Quote Originally Posted by Kaven View Post
I noticed a lot of Warriors / Marauders on here stating "OMG love the changes, thank you sooo much!"

This would lead me to believe said individuals don't know how to play their class that effectively, been party and witness to Warriors tanking all content very effectively, admittedly they needed a retouch on some aspects but what SE have done has definitely made the job now a job that even a mentally retracted slowpoke can play. The attraction the job had was that it required a lot of knowledge and know how, to be able to warrant calling yourself a good player, it'll now just be an easy mode class to play for those whom are less fortunate in the IQ area.

Some of the changes definitely seem excessive but ack well, SE going balls out again to completely derail this game.
lolwut?

WAR...
-Takes more damage
-Requires more healing
-Does comparable damage & threat on a single target (generally within 10%)
-Has a much harder time of sustained AoE threat generation
-Has far worse CDs (and still will)
-Has less utility (and still will)

WAR still will...
-Have a more complex core rotation to maximize threat, DPS, and buff/debuff uptime. It will be less forgiving of errors for optimal play, and even with optimal play will yield basically equal results to PLD as it is now.
-Have inferior baseline mitigation, which should be balanced by a more usable Inner Beast.
-Require more external healing, before accounting for Inner Beast.
-Suffer from inferior burst mitigation.
-Have a less user-friendly AoE threat generation tool.
-Have inferior CDs.
-Lack a Silence ability.
-Remain on par with PLD, by and large, for DPS whether main tanking or not.

Quite honestly I'm excited, as I'll actually have a reason to play WAR instead of PLD 24/7. Both classes will be useful and have their own advantages and disadvantages. The balance will be much closer than it is currently.

My biggest concern is the relative uptime of -20% DR buff from Inner Beast vs. Rampart. With optimal play WAR will have a considerable advantage, although the nature of the mechanisms does help counterbalance that. WAR will not be able to gain its DR buff prior to an alpha strike, and requires much more precise timing to use IB for burst mitigation compared to PLD with Rampart.

The devil will naturally be in the details, but at the end of the day PLD will still be far easier to play optimally, have better utility (on-demand Stun + a Silence), have much better burst mitigation, have more usable AoE threat generation, and instead of just outclassing WAR at all times in all situations, you'll have a compelling reason to consider using both tank classes depending on the situation.