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  1. #161
    Player
    SunTzu's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Sun Tzu
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Naoki_Yoshida View Post
    Producer and director Yoshi-P here.


    Judging by the photo, I can see many Scorpion Mortal Kombat macros being made!
    (21)

  2. #162
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    WHy do people think unchained is useless? its great combined with your other offensive CDs, i love 850+ butchers block crits under defiance. pretty much empties everyone's enmity bars, and then with that large gap in enmity, can focus on spamming -dmg taken combo.
    (5)

  3. #163
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Naoki_Yoshida View Post
    Producer and director Yoshi-P here.

    Lots of stuff

    <img src="http://img.finalfantasyxiv.com/t/c3ca8e5ba993cb579f77be0804f2effe14d75a89_0.jpg">

    I play both tank classes, I think these changes just move the problem from one class to the other. If they were going to balance the difference
    in the two jobs, they need to adjust both jobs. All this is going to do is shift warrior into the top role. Warrior can now vastly out damage Pld and
    Survive. the Survival part needed to be addressed. I don't know why the adjusted their Enminty so much. I have never had a problem holding hate on
    a mob with warrior. I have had problems with PLD getting hate back on things like titan if like a Whm way over cures and and runs away with the mob.
    Provoke needs some work. for the Cool Down it has, it should have a pretty good hate spike. Flash needs some work also.
    (8)

  4. #164
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Fiosha_Maureiba View Post
    But Paladin has Shield Oath which is 20% damage reduction the entire time. Where the Warrior has to work up to that 20% to have for a few seconds. I don't think this would make the Warrior overpowered, because he would need to Inner Beast before the attack, so the self-heal effect may not get used if WAR was topped off.

    I suppose in Defiance, the Warrior would have an untraited Convalescence-like permabuff.
    The build in +20% healing IS the Shield Oath effect albeit post damage effect but it is still almost as strong as it is. Inner Beast is no longer used for self heal cause even BEST case scenario you can only get 1,000 heal from the 100% multiplier. Current changes should be looked eye to eye as follows:

    Storm Path = Rage of Halone
    Inner Beast = Rampart
    Foresight = Convalescence
    Vengeance = Sentinel
    Holmgang = Hallowed Ground

    Since like my calculation stated Inner Beast is like a Rampart on 65s CD. Which pretty much sums up the difference which Bulwark and Block might provide just that one is flat magical and physical damage reduction whereas the other is chance on physical only. I've also excluded Storm Path's 50% healing which will now be more effective along with Bloodbath. My warrior is capable of crit healing for 250 from time to time 350 if I have berserk up.
    (2)
    Last edited by TaneshimaPopura; 11-21-2013 at 12:07 AM. Reason: 1000 char

  5. #165
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by OmegaSinX View Post
    So if SE does this right, the best party will have a PLD and WAR, just like the way SCH and WHM are best for raids.
    I agree with this. Good raid setups will now utilize both tanks in a group. But I disagree with WAR being the better AoE tank. These changes make WAR actually the prefered single target tank and PLD the AoE Tank. PLD base damage reduction make him way easier to heal on adds and he easily generates enough hate to keep as many mobs on him as needed, while a WAR takes more dmg and would have to apply SP debuff on each mob individually to gain the same benefit. Which he can't do cause then he would get hate problems.

    For me it's pretty much clear that after 2.1 WAR will be MTing and PLD will be off tanking if a fight requires both.
    (2)

  6. #166
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    @Surian, my worry, from a White Mage perspective, is that we'll be curing the Warrior with a constant 20% more enmity. If there are two Warrior tanks, group heals generate a bit more too. I imagine the Defiance enmity boost was increased to compensate for this.

    Here's hoping for adjustments to other classes/jobs too.

    And I still think it will "easier" for most people to heal the average Paladin than it will be to heal the average Warrior. A Warrior will need to time their mitigation based off of Infuriate/IB and the possibly enmity loss from using Storm's Path.

    A Paladin, for better in efficiency or worse for variety, gets to continuallu use their enmity generation combo which comes with a physical damage debuff.
    (2)

  7. #167
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Fiosha_Maureiba View Post
    @Surian, my worry, from a White Mage perspective, is that we'll be curing the Warrior with a constant 20% more enmity. If there are two Warrior tanks, group heals generate a bit more too. I imagine the Defiance enmity boost was increased to compensate for this.

    Here's hoping for adjustments to other classes/jobs too.

    And I still think it will "easier" for most people to heal the average Paladin than it will be to heal the average Warrior. A Warrior will need to time their mitigation based off of Infuriate/IB and the possibly enmity loss from using Storm's Path.

    A Paladin, for better in efficiency or worse for variety, gets to continuallu use their enmity generation combo which comes with a physical damage debuff.
    Jobs can't and should never be balanced around mediocre players and performance. It needs to be balanced around perfect execution of the class.
    (4)

  8. #168
    Player
    WHS's Avatar
    Join Date
    Dec 2011
    Posts
    610
    Character
    Lord Rulkar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    I was long time fan of war in 1.0. With the difficulties since 2.0 launch I found playing pld to be more rewarding. With this added changes to be exact I may yet enjoy war once again. Thank You Yoshi and Dev Team. Wonderful changes I am excited.
    (5)

  9. #169
    Player
    Flionheart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    203
    Character
    Chronos Raum
    World
    Hyperion
    Main Class
    Gladiator Lv 25
    I feel like it'll be worth bringing both tanks now, they compliment each other really well.
    (10)

  10. #170
    Player
    VoltareLyon's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    14
    Character
    Voltare Lyon
    World
    Cerberus
    Main Class
    Marauder Lv 50
    Now this IS good news, really looking forward to the patch.
    (7)
    "till sea swallows all"

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