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  1. #1
    Player
    Rattleh3ad's Avatar
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    Oct 2013
    Posts
    35
    Character
    Edge Crusher
    World
    Adamantoise
    Main Class
    Gladiator Lv 50

    Let's think of some PLD changes for 2.1

    With warriors essentially becoming juggernauts now, I think it's time for the PLD to get some love. I'm going to post some suggestions for 2.1 that I think the PLD needs very badly.

    Paladin abilities:
    Sword Oath -Decreases enmity generated greatly, while slightly decreasing the time between auto attacks.

    Cover - protects all party members within range, duration has been extended to 10 seconds and redirects the enmity of all enemies within range towards the paladin. Damage redirected has been reduced to 50% and now includes magic damage.

    Gladiator changes:
    Shield Swipe - Increases enmity. No longer on GCD.

    Awareness - Due to the broken/worthless nature of Awareness, the skill has been reworked. This ability is now a group buff, that nullifies all critical damage from the enemy.

    Bulwark - Reduced cool down to 120 seconds.

    Tempered Will - Removes all debuffs while preventing knockback and draw-in effects.

    Hallowed Ground - Buff is applied immediately after activation, not after the animation has finished. Redirects all enmity to paladin for duration.

    I think this will give some of the worthless abilities we have much more use in all combat.
    (1)
    Last edited by Rattleh3ad; 11-21-2013 at 02:07 PM.

  2. #2
    Player
    Marleytiva's Avatar
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    Aug 2013
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    79
    Character
    Marley Tiva
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rattleh3ad View Post
    With warriors essentially becoming juggernauts now, I think it's time for the PLD to get some love. I'm going to post some suggestions for 2.1 that I think the PLD needs very badly.
    This can't be real. Not only is there already a thread with an almost identical title, but the Warrior buffs haven't even been implemented. Don't forget that Paladin is already incredibly strong and is the go to tank for ALL content. Most of those "buffs" are incredibly OP. Jesus Christ I think I just got trolled.
    (3)

  3. #3
    Player
    Rattleh3ad's Avatar
    Join Date
    Oct 2013
    Posts
    35
    Character
    Edge Crusher
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Marleytiva View Post
    This can't be real. Not only is there already a thread with an almost identical title, but the Warrior buffs haven't even been implemented. Don't forget that Paladin is already incredibly strong and is the go to tank for ALL content. Most of those "buffs" are incredibly OP. Jesus Christ I think I just got trolled.
    Did you read the post before posting at all? The paladin is fine, it's just some of it's abilities have almost no purpose.
    (0)

  4. #4
    Player
    Marleytiva's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Marley Tiva
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rattleh3ad View Post
    Did you read the post before posting at all? The paladin is fine, it's just some of it's abilities have almost no purpose.
    Of course I did. You're asking for insanely powerful buffs though. Just look objectively at the Sword Oath buff you're asking for, it's insanely OP. Also, the only borderline useless ability you listed is Shield Swipe. The rest of the abilities you listed are situationally useful.
    (1)

  5. #5
    Player
    Rattleh3ad's Avatar
    Join Date
    Oct 2013
    Posts
    35
    Character
    Edge Crusher
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    I may have gone overboard on the buffs. Adjusting post accordingly.

    Also, Awareness in it's current state nullifies all critical healing received, explain to me how in any situation that's useful? Same with tempered will. The cool down is too long and the effects are too short to have any use outside of the clockwork knights on turn 4(you are generally too close for the magnetic wave to have any effect anyways). I guess you could say it has use on ADS when it uses Ballast, but it can be easily avoided most of the time anyways.
    (0)
    Last edited by Rattleh3ad; 11-21-2013 at 02:09 PM.

  6. #6
    Player
    Marleytiva's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Marley Tiva
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rattleh3ad View Post
    I may have gone overboard on the buffs. Adjusting post accordingly.

    Also, Awareness in it's current state nullifies all critical healing received, explain to me how in any situation that's useful? Same with tempered will. The cool down is too long and the effects are too short to have any use outside of the clockwork knights on turn 4(you are generally too close for the magnetic wave to have any effect anyways).
    Awareness is still useful on the massive pulls we're doing in WP. I forgot about the issue about it effecting critical heals, but that's one of the few QoL changes that should be made. Tempered Will is fine as it is, in my opinion. I use it mostly in turn 4 and sparingly elsewhere, but I honestly think it will become more useful as we get more content.

    Outside of a few QoL changes like the Awareness bug mentioned and small things like the animation delay on things like Spirits Within, PLD needs no love. It's an already incredibly powerful job with a lot of utility (compared to Warrior). Also, sorry for my defensiveness concerning your OP, but the amount of Paladin tears today is driving me insane. I just assumed that your original post was another Paladin begging for buffs that aren't needed at all. With you having experience in the Coil, you should already know this.

    Edit: Your new edits are a bit more reasonable, but I don't think they're needed at all.
    (1)
    Last edited by Marleytiva; 11-21-2013 at 02:28 PM.

  7. #7
    Player
    Grembo's Avatar
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    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rattleh3ad View Post
    Paladin abilities:
    Sword Oath -Will increase all damage output by 20%

    Cover redirects all enmity towards the paladin.

    Gladiator changes:
    Shield Swipe - Increases enmity

    Hallowed Ground - Redirects all enmity to paladin for duration.
    Struggling to hold aggro bro?
    (2)

  8. #8
    Player
    Rattleh3ad's Avatar
    Join Date
    Oct 2013
    Posts
    35
    Character
    Edge Crusher
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Not at all, it's just Shield Swipe, tempered will and cover and absolutely worthless in their current state. You can't seriously think they don't need some tweaking?
    (0)

  9. #9
    Player
    Grailer's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Silver Healer
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Paladin abilities:

    Cover - swaps all enmity of player target to PLD. Basically if a BLM has taken 10 mobs off you with AOE you can pull the mobs off the BLM with this .


    Gladiator changes:
    Shield Swipe - AOE stun .No longer on GCD.
    you know when you have pulled 4 groups in WP on a speed run and the healer tripped over a step and you are out of healing range ... Bam hit shield swipe , stun mobs for 4 seconds , just enough time for healer to catch up or even for you to get 2 extra flashes in so the healer doesn't pull agro when they heal .


    these aren't needed but hey im all about abilities that make game more fun and more survival tools never killed anyone
    (0)
    Last edited by Grailer; 11-21-2013 at 05:13 PM.

  10. #10
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Just let it go with these threads. Yes, PLD has some QoL issues, and yes I want the rotation to be more fun, but the job tanks very very well atm.

    That said, the enmity changes to a few of warrior's abilities, make me think Paladin will see some enmity changes, just because tanking on Warrior already wasn't hard.
    (1)
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars