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  1. #221
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Almost all of those changes are good...but all of them together, in my opinion, are maybe too much. Please note that the comments below are purely based on what I've seen rather then done personally, so while some may not be as accurate as some of more experienced Warriors...please consider reading at the very least.

    Brutal Swing

    - Recast time will be reduced from 30 to 20 seconds, increasing the frequency with which players can stun foes.
    Not entirely necessary, but not entirely unbalancing considering the DRG has more than double its strength. DON'T increase the damage, though, it's already the second longest stun.



    Overpower

    - Enmity generated by this skill has been increased.
    Not entirely necessary as it was already enough and it widens the gap between PLD and WAR in terms of crowd control.


    Storm's Eye

    - TP cost will be reduced from 70 to 60.
    Fair enough.

    Storm's Path

    - TP cost will be reduced from 90 to 60.
    - This skill will also reduce damage dealt by enemies for a period of time.
    No. Either you lower the TP cost or you reduce the damage dealt. Among the two I'd choose the first one.

    Holmgang

    - Range will be increased from 3 yalms to 6, to make the skill more effective.
    - This skill will now pull enemies toward your character.
    - When using this skill, a player's HP cannot be reduced lower than 1.
    - The animation for this skill will be revised. (See screenshot above)
    Gnnnnn. Definitely too much. For one, it should be given at level 50 considering it's like invincibility, and even that I'm still not totally convinced. It's Hallowed Grounds, but even more awesome. I like that, but I find that maybe instead of the invincibility you could get an effect similar to Provoke - thus binding AND recuperating enmity lost. Maybe in that case a larger range would be more appropriate, but I'm not entirely sure and I'm not even sure the skill I suggested is just as unbalancing. What I do know that Holmgang v2.1 is going to be too much.
    Vengeance

    - This skill will also reduce damage taken by 30%.
    Either 10% or 20% or something less than 30%. Mitigation ain't the way, considering the concept up to now.



    Mercy Stroke

    - Recast time will be reduced from 60 to 40 seconds, improving ease of use.
    Same as some of the changes above: not entirely needed, not entirely unbalancing. Mercy stroke can't be spammed anyway considering the situations - unless you spend 10 minutes with the boss at 20% health...maybe all of the DPS decided to have a break mid-battle? xD

    Thrill of Battle

    - Effect duration will be extended from 10 to 20 seconds.
    Nice.


    Defiance

    - Enmity generated by this skill will be increased.
    - This skill will also increase HP recovery via curing magic by 20%.

    Wrath

    - The improved healing effect granted by Wrath will be removed. Instead, the improved healing effect will be granted by Defiance.
    Not entirely sure the enmity needed to be increased and the wrath system had to be switched. I think it worked just fine, it added a sense of choice whether to spend them or not. I'd keep it as it was.


    Inner Beast

    - Due to overall balance changes, HP absorbed by damage dealt will be reduced from 300% to 100%
    - Damage taken will be reduced by 20% for 6 seconds.
    PLLLLLLEASE no. No, no, no. Inner beast is fine as it is, and using it only to mitigate damage rather then heal is what a Paladin would do. Please, no. It's like having a semi-constant shield oath, and I think the current concept is great - it has the potential of turning the tide of a very delicate phase.

    Steel Cyclone

    - This skill will generate increased enmity.
    Nice.

    Unchained

    - Recast time will be reduced from 180 to 120 seconds, improving ease of use.
    Very nice.


    As I stated at the beginning, not all of the "nice" changes need to be implemented and it's not a totally expert analysis I made - I'm barely at 46 with WAR. I understand the team is making a great effort in rebalancing, but I think that buffing the Warrior THIS much would just get the opposite result. As it's still "work-in-progress", I hope you will reconsider some of this choices. Sorry for the wallpost, and everybody: please keep it civil. No need to get over-heated, it will just make actual feedback harder to track down.
    (0)

  2. #222
    Player
    Maqaqa's Avatar
    Join Date
    Oct 2013
    Posts
    306
    Character
    M'aqaqa Qimi
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Good PLDs will still kick ass, however bad PLDs will have a much harder competition now.
    Some of you gave us so much crap during the last three months, its time to take it back.
    (15)

