No....it would be abused and you would have people fully geared in 1 job in like 3 weeks max instead of 5 months, 9 jobs, 300 each, after 3 weeks 9 jobs have 900 myth and thats already chest piece, legs, head, boot, hands, belt, ring, bracelet, earrings, and neck for a single job in 3 weeks, thats wayyyyyyyyyyy too fast, you would all be complaining then that there isnt enough jobs, or that there isnt anything more for you to do


While I'm not in favour of having a cap per job as well, you don't seem to get the reasoning behind it. A cap per job means, you can only use the points accumulated on THAT job for THEIR equipment. Not just grind 300myth on 9 jobs and use it all on one...No....it would be abused and you would have people fully geared in 1 job in like 3 weeks max instead of 5 months, 9 jobs, 300 each, after 3 weeks 9 jobs have 900 myth and thats already chest piece, legs, head, boot, hands, belt, ring, bracelet, earrings, and neck for a single job in 3 weeks, thats wayyyyyyyyyyy too fast, you would all be complaining then that there isnt enough jobs, or that there isnt anything more for you to do
thanks yoshi-p for going through everything, as a uni student i'm looking forward to daily quests, as a busy 3rd year student, runnig 9 dungeons at 1 and a half hours each with DF is very hard to do, so with this now I can just do quests if say, I have a deadline coming up.
Also, i'm very surprised that 2.1 will add Storyline quests, looking forward to that![]()


I get the reasoning behind not increasing the weekly cap before 2.1.
Overall I'm really stoked for 2.1 and looking forward to both, the Live Letter on Friday and the actual release of 2.1.
Very nice yoshida ^^
After 2.1, no further updates will be needed as ARR will be perfect.
Please, just stop expression your idiotic sentiment. If you feel that they can stop updating this game, find a good single-player game and play that forever while maintaining monthly fees. Leave MMOs for those who want a somewhat, albeit slow changing game.
Thanks for your opinion.
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