
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    Lunairetic Emx
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    Midgardsormr
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    Lancer Lv 50
    Heh, no, it was a full multi-minute parse. He just hid the %crit column, but you could derive the crit rate because it still displayed the "normal damage" and "critical damage" columns.

    It was pretty comical. I wish I had a 100% crit rate on my Full Thrusts. 1100 damage every couple of GCDs? Yesplz.
    (0)

  3. 11-21-2013 06:19 AM

  4. #1033
    Player
    Allyrion's Avatar
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    Allyrion Windwalker
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    Yojimbo
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    Samurai Lv 70
    Quote Originally Posted by Icehunter View Post
    Default should be 10 seconds; damage only. But you can configure. For the Crit Rates (removed the "used" tracking for DoT's) which means Crit% is back to normal.

    For DPS its: Total Damage Done (everything) / Time you first appeared. That's the global basic info; but each action/mob/player/whatever has it's own separate one.
    Hmm, mine was set to 2 seconds when I checked but changed it to 10 myself. I don't think I changed it before cause I only found the tab when I wanted to increase the time.
    It was set to 2000, which I assume is 2 seconds.
    The DPS issue I got was demonstrably wrong unless I was dpsing from like 10 mins with only auto-attacking before the rest of my raid got there. I'm not sure why, but the dps in the basic or the advanced was just unreliable since the numbers would sometimes be completely off recently (like in the single digits).

    The damage done would still be fine relatively though.
    Glad the crit is back to normal also.
    (0)
    Last edited by Allyrion; 11-21-2013 at 09:20 AM.

  5. 11-21-2013 10:55 AM

  6. #1034
    Player
    Allyrion's Avatar
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    Allyrion Windwalker
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    Quote Originally Posted by Icehunter View Post
    Snip
    Thanks for the info.
    This wasn't the case though. I was checking in between trash pulls and it happened on titan and ADS as well (both where I didn't die, of course). I understand DPS is affected by those things (for example, the limit break) but these were very simple parses where the damage done did not match the dps for the time of the event.
    This was the case under party damage as well in advanced. I didn't check the monster damage taken to confirm though.
    Maybe it's fixed now, but these were definitely not simple cases of, say, inactivity.

    If I happen to see it again, I'll save the log and post it.
    (0)

  7. #1035
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    pandabearcat's Avatar
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    Alizebeth Bequin
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    Brynhildr
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    Dancer Lv 90
    Correct me if I'm wrong but isn't monk the worst possible class to LB?

    IIRC GL3 is lost if you LB (2 or higher, sometimes even on 1), even if I save a coeurl form just for LB.
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  8. #1036
    Player
    Atreides's Avatar
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    Ikohyu Kaito
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    Balmung
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    Marauder Lv 100
    Quote Originally Posted by pandabearcat View Post
    Correct me if I'm wrong but isn't monk the worst possible class to LB?

    IIRC GL3 is lost if you LB (2 or higher, sometimes even on 1), even if I save a coeurl form just for LB.
    While monk might be the worst class to use LB3 most setups go with just 1 melee, if that happens to be a monk it's not like there's another choice, it's still better than a BLM LB when it comes to single target damage.
    I usually safe it to finish the job though so I don't just lose my stacks...
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  9. #1037
    Player
    enil's Avatar
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    Mirri Weatherlight
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    Tonberry
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    Pugilist Lv 70
    Quote Originally Posted by pandabearcat View Post
    Correct me if I'm wrong but isn't monk the worst possible class to LB?

    IIRC GL3 is lost if you LB (2 or higher, sometimes even on 1), even if I save a coeurl form just for LB.
    Cast time for LB3 is 4.5 seconds and the animation itself is fairly lengthy - I'm not sure at what speed skill you need to be able to LB3 without dropping GL.
    That said - the damage on melee limit break is definitely worth dropping GL3, try to make sure you have perfect balance up - it's very rare to be in a party with another DRG but you'll want him to use it in that case.
    (0)

  10. #1038
    Player
    Allyrion's Avatar
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    Allyrion Windwalker
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    Samurai Lv 70
    Quote Originally Posted by pandabearcat View Post
    Correct me if I'm wrong but isn't monk the worst possible class to LB?

    IIRC GL3 is lost if you LB (2 or higher, sometimes even on 1), even if I save a coeurl form just for LB.
    Yep. Hopefully you can coincide it with a phase change or with PB being up.
    I think it's possible to keep GL3 if the timing is just right.
    Still probably the worst class, but you'd only really compare to dragoons since single target is its own niche.
    (0)

  11. 11-21-2013 02:12 PM

  12. #1039
    Player
    Allyrion's Avatar
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    Allyrion Windwalker
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    Samurai Lv 70
    Quote Originally Posted by Icehunter View Post
    I'm not sure though what to catch on this; as an example on a training dummy:
    Took me 199 seconds to run out of TP

    http://i.imgur.com/WjfVCNZ.jpg

    DPS was off by .5 damage if you divide the totals
    These were isolated cases and I never got it on a dummy (or while not in a party for that matter).
    It may be something I'm missing and probably just had to do with me not finding the interval tab sooner. I'm not sure it happened after I switched it to 10 seconds and put the reset to Any.
    I'll let you know if it ever happens again.

    Outside of those cases, the damage done did usually match the dps.
    (0)

  13. #1040
    Player
    EasymodeX's Avatar
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    Lunairetic Emx
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    Midgardsormr
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    Lancer Lv 50
    ADS2 and Titan are both multi-part fights so FF14app may be accumulating the damage / DPS in unexpected ways.

    You may have to increase whatever "out of combat interval" to like 10-15 seconds to ensure that Titan and Titan's Heart don't split the fight or DPS windows up into separate fights.
    (0)

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