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  1. #1
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Pictomancer Lv 87
    Quote Originally Posted by Ferth View Post
    I am amazed at the level of conjecture prevalent in this thread. Everyone against AA seems to think that it means people can start a fight and then just let AA take care of the entire fight. I've played very few MMOs with auto attack where this was the case... and in almost all of those instances the fights were against weaker mobs.

    It seems that any debate about whether Auto Attack will cater to the lazy or somehow ruin strategic elements in the game seem moot until they actually implement it. And even then they've announced that the update after next will further expand and define the action algorithms inherent in having an Auto Attack system.

    The notion that auto attack caters to rmt seems the most silly to me, since by and large all the effective RMT bots serve their purposes perfectly well, and adding auto attack means the rmt botters will need to recalculate their own algorithms which if anything will slow them down while they make programs for the new system.

    The one post that makes the most sense in either direction is that now during fights we have the opportunity to chat.

    Everything else is pointless conjecture until the system is actually implemented. Then the debate can ensue based on actual user feedback.
    No, it's not conjecture. Many players like myself have played a half dozen or more AA-based combat systems in MMORPGs and would honestly prefer not to have that nonsense dragging down what could have been a progressive battle system for the genre. The base that the game launched with was fine. It didn't need to be rebuilt, it needed to be completed and streamlined. One thing is for certain: if the system they hand us is a carbon copy of FFXI's combat (which was the #1 reason why I didn't stick with the game; dear god, was it slow and boring), I'll be dropping it like a bad habit.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by Dreamer View Post
    No, it's not conjecture. Many players like myself have played a half dozen or more AA-based combat systems in MMORPGs and would honestly prefer not to have that nonsense dragging down what could have been a progressive battle system for the genre. The base that the game launched with was fine. It didn't need to be rebuilt, it needed to be completed and streamlined. One thing is for certain: if the system they hand us is a carbon copy of FFXI's combat (which was the #1 reason why I didn't stick with the game; dear god, was it slow and boring), I'll be dropping it like a bad habit.
    QFE, also I am in love w/ chloe.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    19
    Derpaherpaderp
    (0)

  4. #4
    Player
    Nixius's Avatar
    Join Date
    Jul 2011
    Posts
    150
    Character
    Riyuna Nixilus
    World
    Shiva
    Main Class
    Paladin Lv 80
    I am all for auto attack. I think it odd the game didn't have it in from the get go. I feel like 'attacking' should always have been the default choice done automatically then we use abilities etc around it... basically as in FFXI.

    Also to whoever said:

    "It means i like pressing buttons, like how I used to in FF7,8,9,10 and 12"
    I don't think this quite applies as they were mostly turn based systems.
    (1)

  5. #5
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    Quote Originally Posted by Nixius View Post
    I don't think this quite applies as they were mostly turn based systems.
    It applied to me, cause and effect, I like it.
    (0)
    'United we stand, Divided they fall'

  6. #6
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    I don't get why people think AA will stop us from fighting "strategic" battles.
    It's just AA, not like the normal attack got any stronger o,Ô'
    Right now, I know of nobody who sits in front of his PC and smashes the "1" on his keyboard all day.
    Normal attacks are just not really effective.
    Autoattack does just that - it puts in some normal attacks between your skills which you still have to select and use yourself.
    Different skills...which are used by yourself..not used by AA..you get where this is going?
    Right. AA won't stop you from using skills and playing strategically.
    Where did this weird idea even come from?!
    (3)

  7. #7
    Player

    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    52
    Why not make the game MORE action based by removing the stamina bar and keeping the manual attack?
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Why is this thread still open? You're all baddies, only I am worth something.

    My 1 gil is worth more than your 1 gil.
    (0)

  9. #9
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    they should remove targeting all together, i love how tera is looking and how action it is. lots of moving around no targeting lock, that would of been awsome for this game i think.
    (0)

  10. #10
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by weeble View Post
    they should remove targeting all together, i love how tera is looking and how action it is. lots of moving around no targeting lock, that would of been awsome for this game i think.
    I think you are looking for this: http://www.tera-online.com/forums/index.php
    (0)

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