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  1. #1
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by Taemek View Post
    Total Dungeon Runs = 143.2 Dungeon Runs.

    How many dungeons do we have to choose from again? 4

    Now, like it or not, try and paint a pretty picture over it all you like, fact is, 4 dungeons to run this many times is enough to make anyone quit due to lack of content.
    Not to go too far off track, but on one of my characters I got the Dungeon Siege III achievement before hitting Hauke. So Sastasha,Tam-Tara, Copperbell, Halatali, and Toto-Rak..I wasn't running for a grind, but for practice and fun. I didn't burn myself out on them. In fact I still enjoy running Halatali & copperbell occasionally.

    How burnt out you get by content is entirely dependent on why you are running them.

    If you only run those dungeons for tomes, and only to cap yourself out for the week, then that is why you so easily get burnt out on those 4 dungeons. Not because there are only 4 of them. If you ran them for fun, instead of tomes, and didn't feel like you had to run them a certain number of times a week, it wouldn't burn you out anywhere near as quickly.

    Not trying to argue with any other point you are making, just want to point out that much of this problem stems from how you choose to invest your time in the game. If you are only focused on the end goal of gear, and the dungeons are simply something in the way.... Then yes, after a certain number of runs you will start to feel burnt out.

    But it doesn't have to be that way for everyone. For me when I get gear it is an "ooh yay" rather than "omg finally".
    (3)

  2. #2
    Player
    Taemek's Avatar
    Join Date
    Jun 2013
    Location
    Ul'Dah
    Posts
    199
    Character
    Taemek Frozenberg
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rivienne View Post
    Not to go too far off track, but on one of my characters I got the Dungeon Siege III achievement before hitting Hauke. So Sastasha,Tam-Tara, Copperbell, Halatali, and Toto-Rak..I wasn't running for a grind, but for practice and fun. I didn't burn myself out on them. In fact I still enjoy running Halatali & copperbell occasionally.

    How burnt out you get by content is entirely dependent on why you are running them.

    If you only run those dungeons for tomes, and only to cap yourself out for the week, then that is why you so easily get burnt out on those 4 dungeons. Not because there are only 4 of them. If you ran them for fun, instead of tomes, and didn't feel like you had to run them a certain number of times a week, it wouldn't burn you out anywhere near as quickly.

    Not trying to argue with any other point you are making, just want to point out that much of this problem stems from how you choose to invest your time in the game. If you are only focused on the end goal of gear, and the dungeons are simply something in the way.... Then yes, after a certain number of runs you will start to feel burnt out.

    But it doesn't have to be that way for everyone. For me when I get gear it is an "ooh yay" rather than "omg finally".

    No one sets out with burn out in mind and the dungeon progression in most MMORPG's are nothing more then stomping grounds for training for end game content and FFXIV is a perfect example of that as they scale with difficulty as you progress through the dungeons and there is always a new concept introduced as you move through.

    If you actually ran those 4 endgame dungeons 143 times, can you boldly claim that you would still be having fun? I highly doubt it as human nature has proven over the test of time that the mundane and repetitive nature of a drone based systematic process in any fact of life wether it be something as trivial as gaming or working for the man is bad for morale and leaves little for the mind to keep it interested. While I am not comparing the two per say, I am using them as examples of how depressing things can become with no variety or some form of progression.

    When you reach end game, more then once and nothing is shiny or new any more and your only feature left is but to experience end game with out the intention of purposely seeking it, then experiencing end game content is simply all you have to do and if it is heavily weighted upon a repetitive nature, with very little left to be desired for inspiration and imagination, then yes, they simply become as you put it, in the way.

    Besides all that being said, this was not my point, I was clearly addressing an out of context remark based around someone trying to state that there is many other forms of gear sets to be gained which is simply not true in a sense as you tend to nail them off in a linear progression or killing many birds with one stone so to speak by means of gaining many different sets by simply just doing your relic, which is my point, lack of content or character progression.

    Of course, it is not like this for everyone and this is clearly subjective to how much time is invested, which I have addressed several times.

    The truth is, we are nothing more then human and variety is the spice of life and as people keep on pointing out on a more consistent basis as days go by with more and more threads and posts being added to threads like mine, the variety is simply not there or looks to being added. If you are farming Coil at the current time, the new raid dungeon becomes moot because you already out gear it. If you are farming your DL set, again, you are already on par with the itemization that drops in the new dungeon which only leaves one form of progression come 2.1, faction grinding.

    Grinding in any form for small gains for large investments of time is an out-dated and old systematic process which even the KR, CN & JP markets are slowly growing tired of.

    The game started of highly promising but has been shot down, very quickly. Give it 1 or 2 more months and the very casual players who play but 5 hours a week will be in the same boat.
    (0)

  3. #3
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by Taemek View Post
    If you actually ran those 4 endgame dungeons 143 times, can you boldly claim that you would still be having fun? I highly doubt it...
    I was pointing out that I ran the first 5 dungeons more than 100 times and didn't burn out on them, and most of those runs were on Copperbell and Halatali. And still have fun with them. So yes. I can claim that I can run the same dungeons that many times and still enjoy them, because I have already done it on other dungeons.

    Quote Originally Posted by Taemek View Post
    When you reach end game, more then once and nothing is shiny or new any more and your only feature left is but to experience end game with out the intention of purposely seeking it, then experiencing end game content is simply all you have to do and if it is heavily weighted upon a repetitive nature, with very little left to be desired for inspiration and imagination, then yes, they simply become as you put it, in the way.
    This is what I was saying: it depends on your purpose. My purpose in running dungeons is the run itself. Not getting stuff on the other end. And first runs are rather nerve wracking for me: I very much dislike the "new" experiences. It isn't until I do know the dungeon well that I start to have fun in it.

    Quote Originally Posted by Taemek View Post
    Besides all that being said, this was not my point, I was clearly addressing an out of context remark based around someone trying to state that there is many other forms of gear sets to be gained which is simply not true in a sense as you tend to nail them off in a linear progression or killing many birds with one stone so to speak by means of gaining many different sets by simply just doing your relic, which is my point, lack of content or character progression.
    I agree with this for the most part. And I know it was not your point. I was merely responding to an assumption you made that I feel is somewhat flawed about "everyone" burning out on this content.

    Quote Originally Posted by Taemek View Post
    the new raid dungeon becomes moot because you already out gear it.
    Again, only if you run for the gear itself. This was my point. If you run for gear and gear alone, all of the content is ultimately easily something you can burn out on. It is also a personally a strange reason to play. I play for the fun of the dungeon itself. Not because I am being rewarded for playing it.

    That to me is like being burnt out by going for a bicycle ride because I always take the same path, and it is always the same and I don't get anything new from it. What I get from it is enjoyment from the doing itself. Not from some reward at the end.

    Quote Originally Posted by Taemek View Post
    Give it 1 or 2 more months and the very casual players who play but 5 hours a week will be in the same boat.
    I have been playing 30 hours a week since launch, and I am not remotely burnt out. But I don't play dungeons for gear drops. That was my only point: why you run a dungeon determines when/if you will be burned out by running it. I didn't mean to derail this thread further.
    (2)
    Last edited by Rivienne; 11-19-2013 at 05:11 AM.

  4. #4
    Player
    KizuBriko's Avatar
    Join Date
    Jun 2012
    Posts
    49
    Character
    Briko Kizu
    World
    Behemoth
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Rivienne View Post
    snip
    You take this too personal. This discussion should be taken from an average player perspective not your own, because you obviously are the exception...
    (0)