I think it would be better if macros were limited by number of characters & letters, rather than by number of lines. For example, make it so that a single macro can only have 256 characters, and remove any limitations on line numbers.
( ◕ ‿‿ ◕ )
Sorry, but real life is not a video game. In real life you have far more options as far as maneuverability is concerned than you do in any game, which usually means that games have to make compensations in one way or another.Collision detection allows for better battle strategy, i.e. tanks stopping the mobs from getting to the magi. Having it in partially but then removing it because players complain about bumping into each other is just stupid - one doesn't complain about bumping into people/objects in real life, does one?
Maybe someday video game technology will reach a point where you can maneuver a game character just as easily as you can maneuver your own body (a la The Matrix), but until that time the nature of video games will continue to necessitate certain approximations and limitations which, although unrealistic, are needed for the sake of enhancing gameplay.
Last edited by Rhianu; 05-29-2011 at 03:36 AM.
( ◕ ‿‿ ◕ )
I can't wait for the battle update to watch some people ragequit.
As long as my spells do high damage and less resisted. I am fine with anything.
I personally don't like seeing melee healing themselves with the most powerful healing spells in the game, it takes away from the group dynamic of a MMO. HOWEVER, a happy medium for me would be if you are not on the native class/job (however they do it) you have a very harsh penalty for casting it. While I love to have a safety net (cure spell) that I can control in case the healer is too busy healing someone else, I don't want to run another class/job out of a job. That's just not fun in my opinion.
I totally agree with this!I personally don't like seeing melee healing themselves with the most powerful healing spells in the game, it takes away from the group dynamic of a MMO. HOWEVER, a happy medium for me would be if you are not on the native class/job (however they do it) you have a very harsh penalty for casting it. While I love to have a safety net (cure spell) that I can control in case the healer is too busy healing someone else, I don't want to run another class/job out of a job. That's just not fun in my opinion.
i wonder if it would still be a safety net worth equipping since it would be so severely nerfed and being melee youd have so much HPI personally don't like seeing melee healing themselves with the most powerful healing spells in the game, it takes away from the group dynamic of a MMO. HOWEVER, a happy medium for me would be if you are not on the native class/job (however they do it) you have a very harsh penalty for casting it. While I love to have a safety net (cure spell) that I can control in case the healer is too busy healing someone else, I don't want to run another class/job out of a job. That's just not fun in my opinion.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Both "having a very harsh penalty" and "restricting from use" are functionally, the same thing.I personally don't like seeing melee healing themselves with the most powerful healing spells in the game, it takes away from the group dynamic of a MMO. HOWEVER, a happy medium for me would be if you are not on the native class/job (however they do it) you have a very harsh penalty for casting it. While I love to have a safety net (cure spell) that I can control in case the healer is too busy healing someone else, I don't want to run another class/job out of a job. That's just not fun in my opinion.
No one's gonna use it anyway if the skill becomes gimped to the point of uselessness. Then, if you try to bring it back up to the point of usefulness again, that threshold is pretty much almost to the point of not even bothering to severely nerf it in the first place.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.