Page 4 of 202 FirstFirst ... 2 3 4 5 6 14 54 104 ... LastLast
Results 31 to 40 of 2187

Thread: The Monk Temple

Hybrid View

  1. #1
    Player
    Xell's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Xell Boat
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Gecko View Post
    i came across this today and was wondering if this is a legit rotation to use, with DPS meters being not quite accurate i'm curious.

    Also is the stat weights for this build STR>SPEED>CRIT>DET ??
    Skill speed's usefulness is entirely dependent on the amount of bard tp songs you get and how often you have to aoe.
    (0)

  2. #2
    Player
    Rapiso's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Rapiso Tapiso
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gecko View Post
    i came across this today and was wondering if this is a legit rotation to use, with DPS meters being not quite accurate i'm curious.

    Also is the stat weights for this build STR>SPEED>CRIT>DET ??
    A full flank roation isn't optimal but offers good effortless damages, it's enough if you just want to do your job in a party, but if you want to min/max, you have to think with the full panel of skills, especially Bootshine and Impulse Drive.

    You don't need Skill Speed at all in this rotation, you don't need to think about keeping your buff, and you can refresh ToD and Fracture whenever you want.
    Also, Dertermination is always our best stat behind strenght, then comes Crit and Skill Speed depending of if you need to reach a GCD cap, your TP management, and your current stats (the more you have crit, the less it's effective).
    (1)
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
    Stream : http://www.twitch.tv/lerapiso
    Cool Site : http://www.ffxiv-codex.fr/

  3. #3
    Player
    raikage's Avatar
    Join Date
    Oct 2013
    Posts
    58
    Character
    Balanar Highborn
    World
    Faerie
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rapiso View Post
    A full flank roation isn't optimal but offers good effortless damages, it's enough if you just want to do your job in a party, but if you want to min/max, you have to think with the full panel of skills, especially Bootshine and Impulse Drive.

    You don't need Skill Speed at all in this rotation, you don't need to think about keeping your buff, and you can refresh ToD and Fracture whenever you want.
    Also, Dertermination is always our best stat behind strenght, then comes Crit and Skill Speed depending of if you need to reach a GCD cap, your TP management, and your current stats (the more you have crit, the less it's effective).


    So ID is a good for us? I figure it would be I tested what you posted this morning it crits for 650 to 700!! but you have to hope it crits lol
    (0)

  4. #4
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Rapiso View Post
    (the more you have crit, the less it's effective)
    Crit rate has linear returns. Going from 400 to 430 crit provides the same crit% increase as going from 430 to 460.
    (1)

  5. 10-15-2013 06:22 PM

  6. #6
    Player
    Ezion's Avatar
    Join Date
    Oct 2013
    Posts
    3
    Character
    Ezion Darkseer
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    I really enjoy monk, 1.0 had BLM started ARR as War to 50 but now play monk as main very cool stuff
    (0)

  7. #7
    Player
    Agia's Avatar
    Join Date
    Nov 2013
    Posts
    7
    Character
    Agia Thrax
    World
    Goblin
    Main Class
    Pugilist Lv 50
    Wow, we get back attacking as a skill, or are you referring to positioning?
    (0)

  8. #8
    Player
    dre5k's Avatar
    Join Date
    Dec 2013
    Posts
    1
    Character
    Jimmy Lee
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Fresh level 50 monk af gear working on relic and DL gear I have non at the moment im on excalibur server and the name is jimmy lee
    (0)

  9. #9
    Player
    DrakeWarplain's Avatar
    Join Date
    Jan 2014
    Location
    Ul'da
    Posts
    2
    Character
    Drake Warplain
    World
    Leviathan
    Main Class
    Pugilist Lv 50

    where did i go wrong

    ok im srry for butting in or anything but dont know what else to do. Lvl 50 monk hit about 250 or so and beat main story then went to Ifrit hard mode and they all said my dps was weak which i can understand with them hitting for anything in between 450 to 1085 and that was form the tank so my question is did i do something wrong or just need to go farther? Oh and have most of the darklite armor and have avengers as weapon and all points to atk. I read somewhere all classes need determination and the also read that the monk needs critical hit rating i dont know what to do PLEASE HELP
    (0)
    Last edited by DrakeWarplain; 01-10-2014 at 08:25 PM.

