Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 62
  1. #1
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50

    WAR 2.1 Patch Notes

    Save you the effort of having to search for the notes if you're curious.

    Quote Originally Posted by Naoki_Yoshida View Post
    Producer and director Yoshi-P here.

    I understand that all our warriors out there are eager to know what patch 2.1 has in store for them. While we’re still in the testing stages, I’d like to give you a preview of what we have planned. Please keep in mind that warrior is still being tested in all encounters available in 2.1, and the following information is subject to change.

    Marauder Changes
    • Brutal Swing
      - Recast time will be reduced from 30 to 20 seconds, increasing the frequency with which players can stun foes.
    • Overpower
      - Enmity generated by this skill has been increased.
    • Storm's Eye
      - TP cost will be reduced from 70 to 60.
    • Storm's Path
      - TP cost will be reduced from 90 to 60.
      - This skill will also reduce damage dealt by enemies for a period of time.
    • Holmgang
      - Range will be increased from 3 yalms to 6, to make the skill more effective.
      - This skill will now pull enemies toward your character.
      - When using this skill, a player's HP cannot be reduced lower than 1.
      - The animation for this skill will be revised. (See screenshot above)
    • Vengeance
      - This skill will also reduce damage taken by 30%.
    • Mercy Stroke
      - Recast time will be reduced from 60 to 40 seconds, improving ease of use.
    • Thrill of Battle
      - Effect duration will be extended from 10 to 20 seconds.

    Warrior Changes
    • Defiance
      - Enmity generated by this skill will be increased.
      - This skill will also increase HP recovery via curing magic by 20%.
    • Wrath
      - The improved healing effect granted by Wrath will be removed. Instead, the improved healing effect will be granted by Defiance.
    • Inner Beast
      - Due to overall balance changes, HP absorbed by damage dealt will be reduced from 300% to 100%
      - Damage taken will be reduced by 20% for 6 seconds.
    • Steel Cyclone
      - This skill will generate increased enmity.
    • Unchained
      - Recast time will be reduced from 180 to 120 seconds, improving ease of use.
    (3)
    Last edited by Garnatian; 11-21-2013 at 06:16 AM.

  2. #2
    Player
    symba's Avatar
    Join Date
    Oct 2013
    Posts
    94
    Character
    Qt Symba
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    insert paladin qq about how paladins are no longer viable and warriors are op.
    (4)

  3. #3
    Player
    Eightbit's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Eightbit Ho
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by symba View Post
    insert paladin qq about how paladins are no longer viable and warriors are op.
    I think I have seen more warriors complaining so far.
    (0)

  4. #4
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    This actually looks... not horrible. I've been dreading finding out the changes for fear warrior would be over buffed and I'd be forced to play it. But... Idk, it looks pretty equitable. Seems like they've given it a lot of extra enmity though, I'm not super sure why.
    (2)

  5. #5
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by PiedPiper View Post
    Seems like they've given it a lot of extra enmity though, I'm not super sure why.
    I think its so that Storm's Path and Storm's Eye can be used more freely, in addition to giving WAR the niche of "Snap Enmity" tank.
    (2)

  6. #6
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Snap Enmity? Not sure what you mean. Its not like plds need dds to wait at all before engaging as is. Lob -> cos -> starting roh combo is enough to hold off any opening spell or attack.


    I am nervous about the up time on the 6% damage reduction though. That seems... awful strong. Really it seems more like a pld skill. I'd rather it be another 6% to healing.
    (0)

  7. #7
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Garnatian View Post
    So what it looks like, if we are to compare un-buffed WAR and PLD you have:

    [...]

    The 10% is somewhat of an assumption.
    That would be incorrect. You are comparing tools with different uses. Defiance directly compares to Shield Oath as follows:

    Shield Oath
    +25% effective HP
    +25% effective healing

    Defiance
    +25% effective HP
    +20% effective healing

    What you want to compare with Inner Beast is Rampart, which is more like 4.44% to 4.48% (neglecting Infuriate). That comparison is not really that valuable either, though. There's a lot that goes into it which I'm not going to discuss here -- need to run more math and all.
    (5)

  8. #8
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gamemako View Post
    That would be incorrect. You are comparing tools with different uses. Defiance directly compares to Shield Oath as follows:

    Shield Oath
    +25% effective HP
    +25% effective healing

    Defiance
    +25% effective HP
    +20% effective healing

    What you want to compare with Inner Beast is Rampart, which is more like 4.44% to 4.48% (neglecting Infuriate). That comparison is not really that valuable either, though. There's a lot that goes into it which I'm not going to discuss here -- need to run more math and all.
    thank christ for people like you.

    pure passives alone paladin is still ahead, mitigation timers on paper put paladin ahead... but inner beast is going to be available a lot more often than any paladin cd, it's completely feasible for warriors to have IB and/or vengeance up for every single death sentence, whereas paladin do not have rampart and/or sentinel available every time.
    (2)
    http://na.finalfantasyxiv.com/lodestone/character/1037683/achievement/detail/747/

  9. #9
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Think of it like this though, Even with IB being available, we will need to use it more often then just a mini Rampart, or else we are effectivly not mitigating damage as well as Paladins. Rampart lasts for 20 seconds, IB for 6. So basically Rampart will always out perform is were going to judge tanks on Mitigation per second. This basically allows us to use IB Pre-Emptivly, instead of Post, which is WAY safer than watching our HP drop to 5% and praying for a fast heal to supplement the IB. Since Vengeance now acts as a Sentinel as well, we can use that instead as our incoming Damage deflection. Then we finally have a literal emergency button that will do something with Holmgang. As it stands now, Warriors have no such "Oh Sh**" button, and as such, we can't be considered as reliable as paladins. (Math not even being brought into the equation which clearly shows paladins ahead currently)
    (1)

  10. #10
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gamemako View Post
    That would be incorrect. You are comparing tools with different uses. Defiance directly compares to Shield Oath as follows:

    Shield Oath
    +25% effective HP
    +25% effective healing

    Defiance
    +25% effective HP
    +20% effective healing

    What you want to compare with Inner Beast is Rampart, which is more like 4.44% to 4.48% (neglecting Infuriate). That comparison is not really that valuable either, though. There's a lot that goes into it which I'm not going to discuss here -- need to run more math and all.
    I've always wondered why people say 25%, when the tooltip says 20%, is the tooltip incorrect? Though I have seen on some sites that it says 25%, but not entirely sure.

    I don't think it's quite fair comparing Rampart to IB/Storm's Path mostly because you aren't going to use the ability guaranteed as soon as it comes off CD, while there is no reason not to use IB/Storm's Path whenever available. That and it's use will not differ from fight to fight, while things like Block/Parry will depending on what abilities the mob uses.
    (0)
    Last edited by Garnatian; 11-21-2013 at 04:32 AM.


Page 1 of 7 1 2 3 ... LastLast