Concern is will 2.1 have enough content to last till 2.2...
2.1 could really not come soon enough...


Concern is will 2.1 have enough content to last till 2.2...
2.1 could really not come soon enough...
Larek Darkholme @ Ragnarok

Not to go too far off track, but on one of my characters I got the Dungeon Siege III achievement before hitting Hauke. So Sastasha,Tam-Tara, Copperbell, Halatali, and Toto-Rak..I wasn't running for a grind, but for practice and fun. I didn't burn myself out on them. In fact I still enjoy running Halatali & copperbell occasionally.
How burnt out you get by content is entirely dependent on why you are running them.
If you only run those dungeons for tomes, and only to cap yourself out for the week, then that is why you so easily get burnt out on those 4 dungeons. Not because there are only 4 of them. If you ran them for fun, instead of tomes, and didn't feel like you had to run them a certain number of times a week, it wouldn't burn you out anywhere near as quickly.
Not trying to argue with any other point you are making, just want to point out that much of this problem stems from how you choose to invest your time in the game. If you are only focused on the end goal of gear, and the dungeons are simply something in the way.... Then yes, after a certain number of runs you will start to feel burnt out.
But it doesn't have to be that way for everyone. For me when I get gear it is an "ooh yay" rather than "omg finally".

No one sets out with burn out in mind and the dungeon progression in most MMORPG's are nothing more then stomping grounds for training for end game content and FFXIV is a perfect example of that as they scale with difficulty as you progress through the dungeons and there is always a new concept introduced as you move through.
If you actually ran those 4 endgame dungeons 143 times, can you boldly claim that you would still be having fun? I highly doubt it as human nature has proven over the test of time that the mundane and repetitive nature of a drone based systematic process in any fact of life wether it be something as trivial as gaming or working for the man is bad for morale and leaves little for the mind to keep it interested. While I am not comparing the two per say, I am using them as examples of how depressing things can become with no variety or some form of progression.
When you reach end game, more then once and nothing is shiny or new any more and your only feature left is but to experience end game with out the intention of purposely seeking it, then experiencing end game content is simply all you have to do and if it is heavily weighted upon a repetitive nature, with very little left to be desired for inspiration and imagination, then yes, they simply become as you put it, in the way.
Besides all that being said, this was not my point, I was clearly addressing an out of context remark based around someone trying to state that there is many other forms of gear sets to be gained which is simply not true in a sense as you tend to nail them off in a linear progression or killing many birds with one stone so to speak by means of gaining many different sets by simply just doing your relic, which is my point, lack of content or character progression.
Of course, it is not like this for everyone and this is clearly subjective to how much time is invested, which I have addressed several times.
The truth is, we are nothing more then human and variety is the spice of life and as people keep on pointing out on a more consistent basis as days go by with more and more threads and posts being added to threads like mine, the variety is simply not there or looks to being added. If you are farming Coil at the current time, the new raid dungeon becomes moot because you already out gear it. If you are farming your DL set, again, you are already on par with the itemization that drops in the new dungeon which only leaves one form of progression come 2.1, faction grinding.
Grinding in any form for small gains for large investments of time is an out-dated and old systematic process which even the KR, CN & JP markets are slowly growing tired of.
The game started of highly promising but has been shot down, very quickly. Give it 1 or 2 more months and the very casual players who play but 5 hours a week will be in the same boat.

I was pointing out that I ran the first 5 dungeons more than 100 times and didn't burn out on them, and most of those runs were on Copperbell and Halatali. And still have fun with them. So yes. I can claim that I can run the same dungeons that many times and still enjoy them, because I have already done it on other dungeons.
This is what I was saying: it depends on your purpose. My purpose in running dungeons is the run itself. Not getting stuff on the other end. And first runs are rather nerve wracking for me: I very much dislike the "new" experiences. It isn't until I do know the dungeon well that I start to have fun in it.
I agree with this for the most part. And I know it was not your point. I was merely responding to an assumption you made that I feel is somewhat flawed about "everyone" burning out on this content.
Again, only if you run for the gear itself. This was my point. If you run for gear and gear alone, all of the content is ultimately easily something you can burn out on. It is also a personally a strange reason to play. I play for the fun of the dungeon itself. Not because I am being rewarded for playing it.
That to me is like being burnt out by going for a bicycle ride because I always take the same path, and it is always the same and I don't get anything new from it. What I get from it is enjoyment from the doing itself. Not from some reward at the end.
I have been playing 30 hours a week since launch, and I am not remotely burnt out. But I don't play dungeons for gear drops. That was my only point: why you run a dungeon determines when/if you will be burned out by running it. I didn't mean to derail this thread further.
Last edited by Rivienne; 11-19-2013 at 05:11 AM.

First of all, let me apologize for my bad grammar...
But yes SE could have add a lot of it's FF11 great contents and make the endgame community.. I barely play 14 now bcz i'm pretty much done with it's content since mid October and now i only log for my daily relic run or coil group. bcz there is nothing else for me to do in this game.
I'm gonna bring the HNM concept back, bcz that's what made 11 so popular and fun to me at least. Now how do you bring HNM back in 14? with a daily LEVE or GUILDHEST access.. why so there is no claim issue and FC would be happy to take on Odin, Behemoth, etc as a FC instead of ridiculous large FATE. I really do not understand why SE couldnt make a once a day FC HNM Leves access.



Have any of you created game content for a MMO? I haven't, but I can atleast accept that maybe I don't know how much work it takes to develop and create content for a active MMO. I do know that coding websites and programs take a lot of time. I'm also not focused on this game as my only source of entertainment so that may be why I can wait and give the devs time to make content.

2.1 is bringing new content not worth doing. If your running Coil at the moment then 2.1 is worthless to those players and i would say thats ike 70% of players as most even semi hardcore people are in full DL , half myth and running coil ATM.
Stupidiest patch ever i believe



Since we're talking about variety and human nature, let's put it into this perspective:
You can have 100 different dungeons to do, it wouldn't matter, because you aren't there for the experience; you're there for the result. And that result is always the same, every time you log in.
If I can use myself as example... I was there at some point, thinking about how bothersome would be to do yet another Garuda to see if I could get my book. Then I just dropped it and did Titan. And actually had some fun, just because I went there wanting to fight Titan, not to get a new item.
Since we're talking about variety and human nature, let's put it into this perspective:
You can have 100 different dungeons to do, it wouldn't matter, because you aren't there for the experience; you're there for the result. And that result is always the same, every time you log in.
If I can use myself as example... I was there at some point, thinking about how bothersome would be to do yet another Garuda to see if I could get my book. Then I just dropped it and did Titan. And actually had some fun, just because I went there wanting to fight Titan, not to get a new item.
It is truly pathetic that people care more about the number they have on their sword than playing the game and defeating fiends with other people. I guess teens these days just don't have the imagination it takes to enjoy a MMORPG.
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