Page 41 of 62 FirstFirst ... 31 39 40 41 42 43 51 ... LastLast
Results 401 to 410 of 613
  1. #401
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I am going to remain positive. Even if the answers are not good at least we have an exact answer to a lot of questions!
    (4)

  2. #402
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kiote View Post
    Well this sucks..

    All i got out of that is..

    You will no longer be able to play your jobs the way you choose...

    This is going to be the worst update this game has gotten yet.
    No...if you want to play mix and match with abilities, stick with the classes. They are redoing class skills along side the implementation of jobs, so you'll still be just fine. Not sure how you got they would be taking that away, since the blueprint already stated the difference between classes and jobs.

    So far from what we know:

    Classes = Freelancer or jack of all trades where you can mix what you want.
    Jobs = somewhat closer to standard FF characters circa IX and pre VII, specific specializations.

    Or at least thats how it seems.
    (4)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  3. #403
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Teknoman View Post
    No...if you want to play mix and match with abilities, stick with the classes. They are redoing class skills along side the implementation of jobs, so you'll still be just fine. Not sure how you got they would be taking that away, since the blueprint already stated the difference between classes and jobs.

    So far from what we know:

    Classes = Freelancer or jack of all trades where you can mix what you want.
    Jobs = somewhat closer to standard FF characters circa IX and pre VII, specific specializations.

    Or at least thats how it seems.
    Seems to me like it'll just be equipping a specialization to your weapon class on-the-fly, increasing the effectiveness of skills relative to that job's role (such as WHM gaining effectiveness with healing/buffing magic) in turn for losing skills that aren't part of its role (in this case either losing skills from DoW/damaing THM/CON magic or having it super gimped) and also gaining a few new abilities to enhance and expand (which also makes up for the loss in effectiveness/loss of many ability options).

    EX: Lancer unlocks job: Dragoon. Dragoon gives the Lancer the ability to wield spears with greater effectiveness and gives you the Jump ability, which vaults you into the air and gives invulnerability, then damages. Life Surge changes into Lancet and has increased effectiveness (somehow...increased draining or decreased cooldown).

    That's how it seems to me.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  4. #404
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by viion View Post
    I am going to remain positive. Even if the answers are not good at least we have an exact answer to a lot of questions!
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

    We received favorable answers to 95% of questions in that Q&A. Questions that for the most part addressed every single major or minor concern regarding battle. There was little to no filler or lengthy explanations for why they can't/won't do X or Y.

    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    (3)
    Last edited by Melodicya; 05-29-2011 at 11:03 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  5. #405
    Player
    Walton's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    32
    Character
    Walton Rowe
    World
    Aegis
    Main Class
    Blacksmith Lv 50
    The question about the haste gear concerns me a little. I'm hoping the answer to it was a just shrug off. Its up to the dev team to figure out the balance, but there still needs to be items in the game that some people will just never obtain. If you wanna say that XI's pre-cakewalk days were too hardcore then fine, and I understand that they're trying to attract more players by making accomplishments easy to come by, but there still needs to be some form of ...social hierarchy...for lack of a better term.
    (0)
    XI: Walton [Gilgamesh/Carbuncle]
    XIV: Walton Rowe [Figaro]

  6. #406
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by kukurumei View Post
    collision? It would directly effect Monster AI, which is harder then it sounds. Upgrading AI in MMO is one of the hardest jobs and a direct reason why we don't have more in depth battle systems.
    They had it in already but they turned it off together with player collision detection, which is bs. They should have left both collision detection types intact and improve the AI a bit maybe. Nothing spectacular, just a few more rules to try to bypass the player blocking the way.

    Collision detection allows for better battle strategy, i.e. tanks stopping the mobs from getting to the magi. Having it in partially but then removing it because players complain about bumping into each other is just stupid - one doesn't complain about bumping into people/objects in real life, does one?

    And if we continue to remove collision detection, why not remove it completely and just allow to run through everything? Oh wait, that's already possible in Limsa...
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #407
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    At least they are acknowledging some of our concerns and thoughts, even if some of it is still in the testing/blueprinting phase. I appreciate any information. Thanks for the Q&A Devs and Reps.
    (0)

  8. #408
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Walton View Post
    The question about the haste gear concerns me a little. I'm hoping the answer to it was a just shrug off. Its up to the dev team to figure out the balance, but there still needs to be items in the game that some people will just never obtain. If you wanna say that XI's pre-cakewalk days were too hardcore then fine, and I understand that they're trying to attract more players by making accomplishments easy to come by, but there still needs to be some form of ...social hierarchy...for lack of a better term.
    Sorry, but all that does is create castes of haves and have-nots. It's not fun, and becomes a major factor/detriment in group dynamics should the stakes be raised.

    Haste in FFXI became the make and break point for melee. That's why people are worried about how that reacts to auto-attack. I'd also toss in weapon delay and Store TP if that ever makes a return.

    I'm more concerned about the feed TP thing, and hope they decide to implement boss encounter mechanics that don't use TP as a resource but either timed abilities or something else. TP feed should never be a factor in boss fights.

    Also, what's all this talk about gear-swapping? I haven't seen it mentioned during the Q&A, so what brought that stupid piece of development into the discussion?

    PS: And to state where I stand on that, no I do not want gear swapping to be part of this game. I hated it in FFXI and its a huge immersion killer.
    (0)
    Last edited by Duelle; 05-28-2011 at 07:17 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #409
    Player
    Poipori's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Poipori Mordion
    World
    Tonberry
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Duelle View Post
    PS: And to state where I stand on that, no I do not want gear swapping to be part of this game. I hated it in FFXI and its a huge immersion killer.
    yeah! definitely a big NO to gear swapping in battle, it is one of the few FFXI features that I hated, playing as a black mage, all I see is my character blinking off and on(re-rendering of character) for every single spell cast, damn annoying, not to mention the need of having huge stacks of gear in the inventory.
    (1)

  10. #410
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    305
    I enjoyed the hell out of the Q&A. Their was some great info in it. Some was vague but we got a lot of answers. Not sure what people were exspecting. If SE is working on it they can't give you a definate answer because the final product may change. I enjoyed it and can't wait to see what happens in the JUNE update.
    (1)

Page 41 of 62 FirstFirst ... 31 39 40 41 42 43 51 ... LastLast

Tags for this Thread