have u seen the subscriber count.... their in no danger. XI been around for 12 yrs n WOW's been here 4 a long time as well. so like i said be patient good things come in time. i'd rather have a refined gem then a rolled up piece of trash

have u seen the subscriber count.... their in no danger. XI been around for 12 yrs n WOW's been here 4 a long time as well. so like i said be patient good things come in time. i'd rather have a refined gem then a rolled up piece of trash
Working Hard to stay on top^_^
Retaining rate is one of the best ever in the mmo world, so yeah, just play something else while waitin for the patch.



Based on your reaction that is pure assumption. I'm Legacy too and I had hardly anything done before ARR was released. I'm not in the minority here, those that had all classes/jobs leveled to max are. you fail to remember quite a lot of players could not even play 1.0 and most of the players who are complaining about lack of content did infact rush. yes there are exceptions but those are few and players that rushed for endgame and are now complaining did it to themselves.
Last edited by Wildsprite; 11-15-2013 at 06:35 PM.

I can understand leaving the new dungeons to 2.1
What I can't understand is not releasing the critical changes that would greatly benefit gameplay currently such as the buff to warriors, dragoons and monks and the raise invulnerability.
This I cannot forgive. Balance changes need to be made more quickly, I cannot phantom how badly unbalanced PVP is going to be like and have SE say later: "PVP rebalancing coming in 2.2!"
This big delay in balance changes works well in Eve Online because people can just get on a different ship and use a different setup but for a game like FFXIV it's a terrible idea.
The first thing I look at a game are the classes, everything else is secondary. I expect the classes to at least work as intended. Melee is pretty broken and gimped and it will be even worse in PVP.
Last edited by Mekhana; 11-15-2013 at 08:12 PM.


It's because you can't understand that those four (taking into account they are doing a change in encounter design instead of simply number-changing on classes to fix the issue with melee) actually take far more work than you expect
Raise invulnerability and dragoon jump is a matter that is strictly tied to a base tenet of the engine, animations and mechanical effects are inheretly tied, the effects of attacks only happen during specific frames of animations. Thus to change things which depend on that, such as adding an invulnerability effect to Raise (which needs to be applied BEFORE the animation stars rather than when it ends, which is where every effect goes) and changing mobility on Jump requires changing how the basic animation system of the game works so you bet they need to drive the QA hammer hard on that. Also it's not like they can't shift encounter design with just a snap of the finger, changing enemy AI without further breaking it (look at all the issues with Twintania and enmity and vanished targets) requires a lot of effort.
The balance changes you are expecting are deeply dependant on base system changes, they HAVE to come on a big patch, sadly :/
You assume much about how a game engine works. You are also wrong on every point. Animations, effects, textures, damage modifiers; these are all things that game engines are designed to easily implement and remove. You clearly are just white knighting with nothing to go on here, but /thumbsup for trying.
Such a bunch of impatient gamers that still dont have their lesson learned toward MMOs.
Thats pretty cute.


Interesting, you are doing the same on the other side. Please, (don't) elaborate further since you seem to be the developer of "the one game engine".You assume much about how a game engine works. You are also wrong on every point. Animations, effects, textures, damage modifiers; these are all things that game engines are designed to easily implement and remove. You clearly are just white knighting with nothing to go on here, but /thumbsup for trying.
I have no clue on how you can be so sure that the absolutely same paradigms are being being applied verbatim in ARR's engine. ...Are you a Squeeny dev in a mundane account?
That surely means we can direct the complaints at you, eh?
"Absurdity is the only reality."
~Frank Zappa
Not doing the opposite, I've worked with several engines and being able to make changes like these is a pretty paramount necessity, especially for a game type that needs to have things added and be patched on a weekly basis (like an MMO.) If anything, it would be easier to make those changes in this game than any other type, but SE is holding out because they want 2.1 to be huge.Interesting, you are doing the same on the other side. Please, (don't) elaborate further since you seem to be the developer of "the one game engine".
I have no clue on how you can be so sure that the absolutely same paradigms are being being applied verbatim in ARR's engine. ...Are you a Squeeny dev in a mundane account?
That surely means we can direct the complaints at you, eh?
Question: why is everyone asuming 2.1 wont be till jan. Have i missed a dev post somewhere or are you all just pulling numbers out of the air?
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