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  1. #1
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50

    WAR 2.1 Patch Notes

    Save you the effort of having to search for the notes if you're curious.

    Quote Originally Posted by Naoki_Yoshida View Post
    Producer and director Yoshi-P here.

    I understand that all our warriors out there are eager to know what patch 2.1 has in store for them. While we’re still in the testing stages, I’d like to give you a preview of what we have planned. Please keep in mind that warrior is still being tested in all encounters available in 2.1, and the following information is subject to change.

    Marauder Changes
    • Brutal Swing
      - Recast time will be reduced from 30 to 20 seconds, increasing the frequency with which players can stun foes.
    • Overpower
      - Enmity generated by this skill has been increased.
    • Storm's Eye
      - TP cost will be reduced from 70 to 60.
    • Storm's Path
      - TP cost will be reduced from 90 to 60.
      - This skill will also reduce damage dealt by enemies for a period of time.
    • Holmgang
      - Range will be increased from 3 yalms to 6, to make the skill more effective.
      - This skill will now pull enemies toward your character.
      - When using this skill, a player's HP cannot be reduced lower than 1.
      - The animation for this skill will be revised. (See screenshot above)
    • Vengeance
      - This skill will also reduce damage taken by 30%.
    • Mercy Stroke
      - Recast time will be reduced from 60 to 40 seconds, improving ease of use.
    • Thrill of Battle
      - Effect duration will be extended from 10 to 20 seconds.

    Warrior Changes
    • Defiance
      - Enmity generated by this skill will be increased.
      - This skill will also increase HP recovery via curing magic by 20%.
    • Wrath
      - The improved healing effect granted by Wrath will be removed. Instead, the improved healing effect will be granted by Defiance.
    • Inner Beast
      - Due to overall balance changes, HP absorbed by damage dealt will be reduced from 300% to 100%
      - Damage taken will be reduced by 20% for 6 seconds.
    • Steel Cyclone
      - This skill will generate increased enmity.
    • Unchained
      - Recast time will be reduced from 180 to 120 seconds, improving ease of use.
    (3)
    Last edited by Garnatian; 11-21-2013 at 06:16 AM.

  2. #2
    Player
    symba's Avatar
    Join Date
    Oct 2013
    Posts
    94
    Character
    Qt Symba
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    insert paladin qq about how paladins are no longer viable and warriors are op.
    (4)

  3. #3
    Player
    Eightbit's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Eightbit Ho
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by symba View Post
    insert paladin qq about how paladins are no longer viable and warriors are op.
    I think I have seen more warriors complaining so far.
    (0)

  4. #4
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    This actually looks... not horrible. I've been dreading finding out the changes for fear warrior would be over buffed and I'd be forced to play it. But... Idk, it looks pretty equitable. Seems like they've given it a lot of extra enmity though, I'm not super sure why.
    (2)

  5. #5
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by PiedPiper View Post
    Seems like they've given it a lot of extra enmity though, I'm not super sure why.
    I think its so that Storm's Path and Storm's Eye can be used more freely, in addition to giving WAR the niche of "Snap Enmity" tank.
    (2)

  6. #6
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ehayte View Post
    I think its so that Storm's Path and Storm's Eye can be used more freely, in addition to giving WAR the niche of "Snap Enmity" tank.
    We don't have damage problems while tanking (WARs already do more damage) so we can freely give up storm's eye for the bonus damage reduction provided by storm's path and still retain parity with a PLD tank.

    I don't get the enmity increases at all. (nor the reduction in unchained cooldown)
    (0)

  7. #7
    Player
    NightReach's Avatar
    Join Date
    Oct 2013
    Posts
    136
    Character
    Teresa Faintsmile
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Giantbane View Post
    We don't have damage problems while tanking (WARs already do more damage) so we can freely give up storm's eye for the bonus damage reduction provided by storm's path and still retain parity with a PLD tank.

    I don't get the enmity increases at all. (nor the reduction in unchained cooldown)
    negligibly more damage yes, but paladin only have 1 combo to generate threat and reduce incoming damage not to mention fight or flight which is probably the best dps skill in the game (1/3 uptime, no drawback) so they are constantly generating more threat while taking less damage, but warrior has to weave miam combos in which would justify the enmity increase so they can SP -> SE -> BB without dps pulling too much aggro. Though you are probably right that the unchained CDR is not needed.
    (0)

  8. #8
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Giantbane View Post
    We don't have damage problems while tanking (WARs already do more damage) so we can freely give up storm's eye for the bonus damage reduction provided by storm's path and still retain parity with a PLD tank.

    I don't get the enmity increases at all. (nor the reduction in unchained cooldown)
    Its not about damage, its about enmity. An overall enmity increase will allow you to swap out doing a BB combo to do a SP combo without losing too much ground on enmity.

    Also, I think someone else quoted me and said something along the lines of asking me what Snap Enmity I was referring to. Welp...if you create aggro at a faster rate than your competitors, your initial attacks should be able to "snap" aggro onto you, and then allow you to sustain a lead.
    (0)

  9. #9
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ehayte View Post
    Its not about damage, its about enmity. An overall enmity increase will allow you to swap out doing a BB combo to do a SP combo without losing too much ground on enmity.

    Also, I think someone else quoted me and said something along the lines of asking me what Snap Enmity I was referring to. Welp...if you create aggro at a faster rate than your competitors, your initial attacks should be able to "snap" aggro onto you, and then allow you to sustain a lead.
    but is that really necessary? WAR wasn't having threat issues before, either. If you don't have to choose between SP, SE and lower enmity that seems like a little much.
    (0)

  10. #10
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Snap Enmity? Not sure what you mean. Its not like plds need dds to wait at all before engaging as is. Lob -> cos -> starting roh combo is enough to hold off any opening spell or attack.


    I am nervous about the up time on the 6% damage reduction though. That seems... awful strong. Really it seems more like a pld skill. I'd rather it be another 6% to healing.
    (0)

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