I hope the Extreme primal battle mode kicks all the want a challenge so bad behinds!
/end
I hope the Extreme primal battle mode kicks all the want a challenge so bad behinds!
/end
That will depend on what the extreme mode is for. So lets say they drop armor ok great one problem is it better than coil, answer: probably not. If it is for a FC to summon the said primal than the effort vs the reward would be worth it. If something offers a challenge the reward needs to be just as great. Unfortunatly from the looks of it the extreme modes are only there to keep or try to keep players busy and offer nothing thats better than the current ilvl 90 stuff. Now seeing as we have already had easy and hard and now we are getting extreme primals, it really is getting old that they keep rehashing the current content instead of bringing something completely new to the table.
Only a small percentage of the people have beaten coil, let alone getting to coil. even if 1,000 people got to coil, there still is the other 599k+ players that are not there yet. Personally I think the end-game content is where it should be. Although do agree that they should have put in Crystal Tower in first or both CT and Coil, that's in the past and can't change it. When 2.1 hits, That's when anything after 2.1 will most likely be be harder than coil (or close to it). 2.3 when it's Crystal Towers turn will probably be at the level of Coil Turns 1-5) which is still hard to do even.
I believe Extreme Mode Primals will drop ilvl80-85 weapons/armor, Coil still has to be the top in terms of rarity and difficulty atm.
Last edited by Starlord; 11-16-2013 at 01:57 AM.



Sorry, broke this up a bit so I could read it better.That will depend on what the extreme mode is for.
So lets say they drop armor ok great one problem is it better than coil, answer: probably not.
If it is for a FC to summon the said primal than the effort vs the reward would be worth it.
If something offers a challenge the reward needs to be just as great.
Unfortunatly from the looks of it the extreme modes are only there to keep or try to keep players busy and offer nothing thats better than the current ilvl 90 stuff.
Now seeing as we have already had easy and hard and now we are getting extreme primals, it really is getting old that they keep rehashing the current content instead of bringing something completely new to the table.
I'm wondering if it would be ok to be putting this additional content for something more consumable.. say... gil, simply. We keep running into this debate that if we make content hard it should be 'worth it' but I have to question why, and does it always have to be in a manner that allows the victors to continually hold their victories over the heads of others. Power creep is a real concern when it comes to introducing new content and I'm ALL for side-grades for the sake of variety in the game.
Maybe the extremes can be done for items that upgrade Primal Weapons to a +1 version that's comparable (read:not equal) to a Relic +1? I don't like the linear progression we currently have, and if we have to deal with power creep, at least we should have a wider variety of running the treadmill.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



