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  1. #1
    Player
    Mosis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    68
    Character
    Mosis Jacumba
    World
    Diabolos
    Main Class
    Dragoon Lv 54
    have u seen the subscriber count.... their in no danger. XI been around for 12 yrs n WOW's been here 4 a long time as well. so like i said be patient good things come in time. i'd rather have a refined gem then a rolled up piece of trash
    (0)
    Working Hard to stay on top^_^

  2. #2
    Retaining rate is one of the best ever in the mmo world, so yeah, just play something else while waitin for the patch.
    (0)

  3. #3
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,303
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Arriverderci View Post
    Also the person you quote is a Legacy. She probably had only to have level up Acranist/SMN/SCH and she's done.
    Based on your reaction that is pure assumption. I'm Legacy too and I had hardly anything done before ARR was released. I'm not in the minority here, those that had all classes/jobs leveled to max are. you fail to remember quite a lot of players could not even play 1.0 and most of the players who are complaining about lack of content did infact rush. yes there are exceptions but those are few and players that rushed for endgame and are now complaining did it to themselves.
    (0)
    Last edited by Wildsprite; 11-15-2013 at 06:35 PM.

  4. #4
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    I can understand leaving the new dungeons to 2.1

    What I can't understand is not releasing the critical changes that would greatly benefit gameplay currently such as the buff to warriors, dragoons and monks and the raise invulnerability.

    This I cannot forgive. Balance changes need to be made more quickly, I cannot phantom how badly unbalanced PVP is going to be like and have SE say later: "PVP rebalancing coming in 2.2!"

    This big delay in balance changes works well in Eve Online because people can just get on a different ship and use a different setup but for a game like FFXIV it's a terrible idea.

    The first thing I look at a game are the classes, everything else is secondary. I expect the classes to at least work as intended. Melee is pretty broken and gimped and it will be even worse in PVP.
    (0)
    Last edited by Mekhana; 11-15-2013 at 08:12 PM.

  5. #5
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Mekhana View Post
    What I can't understand is not releasing the critical changes that would greatly benefit gameplay currently such as the buff to warriors, dragoons and monks and the raise invulnerability.
    It's because you can't understand that those four (taking into account they are doing a change in encounter design instead of simply number-changing on classes to fix the issue with melee) actually take far more work than you expect
    Raise invulnerability and dragoon jump is a matter that is strictly tied to a base tenet of the engine, animations and mechanical effects are inheretly tied, the effects of attacks only happen during specific frames of animations. Thus to change things which depend on that, such as adding an invulnerability effect to Raise (which needs to be applied BEFORE the animation stars rather than when it ends, which is where every effect goes) and changing mobility on Jump requires changing how the basic animation system of the game works so you bet they need to drive the QA hammer hard on that. Also it's not like they can't shift encounter design with just a snap of the finger, changing enemy AI without further breaking it (look at all the issues with Twintania and enmity and vanished targets) requires a lot of effort.

    The balance changes you are expecting are deeply dependant on base system changes, they HAVE to come on a big patch, sadly :/
    (2)

  6. #6
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by Skies View Post
    It's because you can't understand that those four (taking into account they are doing a change in encounter design instead of simply number-changing on classes to fix the issue with melee) actually take far more work than you expect
    ...
    You assume much about how a game engine works. You are also wrong on every point. Animations, effects, textures, damage modifiers; these are all things that game engines are designed to easily implement and remove. You clearly are just white knighting with nothing to go on here, but /thumbsup for trying.
    (1)

  7. #7
    Such a bunch of impatient gamers that still dont have their lesson learned toward MMOs.

    Thats pretty cute.
    (1)

  8. #8
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    496
    Quote Originally Posted by Appleh4x View Post
    You assume much about how a game engine works. You are also wrong on every point. Animations, effects, textures, damage modifiers; these are all things that game engines are designed to easily implement and remove. You clearly are just white knighting with nothing to go on here, but /thumbsup for trying.
    Interesting, you are doing the same on the other side. Please, (don't) elaborate further since you seem to be the developer of "the one game engine".

    I have no clue on how you can be so sure that the absolutely same paradigms are being being applied verbatim in ARR's engine. ...Are you a Squeeny dev in a mundane account?

    That surely means we can direct the complaints at you, eh?
    (3)
    "Absurdity is the only reality."
    ~Frank Zappa

  9. #9
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by cotti View Post
    Interesting, you are doing the same on the other side. Please, (don't) elaborate further since you seem to be the developer of "the one game engine".

    I have no clue on how you can be so sure that the absolutely same paradigms are being being applied verbatim in ARR's engine. ...Are you a Squeeny dev in a mundane account?

    That surely means we can direct the complaints at you, eh?
    Not doing the opposite, I've worked with several engines and being able to make changes like these is a pretty paramount necessity, especially for a game type that needs to have things added and be patched on a weekly basis (like an MMO.) If anything, it would be easier to make those changes in this game than any other type, but SE is holding out because they want 2.1 to be huge.
    (0)

  10. #10
    Player
    Maphis's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Maphis Bloodwraith
    World
    Cactuar
    Main Class
    Bard Lv 60
    Question: why is everyone asuming 2.1 wont be till jan. Have i missed a dev post somewhere or are you all just pulling numbers out of the air?
    (0)

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