  3. #223
    Player
    Kluya15's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Kluya Heiral
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Some 2.1 WAR notes in testing right now, so everyone throws a hissy fit. Meanwhile, my FC will do the same thing it's been doing since we started. coil. 1 PLD, 1 WAR. They'll just compliment each other now.
    (4)

  4. #224
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Volux View Post

    Along that point..... WHERE IS THE INFORMATION ABOUT THE BARD CHANGES!?!?!?!?!?!?!?!?!?!?
    Devs want to test the water first with the tanks before opening the shit storm of QQ with bard changes.
    (1)
    Error 3102 Survivor

  5. #225
    Player
    mr_wazzabi's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah to Gridania
    Posts
    137
    Character
    Belvedere Lamare
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Caar View Post
    It is cool and all, especially holmgang, but it feels more like a PLD, and the change of inner beast from 300% to 100% will make the ability mostly useless with all the newly added mitigation, and the fact that the curing bonus wont go away with the removal of wrath, just get the stacks and use inner beast and repeat, might as well remove infuriate. I felt war was fine btw, not as good as pld but could do the same with more work. I felt the changes should've been more ways to add stacks of wrath like giving thrill, bloodbath, holmgang, etc, give stacks of wrath. Now we are a PLD which I dont like and went with warrior, thank you SE
    Sure it's down to 100, but it can be spammed every time you have 5 stacks. As of right now i never use inner beast in fear of losing my wrath healing bonus, but now that the bonus is permanantly with defiance, i can use inner beast whenever i want, even to just do damage.
    (0)
    Melee Elezen FTW!!!

  6. #226
    Player
    Kaven's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Syn I'sta
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    I noticed a lot of Warriors / Marauders on here stating "OMG love the changes, thank you sooo much!"

    This would lead me to believe said individuals don't know how to play their class that effectively, been party and witness to Warriors tanking all content very effectively, admittedly they needed a retouch on some aspects but what SE have done has definitely made the job now a job that even a mentally retracted slowpoke can play. The attraction the job had was that it required a lot of knowledge and know how, to be able to warrant calling yourself a good player, it'll now just be an easy mode class to play for those whom are less fortunate in the IQ area.

    Some of the changes definitely seem excessive but ack well, SE going balls out again to completely derail this game.
    (1)

  7. #227
    Player
    Cinicus's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Cinicus Tron
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    I just hope all the other jobs get just as good improvements. I still think PLD needs a frontal cone aoe sword skill!
    (1)

  8. #228
    Player
    Maqaqa's Avatar
    Join Date
    Oct 2013
    Posts
    306
    Character
    M'aqaqa Qimi
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kaven View Post
    I noticed a lot of Warriors / Marauders on here stating "OMG love the changes, thank you sooo much!"

    This would lead me to believe said individuals don't know how to play their class that effectively, been party and witness to Warriors tanking all content very effectively, admittedly they needed a retouch on some aspects but what SE have done has definitely made the job now a job that even a mentally retracted slowpoke can play. The attraction the job had was that it required a lot of knowledge and know how, to be able to warrant calling yourself a good player, it'll now just be an easy mode class to play for those whom are less fortunate in the IQ area.
    Says the PALADIN! Trololololololol :P
    (17)

  9. #229
    Player
    Gandora's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    267
    Character
    Cerulean Knight
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Cinicus View Post
    I just hope all the other jobs get just as good improvements. I still think PLD needs a frontal cone aoe sword skill!
    Cos the Aoe one they have isn't enough obviously

    They don't need to place themselve well to use it, as for us WAR, with Overpower we need to set the mobs we pull to face us before using overpower, a PLD just stop runing & use his AoE + Flash.
    (0)

  10. #230
    Player
    symba's Avatar
    Join Date
    Oct 2013
    Posts
    94
    Character
    Qt Symba
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    I hate to say it but people citing current warrior gameplay requires skill is hardly how the current iteration of warrior is. It's more like you're getting carried hard by how well your healer can play in end game content.
    (4)

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