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  1. #181
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by TirionCrey View Post
    If these changes make it into 2.1 as stated here...WAR will be the new go-to tank.

    I totally support the buffs in general for WAR...but this list is just OP xD
    To even think this "balances" things out is ridiculous...this puts WAR way ahead of PLD easily lol
    Not really, this equalizes tanks. Paladin already had 4 cooldowns above Warriors, now it's even. You will want both anyway, Rage of Halone debuff + Storm's Path debuff
    (2)

  2. #182
    Player
    Sybreed's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Silvaire Gerraldieux
    World
    Malboro
    Main Class
    Marauder Lv 50
    Love the changes. Only problems I have are:

    1.) Mercy Stroke is bad because it is damn near impossible to actually land a killing blow with it, not because of the CD.

    2.) The increased enmity on Steel Cyclone is not enough to make the skill worth using, particularly because of the buff to Overpower. Why would I use SC when I can just spam Overpower? I guess if I wanted some snap AoE aggro without draining my TP too much..

    3.) How is Foresight unchanged? It's easily one of the top 3 worst abilities in the game.
    (1)

  3. #183
    Player
    Sybreed's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Silvaire Gerraldieux
    World
    Malboro
    Main Class
    Marauder Lv 50
    Also, lol at all the nervous Nancy Paladins posting how these changes are OP. /rollseyes
    (19)

  4. #184
    Player
    Fuuljo's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Sewell Redd
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sybreed View Post
    I guess if I wanted some snap AoE aggro
    I'm pretty sure that is the exact intention.
    (0)

  5. #185
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by TaneshimaPopura View Post
    @ Cabalabob

    Inner Beast could have used something like give 30% Max HP + 300% Damage done as shield that last 10 seconds would have been better than this -20% Damage for 6 seconds. That said a 8,000 HP Twintania warrior tank could get 3,000 damage shield which isn't the same but fits the purpose of making it able to tank Twintania. However... If you look into PvP... that shield is just... Disgusting...
    Keep in mind PvP is getting its own skills, it won't use PVE skills so there will be no transfer like you mention with inner beast changes I suggested. As for your point about hp ratio I do see what you're getting at but there are other ways around it than just copy pasting PLD. For example I'm fine with the holmgang adjustment. It kind of like a last chance effect. And more self heals to keep their own hp up rather than relying solely on the healer. unless we ever get to the point where mob auto attacks are doing 9999 damage I don't think WAR ever has to dip into straight damage reduction like these adjustments.
    (1)

  6. #186
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    @ Gamemako

    I'd pray to the gods of RnG, Lags, and Pure Skill if I manage to land one Mercy Stroke on a Clockwerk Bug/Soldier/Knight/Dreadnaught or Spinner. An execute skill needs to feel like an execute, 200 potency is too low, even if you put it at 1000 potency landing that shit for the 20% Max HP heal is just way too hard... Heck sometimes my Chocobo gets last hit over my Mercy Stroke, but well maybe if it was 1000 potency then probably I wouldn't miss... Probably...

    Yeah I do agree that some people will just get a MRD in to Storm Path but then at the end of the day you still need a 2nd tank. And the warrior only has Inner Beast and Defiance as a winning card. Dreadnaughts don't really kill you except when they do the auto swing + skill. Sadly Warriors still can't ST post snake phase in Twintania with the stun changes.

    Even with 40s CD on Mercy stroke you will see at most 2-3 Mercy Stroke on a boss before it is dead...
    (0)

  7. #187
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Sybreed View Post
    2.) The increased enmity on Steel Cyclone is not enough to make the skill worth using, particularly because of the buff to Overpower. Why would I use SC when I can just spam Overpower? I guess if I wanted some snap AoE aggro without draining my TP too much..
    Potency 120 vs Potency 200
    Free vs not free
    (0)

  8. #188
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    All Warrior "needed" was to overcome the 10% damage taken diffirence it used to have.

    Getting a permanent 20% more HP cured and being able to use Wrath every 12,5 seconds on Inner Beast for a 6 second -20% reduction (essentially 10% all the time) would have done this already.

    Increased Enmity on everything on top of that, Invincible, another -30% damage taken ability, essentially a MASSIVE damage increase from being allowed to spend wrath while also circumventing the damage output reduction with Enchainment, less recast times, less TP use, Longer Duration buffs and essentially godmode WERE NOT NEEDED OR DESIRED.
    (3)
    Last edited by Surian; 11-21-2013 at 12:47 AM.

  9. #189
    Player
    Sybreed's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Silvaire Gerraldieux
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ricky View Post
    Potency 120 vs Potency 200
    Free vs not free
    An extra 80 potency is irrelevant, though as I conceded the part about it not raping your TP is good. I suppose the best way to look at SC now is as a Flash on steroids with good damage.
    (0)

  10. #190
    Player
    DukeGr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Ralkon Kon'lai
    World
    Shiva
    Main Class
    Marauder Lv 60
    As always with all mmorpg's buffing and nerfing classes per patch is just going to happen. Stick to the class you like and dont play a class cause its OP or "needed". I started with WAR, never bitched about him being useless in very hard content where people preffered paladins. Now with 2.1 class will be finally more useful but that doesnt really matter as i enjoyed playing WAR eitherways.
    (9)


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