Almost all of those changes are good...but all of them together, in my opinion, are maybe too much. Please note that the comments below are purely based on what I've seen rather then done personally, so while some may not be as accurate as some of more experienced Warriors...please consider reading at the very least.
Not entirely necessary, but not entirely unbalancing considering the DRG has more than double its strength. DON'T increase the damage, though, it's already the second longest stun.Brutal Swing
- Recast time will be reduced from 30 to 20 seconds, increasing the frequency with which players can stun foes.
Not entirely necessary as it was already enough and it widens the gap between PLD and WAR in terms of crowd control.Overpower
- Enmity generated by this skill has been increased.
Fair enough.Storm's Eye
- TP cost will be reduced from 70 to 60.
No. Either you lower the TP cost or you reduce the damage dealt. Among the two I'd choose the first one.Storm's Path
- TP cost will be reduced from 90 to 60.
- This skill will also reduce damage dealt by enemies for a period of time.
Gnnnnn. Definitely too much. For one, it should be given at level 50 considering it's like invincibility, and even that I'm still not totally convinced. It's Hallowed Grounds, but even more awesome. I like that, but I find that maybe instead of the invincibility you could get an effect similar to Provoke - thus binding AND recuperating enmity lost. Maybe in that case a larger range would be more appropriate, but I'm not entirely sure and I'm not even sure the skill I suggested is just as unbalancing. What I do know that Holmgang v2.1 is going to be too much.Holmgang
- Range will be increased from 3 yalms to 6, to make the skill more effective.
- This skill will now pull enemies toward your character.
- When using this skill, a player's HP cannot be reduced lower than 1.
- The animation for this skill will be revised. (See screenshot above)
Either 10% or 20% or something less than 30%. Mitigation ain't the way, considering the concept up to now.Vengeance
- This skill will also reduce damage taken by 30%.
Same as some of the changes above: not entirely needed, not entirely unbalancing. Mercy stroke can't be spammed anyway considering the situations - unless you spend 10 minutes with the boss at 20% health...maybe all of the DPS decided to have a break mid-battle? xDMercy Stroke
- Recast time will be reduced from 60 to 40 seconds, improving ease of use.
Nice.Thrill of Battle
- Effect duration will be extended from 10 to 20 seconds.
Not entirely sure the enmity needed to be increased and the wrath system had to be switched. I think it worked just fine, it added a sense of choice whether to spend them or not. I'd keep it as it was.Defiance
- Enmity generated by this skill will be increased.
- This skill will also increase HP recovery via curing magic by 20%.
Wrath
- The improved healing effect granted by Wrath will be removed. Instead, the improved healing effect will be granted by Defiance.
PLLLLLLEASE no. No, no, no. Inner beast is fine as it is, and using it only to mitigate damage rather then heal is what a Paladin would do. Please, no. It's like having a semi-constant shield oath, and I think the current concept is great - it has the potential of turning the tide of a very delicate phase.Inner Beast
- Due to overall balance changes, HP absorbed by damage dealt will be reduced from 300% to 100%
- Damage taken will be reduced by 20% for 6 seconds.
Nice.Steel Cyclone
- This skill will generate increased enmity.
Very nice.Unchained
- Recast time will be reduced from 180 to 120 seconds, improving ease of use.
As I stated at the beginning, not all of the "nice" changes need to be implemented and it's not a totally expert analysis I made - I'm barely at 46 with WAR. I understand the team is making a great effort in rebalancing, but I think that buffing the Warrior THIS much would just get the opposite result. As it's still "work-in-progress", I hope you will reconsider some of this choices. Sorry for the wallpost, and everybody: please keep it civil. No need to get over-heated, it will just make actual feedback harder to track down.