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  1. #11
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Physic View Post
    We know the developers decided to remove stamina, thats because stamina doesnt make sense with auto attack.

    Stamina makes you choose skills wisely because all of your skills are using the same pool. with cooldowns its not a question of should i use this skill, or this skill based on the situation or my role, but rather i should use them both, because i its on cooldown anyhow.
    before you choose to provoke, or attack based on what you think your hate level is. in cooldown system you should do both, there is no reason not to. Which is better is up to the player, but its a fundamentally different choice, which has different strategies and effects.
    Stamina isnt about stopping spam, its about making you choose which skills are most important
    Let me explain how the current system works.

    The Stamina Bar acts like a universal cool down on all abilities. You can only regen stamina by waiting, the pace at which stamina regens can be affected by the status effects of Haste or Slow. The reason why stamina acts as a universal cool down timer is because every single action during combat requires stamina with the exception of a few abilities, so when you don't have stamina you have to wait to for more stamina to perform that action.

    In a leve party situation or typical SP grind party the hindrance of the stamina bar is not noticeable because the battles are short. Now in longer battles like NMs, the pace at which the stamina bar regens is much more noticeable especially for DoW classes because they rely on a 1,1,1,1, spam to gain TP.

    When choosing to use skills 3 factors come into play, first is desired effect (what the skill actually does), next is TP/MP cost (both of which aren't a big factor but considered during longer battles), lastly is stamina cost. We also have individual cooldown timers for all abilities but how often do we take that into consideration? Almost never because stamina plays a much bigger role as a pseudo cooldown timer.

    Obviously a good player will use his abilities as necessary and most of the time as effective counters. ie. Tank provokes or taunts when he has lost enmity on the target, only thing that should stop the tank from provoking is the ability's individual cooldown but with the current system stamina will hold you back. Most gladiators who have tanked the higher tier NMs will probably agree that because of provoke and taunts high stamina costs, stamina issues makes it hard for tanks to participate in powerful BRs. A gladiator without invigorate II and pikemanship will never be able to perform effectively in BRs. Since parties have been reduced to 8-man, even the tank must participate for a full BR and yes it does help 1k Riot blades will make enmity stick on you.
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    Last edited by Honz; 05-30-2011 at 01:02 PM.