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  1. #1
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Gamemako View Post
    Do you have any math to back up your evaluation?
    What math? A retarded idiot can say what the effect of these changes will have on a WAR in an actual tanking situation(if they ever really tanked on WAR...). Considering he was doing "ok" when played right, these changes completely blew him out of proportion. I was expecting tweaks to already existing buffs and changes to self heals etc. Not the whole class and their "way of tanking" being changed, while still maintaining almost all the "base" benefits he had. All he lost was self heal capabilities, which weren't his "omg I can't tank w/o these" skills anyway and instead he gained passive buffs and overall damage mitigation which puts him ahead quite a bit.
    (0)

  2. #2
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TirionCrey View Post
    What math? A retarded idiot can say what the effect of these changes will have on a WAR in an actual tanking situation(if they ever really tanked on WAR...). Considering he was doing "ok" when played right, these changes completely blew him out of proportion. I was expecting tweaks to already existing buffs and changes to self heals etc. Not the whole class and their "way of tanking" being changed, while still maintaining almost all the "base" benefits he had. All he lost was self heal capabilities, which weren't his "omg I can't tank w/o these" skills anyway and instead he gained passive buffs and overall damage mitigation which puts him ahead quite a bit.
    Changing their whole "way of tanking" was essential to ever balancing PLD vs WAR. Self-healing is a great mechanic in theory that is virtually impossible to balance across multiple different types and levels of content. DR is a much easier thing to balance and scale.

    I am concerned that ultimate mitigation will need to be tweaked, but I think it is farcical to believe that 2.1 will make WAR ascendant and sideline PLD. Coil will remain top-tier for another 3-4 months, and after BRD gets nerfed in 2.1, a 1PLD+1BRD silencing set for turns 1 and 2 will likely be the go-to setup. For turn 4 PLD will remain better at gathering the trash since nothing is being done about Overpower's TP inefficiency (and since Ballad is almost a given anyway for healer MP longevity at certain points, PLD AoE threat longevity is effectively infinite, while WAR's is not and will not be). PLD will only ever be sidelined if there are no concrete benefits to Silence, 0CD on-GCD Stun, effectively limitless AoE threat generation, or Hallowed Ground.

    I think the DPS differences are vastly overstated (and my opinion is backed up by numerous T5 parses), and threat disparities are being weighted far too heavily. Even in a "worst case" scenario of 2 BRD + 2 BLM/SMN on turn 2 taking the left path, threat is a non-issue. That's about as big of a disadvantage as a tank will ever be facing, and it's not big enough to matter.
    (0)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein