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  1. #1
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    While the explication of Yoshi-P are nice and answer a number of things, they do nothing regarding two major problems affecting a huge number of players:

    1) With current cap limits, you can't gear several jobs at once. While i get the motivation for the caps for a given job/role (prevent powerleveling to the extreme), it is still extremely detrimental to the game that one can not gear several job at once. The whole armory system is supposed to allow you to switch from one job to another in different dungeons/raids if oyu desire/it is needed for your comp. Here, you can NOT, at least in coil, as you have all but your main job locked at 70 (or all of them are gimped compared to the people you play with and focus on a single job). Why have a armory system in the first place ?

    2) People that have cleared BC will have to wait 4 more months before getting a new challenge. The part about "go check pvp" is borderline insulting -- i could not care less about pvp, and i'm pretty sure a number of endgame raider feel the same. When i want pvp i go play starcraft, lol, dota, or a fps. I play mmo for the pve. Even though i don't have cleared coil yet, i feel the fact that we won't have anything harder to look forward to for 4 months distressing -- can't imagine what it's like for top FC of each server. And before you say that casual matters more, i beg you to reconsider. Casual and hardcore always have had a symbiosic relationship in online games. Most of the time one does not exist without the other, and if all the players that have cleared coil or are about to before 2.1 were to leave the game at once, i am pretty sure the net impact would be way beyond just these players.

    Basically the "please look forward to pvp" line was a confirmation that no challenge is coming in 2.1, which is a recipe for disaster. Also, you don't have to clear coil to have >80 average ilvl by 2.1 (i mean if you clear turn 1 and 2 everyweek with your fc it is plenty enough), so you can expect to faceroll all new content the first week (because honestly, even for titan that gather so many complaints, once you get way overgeared you can steamroll him even if half your team are monkeys).
    (9)

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Casper View Post
    1) With current cap limits, you can't gear several jobs at once. While i get the motivation for the caps for a given job/role (prevent powerleveling to the extreme), it is still extremely detrimental to the game that one can not gear several job at once. The whole armory system is supposed to allow you to switch from one job to another in different dungeons/raids if oyu desire/it is needed for your comp. Here, you can NOT, at least in coil, as you have all but your main job locked at 70 (or all of them are gimped compared to the people you play with and focus on a single job). Why have a armory system in the first place ?
    You don't have to use mythology tokens to gear other jobs. Having the best gear for every job end game is unbalanced and ill-thought and has more negative aspects than any positive. Using Darklight and crafted gear is more than capable of at least taking down Turn 1-4, which you can farm for other gear on if that is how your FC rolls. Just because the armory system gives the option of letting you play multiple class/job's doesn't mean the developers had the intent of having you play each one. Yoshida has been quite vocal on encouraging you to focus on a main job and using the armory system to further improve on it. You really only look at what is on the outside of the box with the armory system. The current system is fine.
    (2)

  3. #3
    Player
    Sayura_'s Avatar
    Join Date
    Oct 2013
    Posts
    267
    Character
    Sayura Ava
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Velhart View Post
    You don't have to use mythology tokens to gear other jobs. Having the best gear for every job end game is unbalanced and ill-thought and has more negative aspects than any positive. Using Darklight and crafted gear is more than capable of at least taking down Turn 1-4, which you can farm for other gear on if that is how your FC rolls. Just because the armory system gives the option of letting you play multiple class/job's doesn't mean the developers had the intent of having you play each one. Yoshida has been quite vocal on encouraging you to focus on a main job and using the armory system to further improve on it. You really only look at what is on the outside of the box with the armory system. The current system is fine.
    If you don't play your alts, please tell me WTF we're supposed to do.
    (1)

  4. #4
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sayura_ View Post
    If you don't play your alts, please tell me WTF we're supposed to do.
    Think you missed the point. It doesn't persuade you to not explore other jobs and gear them, but as you can see how it is set up, they do ultimately want you excel in a particular field. What is great about the armory system is you can switch around decide to start making a focus on another job. Like if I am DRG and decided I don't want to gear up a DPS anymore and rather focus on a tanking job instead, I have the option to do so. Sure I may set myself back a bit, but it is better than having to level a whole new alt all together.
    (2)

  5. #5
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Velhart View Post
    Think you missed the point. It doesn't persuade you to not explore other jobs and gear them, but as you can see how it is set up, they do ultimately want you excel in a particular field. What is great about the armory system is you can switch around decide to start making a focus on another job. Like if I am DRG and decided I don't want to gear up a DPS anymore and rather focus on a tanking job instead, I have the option to do so. Sure I may set myself back a bit, but it is better than having to level a whole new alt all together.
    This is all a freacking joke. Go do turn 4 with all player in full 70 (no relic +1, no allagan, no mytho gear). Would be hilarious to see how you do it. Answer: you don't, because it is a gear check.

    Also, the hell i am not supposed to be able to play all my jobs equally ? Especially when contents get stale (let's face it: it is currently), having the ability to progress on alts is just the perfect thing to allow people not to get bored.
    (4)

  6. #6
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Casper View Post
    This is all a freacking joke. Go do turn 4 with all player in full 70 (no relic +1, no allagan, no mytho gear). Would be hilarious to see how you do it. Answer: you don't, because it is a gear check.

    Also, the hell i am not supposed to be able to play all my jobs equally ? Especially when contents get stale (let's face it: it is currently), having the ability to progress on alts is just the perfect thing to allow people not to get bored.
    Really? because I did it just fine.

    skill > gear and that's even the case for turn 5, but most players don't want to admit it.
    (3)

  7. #7
    Player
    Machineglow's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Dark Snider
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zezlar View Post
    Really? because I did it just fine.

    skill > gear and that's even the case for turn 5, but most players don't want to admit it.
    LOL , I'd like to see the video with your group downing turn 4 in DL and NQ relics. If you or another member didn't record it , I would imagine it never happened sorry :/
    (0)

  8. #8
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Casper View Post
    This is all a freacking joke. Go do turn 4 with all player in full 70 (no relic +1, no allagan, no mytho gear). Would be hilarious to see how you do it. Answer: you don't, because it is a gear check.

    Also, the hell i am not supposed to be able to play all my jobs equally ? Especially when contents get stale (let's face it: it is currently), having the ability to progress on alts is just the perfect thing to allow people not to get bored.
    We beat Turn 4 just fine with players who just have Darklight and base relic.

    Technically you can gear all jobs equally. Rather you find it a viable route or not is up to you.

    Quote Originally Posted by Zezlar View Post
    Really? because I did it just fine.

    skill > gear and that's even the case for turn 5, but most players don't want to admit it.
    Not necessarily, gear and skill is on a 1:1 ratio. On Turn 1-4 at least, it was built to be able to be taken down with ilvl70-80 gear.
    (0)
    Last edited by Velhart; 11-21-2013 at 03:17 AM.

  9. #9
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Casper View Post
    While the explication of Yoshi-P are nice and answer a number of things, they do nothing regarding two major problems affecting a huge number of players
    Well there is always the possibility that the new beast tribe quests and scenario quests could be pretty challenging? How many players is Bahamuts Coil anyway, because 24 people for Crystal Tower seems like alot.

    Also werent they supposed to be alternating adding more difficult sections of both the tower and coil with each patch?
    (0)


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