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  1. #501
    Player
    Sorel's Avatar
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    Mar 2011
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    Character
    Sorel Evans
    World
    Ragnarok
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    Blacksmith Lv 38
    Quote Originally Posted by Seif View Post
    I agree with Soukyuu.

    They could have fixed so many things that they decided to ruin completely because it was easier.

    Even the battle system fixes that were promised to be a complete overhaul seems like they're just tweaking some stats. Same with the crafting system. The gameplay during crafting isn't fun so instead of making something enjoyable they decided to cut the whole process.

    Same applies to quests and missions too. Everything works like a leve nothing more. I don't even care about their endless explanations on the lodestone I'd rather just see something substantial in the game itself that works in an enjoyable way but there's nothing there.
    I not necessarily disagreeing or agreeing with the above statements. But I do think we need to be more specific in order the help the Development Team. The above statement is simply too vague for the Development Team to take any action on.
    • What specific things could they have fixed that you think they completely ruined instead?
    • How could they make crafting more enjoyable?
    • Can you give an example of what you consider as something substantial that doesn't "work like a leve" and is enjoyable?
    We know that the Development Team listens to us and takes action when we speak in a clear manner, with specifics.
    (0)

  2. #502
    Player
    Malakhim's Avatar
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    Mar 2011
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    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Everything worth saying has already been argued about ad nauseam for the past 6+ months. Until we get to see more content and actual gameplay systems other than targeting switches, we can't realistically "help" SE with anything, especially if they're being this tight-lipped about everything.

    Quote Originally Posted by Seif View Post
    They could have fixed so many things that they decided to ruin completely because it was easier.
    If there's one thing I'd agree with you on, it'd be this.
    (0)

  3. #503
    Player
    Seif's Avatar
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    Mar 2011
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    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    You're right I should have been a bit more specific.

    Keep in mind that these are all of course my personal opinions and blahblah...

    * What specific things could they have fixed that you think they completely ruined instead?

    Monster scale. All the characters were clearly modeled to be in a smaller scale. You can clearly see very blocky character models because they simply weren't initially designed to be that big. I'm not against bigger enemies but this is clearly a decision of someone who doesn't have understanding of 3d modeling for videogames. They could have added new bigger monsters over time but chose the easiest way out. XI still has chigoes all over Caderva's Mire. They're smaller than anything in XIV but also one of the most terrifying mobs out there. They wanted to add a sense of danger but fluffy Nannygoats and bakesale marks aren't going to do the desired impact no matter how you scale them.

    Also the addition of Anima in the first place. They could have made a real system how people commute in the world and how those costs need to be part of the gameplay experience. Warping people without any animations nor 3d models like Chocobo's was the easiest way out. It is also too handy. People cry out for the addition of chocobos but truthfully I doubt many will choose them over just pressing a button to warp. Even in XI people who have the ability to teleport ALWAYS without fail use the warping over chocobos.


    * How could they make crafting more enjoyable?

    Simple minigames that are fun to play and easy to make can be programmed in a day. Literally that's how long it takes. The graphics in the crafting system seem so simple that I don't think making suitable graphics for a minigame would take over a week and by saying this I'm calculating how long it would take for me to do them for 4 crafts in the game. They probably have a whole team for that.

    Crafting system is clearly trying to be a minigame but in truth it's not. A game would need some luck but also skill to play. there is no way one can get "good" at a crafting minigame. Good in a way that one could get good at fishing in XI or bejeweled or good at using the power bar in any golf game. Or triple triad or tetra master (ok those graphics would take a lot of time but I hope you see my point).

    In one gaming event one guy asked Petri Purho to code a Peggle-like with rag-doll physics as he was making the speech. He coded it while talking in 5 minutes. Coding a few minigames and balancing them to get harder on higher levels isn't too much to ask from a company that has hundreds of employees. Instead based on the latest info from the "streamliner" the crafting system is going to be cut to be more like crafting in other MMOs.

    At work I usually say that "streamline" is hyperbole bad game designers use when they can't turn some element into a fun game mechanic and decide to cut it. The audience just eats it up and applauds the fact that they get a cheaper product.



    * Can you give an example of what you consider as something substantial that doesn't "work like a leve" and is enjoyable?

    That's a hard question. In XIV? I have to say that no, not really.
    Almost any event in previous FF titles would do though. For example in FF III when you have to figure out a way through the final dungeon. The game design itself makes it pretty clear that you need to stockpile some supplies on your trip and save in between the dungeons. The glass tower itself is a maze that needs to be visited several times during which you find new gear and precious loot in the other corners of the place.

    If something similiar was in XIV there would be only one dungeon. There would be nothing you'd have to think about. There would be nothing you could possibly do wrong. There would be a marker on the end of the corridor where you need to kill a leve-mob. No matter how important this would be for the storyline the fight itself would be easy. Many of the missions don't even require more than just reading text boxes. There wouldn't be hidden valuable loot nor specific music for that dungeon. There wouldn't be feeling of exploration nor the sense of freedom in how you can do the task. most importantly there wouldn't be a feeling of accomplishment when the quest was over and you wouldn't be rewarded with a cutscene that draws you in to the mysteries of the world like in previous FF titles. There wouldn't be a memorable NPC to befriend nor unique scenery to look at.

