Save you the effort of having to search for the notes if you're curious.
Producer and director Yoshi-P here.
I understand that all our warriors out there are eager to know what patch 2.1 has in store for them. While we’re still in the testing stages, I’d like to give you a preview of what we have planned. Please keep in mind that warrior is still being tested in all encounters available in 2.1, and the following information is subject to change.
Marauder Changes
- Brutal Swing
- Recast time will be reduced from 30 to 20 seconds, increasing the frequency with which players can stun foes.- Overpower
- Enmity generated by this skill has been increased.- Storm's Eye
- TP cost will be reduced from 70 to 60.- Storm's Path
- TP cost will be reduced from 90 to 60.
- This skill will also reduce damage dealt by enemies for a period of time.- Holmgang
- Range will be increased from 3 yalms to 6, to make the skill more effective.
- This skill will now pull enemies toward your character.
- When using this skill, a player's HP cannot be reduced lower than 1.
- The animation for this skill will be revised. (See screenshot above)- Vengeance
- This skill will also reduce damage taken by 30%.- Mercy Stroke
- Recast time will be reduced from 60 to 40 seconds, improving ease of use.- Thrill of Battle
- Effect duration will be extended from 10 to 20 seconds.
Warrior Changes
- Defiance
- Enmity generated by this skill will be increased.
- This skill will also increase HP recovery via curing magic by 20%.- Wrath
- The improved healing effect granted by Wrath will be removed. Instead, the improved healing effect will be granted by Defiance.- Inner Beast
- Due to overall balance changes, HP absorbed by damage dealt will be reduced from 300% to 100%
- Damage taken will be reduced by 20% for 6 seconds.- Steel Cyclone
- This skill will generate increased enmity.- Unchained
- Recast time will be reduced from 180 to 120 seconds, improving ease of use.