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Thread: The Monk Temple

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  1. #1
    Player
    Zakard's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Butcherb0y View Post
    Another cool thing that could happen for us monks is that AotD let's us spread DOTs. Get DM going then AotD while DM is ticking and spread that ticks to multiple mobs. The duration of the ticks last depends on the time you have left on DM. It'll b much like a combo.
    it could be nice but too strong imo.we already have pretty insane dps and a skill to spread DOT will give a really really hight aoe dps buff.monk is supposed to have hight single target dps but lowest aoe.aoe of monk is already good enought.DOT spread skill would be too much.
    (0)

  2. #2
    Player
    Butcherb0y's Avatar
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    Oct 2013
    Posts
    52
    Character
    King Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Yeah very true
    (0)

  3. #3
    Player
    Butcherb0y's Avatar
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    Oct 2013
    Posts
    52
    Character
    King Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    SE should add TP regen or TP gain per hit as bonus on snap punch when deal from the rear. 15 second duration. That will solve our TP issues
    (0)

  4. #4
    Player
    Butcherb0y's Avatar
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    Oct 2013
    Posts
    52
    Character
    King Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    @Rochetm can u post your rotation please. I've only done t1 and t2 and the only place I run out of TP is in Wp aoe burn and t1.
    (0)

  5. #5
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Butcherb0y View Post
    @Rochetm can u post your rotation please. I've only done t1 and t2 and the only place I run out of TP is in Wp aoe burn and t1.
    Dragon kick, Twin snakes, Demolish and ToD as needed. Bootshine, True strike and snap punch the rest of the time. I don't use a "rotation" because almost no bosses will not sit still long enough for me to use a perfect easy rotation. t1 is a good spot for rotations to get mixed up because of the tail swipe.

    Of course I never truly run out of TP. I do get TP restricted though and I have to wait for ticks before I can use my next ability. If I wasn't out damaging everyone I think my FCs bards would ignore my screams for TP but since I am they tend to give me a hand and feed me a little TP from time to time.
    (0)

  6. #6
    Player
    Mishaela's Avatar
    Join Date
    Nov 2012
    Location
    Pirateland
    Posts
    122
    Character
    Mishaela Aveeli
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rochetm View Post
    Hydra, t1, almost t2, t4 (way worse now that I can stance change on soldiers), t5 before divebombs (unless I get conflag)
    T1 I get low on by the end usually, but I never have to stop and wait. That's with 1 or 0 slug burn. If your group DPS is too low to do that, chance are you're getting paeon.

    T2 I'm not sure how you are ever getting anywhere near low. Too much stuff to dodge on that fight to ever run out of TP. Even if you do the lolenrage mode where he sits there like a target dummy, it'll die well before you run out of TP unless your group sucks.

    T4 Pace yourself. Only Rockbreaker if you have a bard who is going to use paeon. I am usually low by the end of the fight but I don't run out. Just need to adjust to the pace of the fight and the party makeup.

    T5 If your group's DPS is good, you should be to divebomb phase before you run out of TP (if your group is doing 5 conflags instead of pushing through only 4, you may need to slow down a tad). Your second invigorate should be up by then, too, and you can go into snakes phase with at least around 2/3rds of your TP which is plenty for the rest of the fight.

    You are way exaggerating how easy it is to just magically accidentally run out of TP and how harmful it is long term.

    Quote Originally Posted by Rochetm View Post
    Of course I never truly run out of TP. I do get TP restricted though and I have to wait for ticks before I can use my next ability.
    That is running out of TP.
    (2)

  7. #7
    Player
    Oblit's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Oblit Sarabi
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    I don't use Fracture because of TP issue, sometimes I CAN'T even use ToD. I can only use ToD and Fracture when there are breaks between phases. I manage my TP very well, I use Invigorate as soon as dip under 600 TP.

    I have mostly ilvl90 except for two rings. I have too much skill speed and still waiting for "better" gear upgades. Melee Cyclas > Allagan, Melee Gloves > Allagan, Allagan trousers > Melee, Hero's Belt > Allagan, Allagan Choker of Striking > Maiming/Hero's and Darklight/Gryphonskin rings > Any ilvl 90 rings.

    For Ultima HM, Hydra, Caduceus my DPS is around 315-330 after patch without using limit break. My TP would get really low towards the end of the fight, sometimes I find myself waiting for a TP tic.

    For Twintania my TP will get really low before the Divebomb phase, assuming I dont get hit with Conflags. I don't even AOE the adds, on T4 I don't even use AOE and I run out of TP towards the end of the fight if the BRD doesn't use Paeon. Titan HM I always run out of TP when overall DPS is low.
    (0)
    Last edited by Oblit; 12-25-2013 at 02:03 AM.

  8. #8
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Oblit View Post

    For Ultima HM, Hydra, Caduceus my DPS is around 315-330 after patch without using limit break. My TP would get really low towards the end of the fight, sometimes I find myself waiting for a TP tic.

    For Twintania my TP will get really low before the Divebomb phase, assuming I dont get hit with Conflags. I don't even AOE the adds, on T4 I don't even use AOE and I run out of TP towards the end of the fight if the BRD doesn't use Paeon. Titan HM I always run out of TP when overall DPS is low.
    I don't aoe on t4 anymore unless it looks like our dps is low but with tank threat buff our bards and mages can AoE hard so thats not an issue.
    (0)

  9. #9
    Player
    TheHomieData's Avatar
    Join Date
    Nov 2013
    Posts
    49
    Character
    Pike Incredibro
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rochetm View Post
    I don't aoe on t4 anymore unless it looks like our dps is low but with tank threat buff our bards and mages can AoE hard so thats not an issue.
    ditto. i've always figured that i was brought along for my single target dps, not sub-standard AoE. during the short AoE phases of t4, they usually use me to kinda "even out" the hp of mobs that may not be dying as fast as the others.
    (0)

  10. #10
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    These have probably been asked and answered so many times it's ridiculous, sorry:

    1. What's the general consensus on Perfect Balance? The highest DPS MNK I know reasons it's best used to avoid the ramp-up at the beginning of a fight, and if used early you can almost always have another one up. It makes sense to avoid the ramp-up, as it SEEMS like it would be a bigger DPS increase than when ramped up using it for the highest DPS attacks possible, but I've only been an end-game MNK for a few weeks now. Also, what're the highest 2.1 rotations for both ramp-up and when just trying to push out more DPS? Assume all buffs are up for the DPS method.

    2. On trash, 2 to 4 enemies worth, what is the proper way to maximize DPS? I've been trying to multi-DoT as much as possible within reason, something like against 3 enemies, Bootshine > Twin Snakes > Demolish > (next enemy) Dragon Kick > ToD > True Strike > Demolish > (next enemy) Dragon Kick > Twin Snakes > ToD > Demolish > (original enemy) standard rotations until all are dead.

    3. What's the general rule for if an opponent is almost dead to skip Dragon Kick and/or Twin Snakes? Dead within two attacks, three attacks, four attacks from when you should have buffed?

    4. I'm guessing Fracture is a good DPS increase in fights where you won't go dry? As far as I understand ID is now nigh-useless, but this is still worth using in easy content right?

    Thanks.
    (0)

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