    This is all based on how XIV is to play right now.

    They talk a lot about how they want to bring back the FF feeling into the game but none of the things they have written show that they have any understanding of what makes a FF title an unique experience.
    (2)

  4. #504
    Player
    Cutriss's Avatar
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    Mar 2011
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    Gridania
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    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Rowyne View Post
    It could be worse. There's a phrase that WoW players jokingly use: "Working as intended." Because that's what Blizzard says half the time.

    At least SE is acknowledging our issues, instead of replying with arrogance.
    I wish that started with WOW. It started with FFXI. GMs and community reps were telling us "working as intended" looooooong before vanilla came out. Half the time it was a lazy copout from a GM who didn't care about an issue you were having and rather than understand what the player was saying, he would just puke out "working as intended" and that'd be the end of it. Countering Genbu, JPs using Wall of Justice and not getting banned, Salvage dupes, etc.

    I'm sure it likely predates XI, but it's pretty infamous/notorious in XI, whereas in WOW it's tinted with the same community that group has, which is that of friendlier, more open developers fighting off waves of angsty 12-year-olds suffering from diminished e-peen because WHY U HAET PALLY SO MUCH.
    (1)

  5. #505
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Cutriss View Post
    I'm sure it likely predates XI, but it's pretty infamous/notorious in XI, whereas in WOW it's tinted with the same community that group has, which is that of friendlier, more open developers fighting off waves of angsty 12-year-olds suffering from diminished e-peen because WHY U HAET PALLY SO MUCH.
    >implying FFXI community was any better.

    Ah... unless you were a part of that group.
    (0)

  6. #506
    Player
    Reika's Avatar
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    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Cutriss View Post
    I wish that started with WOW. It started with FFXI. GMs and community reps were telling us "working as intended" looooooong before vanilla came out. Half the time it was a lazy copout from a GM who didn't care about an issue you were having and rather than understand what the player was saying, he would just puke out "working as intended" and that'd be the end of it. Countering Genbu, JPs using Wall of Justice and not getting banned, Salvage dupes, etc.

    I'm sure it likely predates XI, but it's pretty infamous/notorious in XI, whereas in WOW it's tinted with the same community that group has, which is that of friendlier, more open developers fighting off waves of angsty 12-year-olds suffering from diminished e-peen because WHY U HAET PALLY SO MUCH.
    No... be glad you didnt start with WoW. because WoW is where all the angsty 12-year-olds fester. + adults that act like angsty 12-year-olds. The playerbase of WoW is immature.
    (0)

  7. #507
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Funny people say the old sp system was so broken that you wouldn't fight like you normally would... and people spamming the same two leves and purposley failing them is something you WOULD normally do? I'd rather have lots of party opportunities spread all over the map than just in boring, old U'ldah
    (0)

  8. #508
    Player
    DeadRiser's Avatar
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    Character
    Kipp Kaida
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    Sargatanas
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    Conjurer Lv 70
    Quote Originally Posted by Kurokikaze View Post
    After this update I expect everyone to learn to do their jobs/roles properly. Healers included. Which is why I'm glad that their allowing specializations. Means a CON can go WHM or BLM and decide whether they want to heal or nuke and excel at one or the other. Not suck at both.

    I don't care that someone won't be able to cook up classes like an Arcane Archer or something equally retarded. If I see you casting nukes on Ranger that don't come from that job specifically you are getting das boot.
    Oh and sorry man... People that disagree with you tend to gang up and report all your posts that have anything negative in it... (i.e. cursewords) which is why I don't post them no more. I mean I got a post moderated because it said "loser" in it.
    (0)

  9. #509
    Player
    Corrderio's Avatar
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    Mar 2011
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    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Reika View Post
    No... be glad you didnt start with WoW. because WoW is where all the angsty 12-year-olds fester. + adults that act like angsty 12-year-olds. The playerbase of WoW is immature.
    Which isn't any different from here sadly
    (2)

  10. #510
    Player
    Reika's Avatar
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    Character
    Reika Shadowheart
    World
    Durandal
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    Armorer Lv 80
    Quote Originally Posted by Corrderio View Post
    Which isn't any different from here sadly
    Why do you suppose that is?

    Quote Originally Posted by DeadRiser View Post
    Oh and sorry man... People that disagree with you tend to gang up and report all your posts that have anything negative in it... (i.e. cursewords) which is why I don't post them no more. I mean I got a post moderated because it said "loser" in it.
    I took the time to Rank up both gladiator to 50 and thaum to 50, and soon to have marauder at 50. I should be able to use most of whatever from either of these classes on each other. I got Sac III, i should be able to add it to my classes r48 and above. If other people dont want to take the time to rank something up to get new spells and skills, that their own damn problem. less power to them - literally.
    (0)
    Last edited by Reika; 05-30-2011 at 01:11 AM.

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