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  1. #441
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by wind View Post
    surprised "Will we be able to input more than 10 command lines per macro in the future" didn't come up yet..
    Quote Originally Posted by Physic View Post
    i dont think they want people macroing complex sequences that easily
    I think it would be better if macros were limited by number of characters & letters, rather than by number of lines. For example, make it so that a single macro can only have 256 characters, and remove any limitations on line numbers.
    (0)
    ( ◕ ‿‿ ◕ )

  2. #442
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Soukyuu View Post
    Collision detection allows for better battle strategy, i.e. tanks stopping the mobs from getting to the magi. Having it in partially but then removing it because players complain about bumping into each other is just stupid - one doesn't complain about bumping into people/objects in real life, does one?
    Sorry, but real life is not a video game. In real life you have far more options as far as maneuverability is concerned than you do in any game, which usually means that games have to make compensations in one way or another.

    Maybe someday video game technology will reach a point where you can maneuver a game character just as easily as you can maneuver your own body (a la The Matrix), but until that time the nature of video games will continue to necessitate certain approximations and limitations which, although unrealistic, are needed for the sake of enhancing gameplay.
    (1)
    Last edited by Rhianu; 05-29-2011 at 03:36 AM.
    ( ◕ ‿‿ ◕ )

  3. #443
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I can't wait for the battle update to watch some people ragequit.
    (6)

  4. #444
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Jynx View Post
    I can't wait for the battle update to watch some people ragequit.
    They will be QQing about something, even if there's nothing at all (major) thats wrong they will fid the smallest thing a make a big thing out of it
    (0)

  5. #445
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    As long as my spells do high damage and less resisted. I am fine with anything.
    (0)

  6. #446
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    I personally don't like seeing melee healing themselves with the most powerful healing spells in the game, it takes away from the group dynamic of a MMO. HOWEVER, a happy medium for me would be if you are not on the native class/job (however they do it) you have a very harsh penalty for casting it. While I love to have a safety net (cure spell) that I can control in case the healer is too busy healing someone else, I don't want to run another class/job out of a job. That's just not fun in my opinion.
    (3)

  7. #447
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by OMEGA_HACK View Post
    I personally don't like seeing melee healing themselves with the most powerful healing spells in the game, it takes away from the group dynamic of a MMO. HOWEVER, a happy medium for me would be if you are not on the native class/job (however they do it) you have a very harsh penalty for casting it. While I love to have a safety net (cure spell) that I can control in case the healer is too busy healing someone else, I don't want to run another class/job out of a job. That's just not fun in my opinion.
    I totally agree with this!
    (0)

  8. #448
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by OMEGA_HACK View Post
    I personally don't like seeing melee healing themselves with the most powerful healing spells in the game, it takes away from the group dynamic of a MMO. HOWEVER, a happy medium for me would be if you are not on the native class/job (however they do it) you have a very harsh penalty for casting it. While I love to have a safety net (cure spell) that I can control in case the healer is too busy healing someone else, I don't want to run another class/job out of a job. That's just not fun in my opinion.
    i wonder if it would still be a safety net worth equipping since it would be so severely nerfed and being melee youd have so much HP
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  9. #449
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by OMEGA_HACK View Post
    I personally don't like seeing melee healing themselves with the most powerful healing spells in the game, it takes away from the group dynamic of a MMO. HOWEVER, a happy medium for me would be if you are not on the native class/job (however they do it) you have a very harsh penalty for casting it. While I love to have a safety net (cure spell) that I can control in case the healer is too busy healing someone else, I don't want to run another class/job out of a job. That's just not fun in my opinion.
    Both "having a very harsh penalty" and "restricting from use" are functionally, the same thing.

    No one's gonna use it anyway if the skill becomes gimped to the point of uselessness. Then, if you try to bring it back up to the point of usefulness again, that threshold is pretty much almost to the point of not even bothering to severely nerf it in the first place.
    (0)

  10. #450
    Quote Originally Posted by Jynx View Post
    I can't wait for the battle update to watch some people ragequit.
    They won't ragequit.

    They'll cry, moan and complain on the forums for months and months and say how much soandso is a failure and troll etc. The usual MO.
    (3)

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