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  1. #1
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Amas View Post
    lolwut?

    WAR...
    -Takes more damage
    -Requires more healing
    -Does comparable damage & threat on a single target (generally within 10%)
    -Has a much harder time of sustained AoE threat generation
    -Has far worse CDs (and still will)
    -Has less utility (and still will)

    WAR still will...
    -Have a more complex core rotation to maximize threat, DPS, and buff/debuff uptime. It will be less forgiving of errors for optimal play, and even with optimal play will yield basically equal results to PLD as it is now.
    -Have inferior baseline mitigation, which should be balanced by a more usable Inner Beast.
    -Require more external healing, before accounting for Inner Beast.
    -Suffer from inferior burst mitigation.
    -Have a less user-friendly AoE threat generation tool.
    -Have inferior CDs.
    -Lack a Silence ability.
    -Remain on par with PLD, by and large, for DPS whether main tanking or not.

    Quite honestly I'm excited, as I'll actually have a reason to play WAR instead of PLD 24/7. Both classes will be useful and have their own advantages and disadvantages. The balance will be much closer than it is currently.

    My biggest concern is the relative uptime of -20% DR buff from Inner Beast vs. Rampart. With optimal play WAR will have a considerable advantage, although the nature of the mechanisms does help counterbalance that. WAR will not be able to gain its DR buff prior to an alpha strike, and requires much more precise timing to use IB for burst mitigation compared to PLD with Rampart.

    The devil will naturally be in the details, but at the end of the day PLD will still be far easier to play optimally, have better utility (on-demand Stun + a Silence), have much better burst mitigation, have more usable AoE threat generation, and instead of just outclassing WAR at all times in all situations, you'll have a compelling reason to consider using both tank classes depending on the situation.
    You're correct that WAR takes more damage per GCD, however it does not require more Healing per GCD.

    The passive mitigation will be approx. a flat 7~10% thanks to Storm's Path and Inner Beast.

    Complex? No. Use Butcher combo until "safety-net" threat achieved, then use Storm's Path combo. Inner Beast at 5 stacks. That's it, that is not complex.

    Inferior CDs? Yes, but superior active mitigation in the form of Inner Beast and Storm's Path.

    Suffer from burst? No. Holmgang. Smaller CD, cannot die.

    Silence? Irrelevant from a Tanking perspective.
    (2)
    Last edited by Garnatian; 11-21-2013 at 02:09 AM.


  2. #2
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Garnatian View Post
    You're correct that WAR takes more damage per GCD, however it does not require more Healing per GCD.

    The passive mitigation will be approx. a flat 7~10% thanks to Storm's Path and Inner Beast.

    Complex? No. Use Butcher combo until "safety-net" threat achieved, then use Storm's Path combo. Inner Beast at 5 stacks. That's it, that is not complex.

    Inferior CDs? Yes, but superior active mitigation in the form of Inner Beast and Storm's Path.

    Suffer from burst? No. Holmgang. Smaller CD, cannot die.

    Silence? Irrelevant from a Tanking perspective.
    I specifically said "before Inner Beast" when it comes to healing per GCD. In theory, the point of the healing on Inner Beast is to address the delta between -20% damage taken and +20% healing received (they are NOT equivalent). Tanks requiring equivalent external healing is a major component of overall balance.

    Incoming damage is not flat, so looking at flat mitigation doesn't tell the whole story. A truly excellent tank will actually get more distance out of Inner Beast with fight knowledge than simply looking at the flat case, while most tanks will generally get less (more major spikes will slip between IB buff windows).

    Complex? Yes, but not always. Storm's Path combo does not generate threat faster than competent DPS classes playing properly, so managing buff uptime while using BB combos for additional threat will still require more attention than just mindlessly spamming Halone combos. Inner Beast at 5 stacks? Mostly yes, but knowing when to use it or delay it based on the fight at hand will be one thing that separates a competent WAR from a great WAR.

    Superior active mitigation? Yes, but not by a major amount. A group with WAR+PLD means you can effectively remove Storm's Path from comparison as either tank would benefit from it equally. It's only relevant in the case of 2x WAR vs. 2x PLD, which will seemingly be inferior to a mixed pair but 2x PLD will still surpass 2x WAR because of things like Spirits Within and Hallowed Ground.

    Suffer from burst? Yes. Very much yes. Hallowed Ground = zero damage taken. Not only can't you die, you require precisely 0 MP for its duration. Holmgang, not so much. You still eat the burst and have to be healed up from it, you just can't die from it. On top of that, Sentinel shames any other tool in WAR's arsenal for burst mitigation. Can die, but unlikely as hell. PLD CDs are straight-up better for mitigating burst, especially in windows longer than 6 seconds.

    Silence... Irrelevant? ADS in Turn 1 + all of Turn 2? Sure, you can just 2x BRD everything, but BRD is getting nerfed in 2.1 (as it needs to be), and once that happens the prevalence of 2x BRD groups will drop like a stone. We already prefer to run with 1 BRD so that we can pack in more DPS, which means a tank that can silence High Voltage is an incredibly useful thing.
    (4)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  3. #3
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Amas View Post
    lolwut?

