
Originally Posted by
MarkH
Physic, get a tank, stop the mob from moving, problem solved? After all position have some importance in FFXI as well, it's call a "Samurai/Dragoon/Warrior please first voke and open Light, Paladin stand behind mob, Thief will SATA Shark Bite on to you."
As for the being unable to move when attacking thing, I see that more as a problem than as a strategy. Especially since my character usually only execute my attack 3-4 seconds after I have pressed the button. Usually it will go like this, I press attack, I see Peiste ready breath weaponskill, i try to move behind Peiste, but alas the attack I asked for 5 seconds ago had just start, locking me in place and I get hit by Peiste's weaponskill.
Actually this game doesn't have much timing of skill at all, I mean, if I see another player use a WS, then I use my WS, timed it right, do I get a skillchain? In this game, I see a mob readying weaponskill, try to stun it with leg sweep, I get "You cannot perform that action right now", then I see a normal attack I ask for 5 seconds ago goes off. In FFXI I see a mob casting -aga III magic, I press my macro for Tachi: Gekko (Or Blade Bash), went off right away, mob stop casting.
So I do believe the addition of Auto-Attack and the removal of the need to contantly press on Attack will make it much more convenient for me to choose and use the right ability at the appropriate time to counteract whatever a mob is doing. Not like right now, where when I want to use an ability in mitigate a mob's attack I am informed that as I've already chosen to attack normally, I will have to wait until that goes off first, at which time it will usually already be too late to do anything.
Like I said before, startegy and skill is in choosing the right ability to use and when to use them. Pressing a button to execute a "skill" that have to be constantly use whatever the situation, whatever the mob is doing, add noting to strategy at all.
(as a side note, Cockatrice and Karakul, the mobs you were refering to, people don't fight them, not because the SP cap make them fight low level mob, not because they are hard, but because they are very annoying. I have soloed Cockatrice as early as when I was an R33 Pugilist, as my friend want the feather, I've also fight Karakul for it's skin. Having an SP cap doesn't stop people from fighting high level mob, just make them wait a little longer, after all a star marmot stop giving SP when your rank is too high. And fighting high level mob as an R33 or R45 doesn't stop them from using those ability they have.
And they are not much harder than other mob, but they like to sleep you, which make fights more annoying. I don't mind the wind damage, but I hate having to wait for him to charge it up. They also share spawn with Puk and Antelope, making exping off them unfeasible. You should try fighting Little Apkallu, south east from Bloodshore, those guys are even more "Fun" as they will sleep you and run away to rest their HP back, not any harder to kill, but depending on luck, might take a while longer.
What I want to say is, those ability doesn't make them harder, just more annoying. Kinda like not having Auto Attack really.)