  10. #10
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    In response to Dawning-Blue and Kimille. Editing this to post the rotation instead of leaving it as a question due to the post limit.

    I'll post how I worked my rotation during beta (Phases 3 & 4). Not sure how helpful it'll be, but it may give ya'll ideas or something. This is with the knowledge I have of playing up to Level 35 due to the cap in Phase 3.

    This is how I personally went about it. After opening up with Touch of Death to get the DoT going, I would continue with:

    Bootshine -> Twin Snakes (for the damage buff) -> Demolish (second DoT and begin stacking Greased Lightning) -> Bootshine -> True Strike -> Snap Punch -> Bootshine -> Twin Snakes (buff runs out usually right before using it again) -> Snap Punch (both DoTs are still going) -> Bootshine -> True Strike -> Demolish (get the DoT going again) -> Bootshine -> Twin Snakes -> Snap Punch -> Bootshine -> True Strike -> Snap Punch -> Bootshine -> Twin Snakes -> Demolish -> Touch of Death (both DoTs renewed) -> repeat

    This is how my typical rotation would go without interruption (though there are always distractions). Interlaced with buff applications such as Featherfoot & Internal Realase as well as Haymaker for its slow, should it be available.

    Basically, start with getting both DoTs on the enemy, applying your buffs, and activating the other buff from Twin Snakes. Go through two 'rounds' of Snap Punch before applying Demolish DoT again. Go through Demolish twice before applying Touch of Death DoT again. Use Twin Snakes every other 'round' to keep the buff up. I treat it as a Touch of Death DoT lasting two Demolish DoTs and one Demolish DoT lasting two Twin Snakes damage buffs.

    Of course, keep your positioning in mind. Try to be behind enemies as often as possible. If this helps at all, then I'm glad.


    [May make this a separate post once able. The limit's a pain.]

    Quote Originally Posted by Tonitrui View Post
    DoTs right now, until proven otherwise do not fit in our rotation.
    I very much disagree. It'd be unwise to underestimate our DoTs. Now, as far as I know, the way DoTs work in this game is that the damage ticks every three seconds, yes? In that case:

    Touch of Death lasts for 30 seconds with a potency of 25 after the initial 20 potency attack. That means it ticks 10 times during the time it's on. Giving Touch of Death an overall potency of 270.

    Demolish lasts for 18 seconds with a potency of 40. It doesn't have an initial hit, but it keeps the Greased Lightning stacks up. During the time it's up, it has an overall potency of 240.

    The only skill we have available to us that comes close to the damage these two dish out is Mercy Stroke (200 potency); which is a Marauder skill that requires the enemy to be below 20% health.

    There's also Snap Punch that can have a potency of 180, but only if performed behind a target.

    If fitting those two skills into your rotation is what you're worried about, then that's really just the challenge of mastering this class/job. It may be odd at first, but it's not too difficult once you get the hang of it.

    Quote Originally Posted by Perthaneus-Magnum View Post
    I am disappointed that NO ONE has listed FRACTURE (another available DoT) from MRD to their rotation. I keep all three up when going through my combos.
    Forgive me. Wasn't paying enough attention as I was looking through the skills.

    So we also have Fracture available to us from Marauder. Lasts for 18 seconds (since we lack the trait) with a potency of 20. Initial potency of 100, as well. Making an overall potency of 220.

    With all three ticking at the same time, over the course of one Touch of Death, two Demolishes, and two Fractures (simultaneously, of course), the three DoTs will have put out a combined total of 1190 potency. We would be having that additional damage stacked on top of the damage being dished out by our main skills. I like this very much.

    Of course, it goes without saying that these values don't really matter on trash mobs since they'll be dead before the DoTs utilize their full potential. If anything, work in just a single Demolish whilst fighting trash mobs and save both Touch of Death & Fracture for tougher foes.
    (24)
    Last edited by Vensaval; 08-27-2013 at 10:32 AM.

Page 4 of 202 FirstFirst ... 2 3 4 5 6 14 54 104 ... LastLast