    WAR...
    -Has a much harder time of sustained AoE threat generation

    WAR still will...
    -Have a less user-friendly AoE threat generation tool.
    Clearly you've never seen a proper Overpower spam. It isn't that difficult to run in, flash, coral them in front of me and spam overpower like mad. Not only do I get ridiculous threat, but I'm doing damage. Sure it's a cone, but it's not like it's difficult to do the job at all. Now with a defiance and a overpower enmity boost this will become even more effective. I have to disagree that I can't sustain it, and that it isn't user friendly.
    (0)

  4. #4
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Quote Originally Posted by Tiggy View Post
    Clearly you've never seen a proper Overpower spam. It isn't that difficult to run in, flash, coral them in front of me and spam overpower like mad. Not only do I get ridiculous threat, but I'm doing damage. Sure it's a cone, but it's not like it's difficult to do the job at all. Now with a defiance and a overpower enmity boost this will become even more effective. I have to disagree that I can't sustain it, and that it isn't user friendly.
    And then you run out of TP and have no MP for flash and the next wave of adds spawns and you shout for TP song and then can't figure out why dps is so low when bard 1 lost 20% on tp song and bard 2 lost 20% on mp song. So you ask bard 2 to remove mp song, then you die because the whm wen't oom because they had to raise to dps early on in the fight and it was all for nothing.

    Meanwhile a pld can run in that trash pack on turn 4 in BCB and spam 10+ flashes and circle of scorn, hold them all threw aoe dmg and single target riot blade to keep regenning enough MP for flash spam, proceed to phase 2 and pick up the night and solider and get mana back before phase 3. Oh and pld does all that without losing any TP because the regen rate on savage blade and riot blade is > what it uses with the flash and circle spam weaved in the rotation.

    If I run my war on turn 4, I basically just stand there single targeting unil the night and soldier comes out. Then I flash them both for snap agro and pull back for 1 overpower, then I combo the soldier before the blm pulls it and flash to hold the night (thats 2 flashes), then I switch to combo the night and flash (last flash now Im oom), and pray the BLM doesn't crit. Because if I blow all my TP here... I have nothing for phase 3 where I need to overpower spam 1 rook and 5 spiders so the pld can have their rook killed and pick up the 2nd dreadnaught.
    (3)
    Last edited by Ryios; 11-21-2013 at 06:35 AM.

  5. #5
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tiggy View Post
    Clearly you've never seen a proper Overpower spam. It isn't that difficult to run in, flash, coral them in front of me and spam overpower like mad. Not only do I get ridiculous threat, but I'm doing damage. Sure it's a cone, but it's not like it's difficult to do the job at all. Now with a defiance and a overpower enmity boost this will become even more effective. I have to disagree that I can't sustain it, and that it isn't user friendly.
    I think the point they were making here is that Overpower Spam is great for Spike hate, but it's very TP intensive.

    PLD can just spam Flash and recover MP themselves via the Riot Blade combo (and/or BRD Ballad). Also Flash is AoE not a cone, and is therefore slightly easier to position yourself to tag everything with one ability. And it inflicts Blind, which adds a little to your ability to mitigate the damage from the horde of mobs you just aggroed.

    Also, using overpower interrupts your Combos. Using flash doesn't.
    (1)

  6. #6
    Player
    Cinicus's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Cinicus Tron
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    I just hope all the other jobs get just as good improvements. I still think PLD needs a frontal cone aoe sword skill!
    (1)

  7. #7
    Player
    Gandora's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    267
    Character
    Cerulean Knight
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Cinicus View Post
    I just hope all the other jobs get just as good improvements. I still think PLD needs a frontal cone aoe sword skill!
    Cos the Aoe one they have isn't enough obviously

    They don't need to place themselve well to use it, as for us WAR, with Overpower we need to set the mobs we pull to face us before using overpower, a PLD just stop runing & use his AoE + Flash.
    (0)

  8. #8
    Player
    symba's Avatar
    Join Date
    Oct 2013
    Posts
    94
    Character
    Qt Symba
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    I hate to say it but people citing current warrior gameplay requires skill is hardly how the current iteration of warrior is. It's more like you're getting carried hard by how well your healer can play in end game content.
    (4)

  9. #9
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    If what's quoted there remains unchanged before 2.1 is implemented (rather doubtful), I can see Warriors being slightly better tanks than paladins, when played perfectly.

    That was sort of the point of the dev's previous statements, wasn't it?
    That they saw WAR being the "Skill" tank, and Paladin the uncomplicated damage sponge...?

    Realistically a War would now have one mitigation cooldown that they can pop immediately on-demand (Vengeance) and one mitigation cooldown that needs careful timing but can be used more regularly than Paladin's Cooldowns (Inner Beast). Holmgang is an anti-oneshot button, not an Invulnerability cooldown. The rest (like moving the +Healing to Defiance instead of Wrath) was a long time in coming, and definitely needed to stop WARs from having to gimp themselves in order to trigger their mitigation. Those are GOOD changes. They also don't totally overshadow PLD's mitigation suite - Rampart, Sentinel, Bulwark, a more powerful Convalescence, AoE Blind, GCD Stun, Crossclass Stoneskin, and Hallowed Ground.

    PLD is STILL going to be the "safe" uncomplicated damage sponge - they will still be able to spike higher mitigation than WARs for short periods of time and generate AoE hate for much longer than WARs without running out of ability fuel... but WARs will be able to attain situationally better ST tanking performance (depending on the encounter and player skill) due to the timing on Inner Beast. Again: this is GOOD, we want Tanks to be "better" at different types of content and work well together so that there is room for both of them in an endgame party.



    The debuffs that WAR can do and PLD can do greatly compliment each other in a party - about the only thing I would change here is to make PLD inflict some form of damage resistance debuff that affects WAR's Axe damage (perhaps on their 'Riot Blade' Combo!) since with these changes WARs will now have TWO debuffs that are not affected by DR (one that increases the damage enemies take, and one that decreases the damage they inflict) whereas PLD will still only have one (-damage inflicted).
    (9)

  10. #10
    Player
    ValcKyard's Avatar
    Join Date
    Jan 2012
    Posts
    17
    Character
    Valc Kyard
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    This is in itself a great change. For people saying its too much, it still a reactive class more than a prevention job, which is why i like playing warrior and make it more fun.
    (0)

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