it wasnt about restrictions on spam, it was about choosing what skill to use wisely, cooldowns in no way simulates that.Honestly I couldn't care what kind of system they implemented if it meant getting rid of the stamina bar.
Need restrictions on spells and abilities to stop people from spamming non stop? Stamina bar is not a solution. A real solution is cool downs. Shared cool downs between certain spells and abilities, longer cool downs and recast times, longer cast times etc.
Since it has been determined that the stamina bar is being removed, it also creates a few issues with the current system.
Haste and slow as of the current system affects how fast or slow the stamina bar regens. If the bar was removed how would those effects play a role? What would stop a heavy swing spamming marauder from hitting just as fast as a light stabbing gladiator? Obvious answer is auto attack and the developers deemed it so.
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