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  1. #1
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ehayte View Post
    I think its so that Storm's Path and Storm's Eye can be used more freely, in addition to giving WAR the niche of "Snap Enmity" tank.
    We don't have damage problems while tanking (WARs already do more damage) so we can freely give up storm's eye for the bonus damage reduction provided by storm's path and still retain parity with a PLD tank.

    I don't get the enmity increases at all. (nor the reduction in unchained cooldown)
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  2. #2
    Player
    NightReach's Avatar
    Join Date
    Oct 2013
    Posts
    136
    Character
    Teresa Faintsmile
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Giantbane View Post
    We don't have damage problems while tanking (WARs already do more damage) so we can freely give up storm's eye for the bonus damage reduction provided by storm's path and still retain parity with a PLD tank.

    I don't get the enmity increases at all. (nor the reduction in unchained cooldown)
    negligibly more damage yes, but paladin only have 1 combo to generate threat and reduce incoming damage not to mention fight or flight which is probably the best dps skill in the game (1/3 uptime, no drawback) so they are constantly generating more threat while taking less damage, but warrior has to weave miam combos in which would justify the enmity increase so they can SP -> SE -> BB without dps pulling too much aggro. Though you are probably right that the unchained CDR is not needed.
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  3. #3
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Giantbane View Post
    We don't have damage problems while tanking (WARs already do more damage) so we can freely give up storm's eye for the bonus damage reduction provided by storm's path and still retain parity with a PLD tank.

    I don't get the enmity increases at all. (nor the reduction in unchained cooldown)
    Its not about damage, its about enmity. An overall enmity increase will allow you to swap out doing a BB combo to do a SP combo without losing too much ground on enmity.

    Also, I think someone else quoted me and said something along the lines of asking me what Snap Enmity I was referring to. Welp...if you create aggro at a faster rate than your competitors, your initial attacks should be able to "snap" aggro onto you, and then allow you to sustain a lead.
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  4. #4
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ehayte View Post
    Its not about damage, its about enmity. An overall enmity increase will allow you to swap out doing a BB combo to do a SP combo without losing too much ground on enmity.

    Also, I think someone else quoted me and said something along the lines of asking me what Snap Enmity I was referring to. Welp...if you create aggro at a faster rate than your competitors, your initial attacks should be able to "snap" aggro onto you, and then allow you to sustain a lead.
    but is that really necessary? WAR wasn't having threat issues before, either. If you don't have to choose between SP, SE and lower enmity that seems like a little much.
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