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  1. #1
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by ZephyrAM View Post
    And none of these factors even take into account that only CON/THM can AoE their heals right now, which alone makes them far and away the only good choice for healing in a group. Sure, group members can all individually heal themselves or others... but then who's hitting the enemy?

    And with regards to soloing... who cares what they can do when nobody else is even in the picture? Doesn't affect you at all.

    Grouping needs to be able to stand on its own merits without resorting to gimping the ability to solo just to force people into groups. Make grouping straightforward, like Behests do, and the problem disappears. If forming groups takes no more time or effort then running solo, then everyone will be able to play in the way they truly enjoy, as they should.
    Only Conj/Thm can aoe everything. I have Thm to 50, if my group needed REAL heals, i would change to conj instead of being a fighter. Fighting classes dont 'Replace' Casters when it comes to healers. People are basing all this off running guildleves at bare mininmum difficulty to get max SP.

    Go fight an NM, like GB, see if a fighter class replaces the need for a caster class for healing. Try out a REAL fight before whining and eventually scrapping peoples solo, small, or casual party ability .
    (2)
    Last edited by Reika; 05-29-2011 at 09:46 AM.

  2. #2
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    i really hope the battle system is new and exciting in MANY parts and we see a lot of breathtaking changes.
    If not then this game won't be in ps3 release shape for another 2 years....
    (1)

  3. #3
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Well if each hit gave you SP, that would have worked.

    Back then, I'd sometimes end up with 15 SP after killing a mob if I went all out. Using weaker attacks would give me less SP per hit, but it also gave me more chances to actually get SP.
    (0)

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Mug View Post
    Well if each hit gave you SP, that would have worked.

    Back then, I'd sometimes end up with 15 SP after killing a mob if I went all out. Using weaker attacks would give me less SP per hit, but it also gave me more chances to actually get SP.
    this was the short term situation, first of all if one proc would only give you 15, you were probably fighting something too weak, also over time youd notice you get more sp even if you got 0 on one mob going all out. we tested this measuring sp gained per hour, the number was surprisingly consistent, non stop murdering was noticably more. fighting tougher mobs was noticeably more.
    I think it needed tweaks, in that there should have been a minimum base sp per kill, and they should have had a mode for shared SP. But that is the past, they could work with this system, but thier current poor sp rate per mob species (some mobs are harder or easier to kill, sp gained should refelect this) and 10 level cap, totally ruins any form of strategic combat/rewarding/skillfull combat because with 4-8 people something 10 levels higher than you is almost always a complete joke, and requires only token effort.
    the SP reward system is the reason why people think battle sucks, they play pressing 1 1 1 1 1because its good enough, they think that cure on sub is overpowered because although a con might heal for twice as much with the same spell, no one needed twice as much cured.

    They have people who are level 49 doing behests, who dont even know to attack the red monsters, to attack the active monsters before the passive, and not to do aoe WS when they are surrounded, and it makes virtually no difference because the monsters are too weak to pose any threat to 8 people of that level no matter what happens.

    the battle system isnt going to solve anything without major changes to the SP system, unless the major change to the battle system is to make everyone about 50% weaker. which may in fact be the plan.
    (0)

  5. #5
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    I agree that they could have improved the way the SP system worked instead of getting rid of it altogether (choosing the easy way out, as usual). However, it would be very hard to make a system like that, fair for all classes. I can imagine a fight where the best strategy would be to not cast any spells to conserve MP - how would that be rewarded?
    (0)

  6. #6
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Mug View Post
    I agree that they could have improved the way the SP system worked instead of getting rid of it altogether (choosing the easy way out, as usual). However, it would be very hard to make a system like that, fair for all classes. I can imagine a fight where the best strategy would be to not cast any spells to conserve MP - how would that be rewarded?
    with an option to share SP amongst all the party members. In a party system there should generaly be an option to share sp equally, because ideally everyone is working together.
    (1)

  7. #7
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Ooo I like that idea! SP based on the entire party's performance.
    (0)

  8. #8
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    With the old SP system it would have been better if they totalled everyones SP during the fight and then divided it equally among the party members.

    The problems with it however where that a lots of people just spammed as much as they could to get more chances at getting a skillup.
    (0)

  9. #9
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I hated the old sp system with behest as a conjurer. I started casting fire, oh look the monsters dead, no sp for me.

    So happy with the current sp, I may not hit the target before it dies, but at least I was attempting to do so.
    (0)

  10. #10
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    So uh... What's Speed Surge going to do?
    (0)

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